Combat endemia: a prototype for the science teaching

Detalhes bibliográficos
Autor(a) principal: Silva, Marcos Emanuel de Barros
Data de Publicação: 2020
Outros Autores: Pimentel, Fernando Silvio Cavalcante
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista de Ensino de Ciências e Matemática - REnCiMa
Texto Completo: https://revistapos.cruzeirodosul.edu.br/rencima/article/view/2126
Resumo: Digital games are gaining more and more space in the educational environment. Besides to researching and analyzing these artifacts of digital culture, creation and design is a step forward for education. The purpose of this article is to present the development of a prototype of a digital game called “Combate Endemia” as a support strategy for Science classes. This is an educational digital game that is being produced at Engine Construct 2. As a justification, we take into account the history, incidence, and prevalence of the main endemic diseases present in the Brazilian context. The choice of endemics for the game was based on the following criteria: diseases endemic to the state of Alagoas, which are still public health problems for the state and which are within the contents worked in Science in Elementary Education. The endemic diseases selected to integrate the game were: schistosomiasis, dengue, zika and chikungunya. What is expected with the construction of the digital game, is that it can be an instrument to help students learn about the importance of good practices in Education and Health in combating endemics in a playful and motivating way in the early and final years of Elementary School.
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spelling Combat endemia: a prototype for the science teachingCombate endemia: um protótipo para o ensino de CiênciasJogo Digital EducacionalAprendizagemCiênciasEducaçãoEducational Digital GameLearningSciencesEducationDigital games are gaining more and more space in the educational environment. Besides to researching and analyzing these artifacts of digital culture, creation and design is a step forward for education. The purpose of this article is to present the development of a prototype of a digital game called “Combate Endemia” as a support strategy for Science classes. This is an educational digital game that is being produced at Engine Construct 2. As a justification, we take into account the history, incidence, and prevalence of the main endemic diseases present in the Brazilian context. The choice of endemics for the game was based on the following criteria: diseases endemic to the state of Alagoas, which are still public health problems for the state and which are within the contents worked in Science in Elementary Education. The endemic diseases selected to integrate the game were: schistosomiasis, dengue, zika and chikungunya. What is expected with the construction of the digital game, is that it can be an instrument to help students learn about the importance of good practices in Education and Health in combating endemics in a playful and motivating way in the early and final years of Elementary School.Os jogos digitais vêm ganhando cada vez mais espaço no meio educacional. Além da pesquisa e análise desses artefatos da cultura digital, a criação e o designe é um passo adiante para a educação. O objetivo deste artigo é apresentar o desenvolvimento de um protótipo de jogo digital denominado “Combate Endemia” como estratégia de apoio para as aulas de Ciências. Trata-se de um jogo digital educacional que está sendo produzido na Engine Construct 2[1]. Como justificativa, levamos em consideração o histórico, incidência, e a prevalência das principais doenças endêmicas presentes no contexto brasileiro. A escolha das endemias para o jogo foi baseada nos seguintes critérios: doenças endêmicas do estado de Alagoas, que ainda sejam problemas de saúde pública para o estado e que estejam dentro dos conteúdos trabalhados em Ciências no Ensino Fundamental. As endemias selecionadas para integrar o jogo foram: esquistossomose, dengue, zika e chikungunya. O que se espera com a construção do jogo digital, é que possa ser um instrumento para auxiliar a aprendizagem dos estudantes sobre a importância de boas práticas em Educação e Saúde no combate as endemias de forma lúdica e motivadora nos anos iniciais e finais do Ensino Fundamental.Editora Cruzeiro do Sul2020-10-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistapos.cruzeirodosul.edu.br/rencima/article/view/212610.26843/rencima.v11i6.2126Revista de Ensino de Ciências e Matemática; v. 11 n. 6 (2020): out./dez.; 232-2452179-426Xreponame:Revista de Ensino de Ciências e Matemática - REnCiMainstname:Universidade de Caxias do Sul (UCS)instacron:UCSporhttps://revistapos.cruzeirodosul.edu.br/rencima/article/view/2126/1370https://creativecommons.org/licenses/by-nc-sa/4.0/deed.pt_BRinfo:eu-repo/semantics/openAccessSilva, Marcos Emanuel de BarrosPimentel, Fernando Silvio Cavalcante2023-05-12T15:16:55Zoai:ojs.pkp.sfu.ca:article/2126Revistahttps://revistapos.cruzeirodosul.edu.br/index.php/rencima/indexPRIhttps://revistapos.cruzeirodosul.edu.br/index.php/rencima/oai||rencima@cruzeirodosul.edu.br2179-426X2179-426Xopendoar:2023-05-12T15:16:55Revista de Ensino de Ciências e Matemática - REnCiMa - Universidade de Caxias do Sul (UCS)false
dc.title.none.fl_str_mv Combat endemia: a prototype for the science teaching
Combate endemia: um protótipo para o ensino de Ciências
title Combat endemia: a prototype for the science teaching
spellingShingle Combat endemia: a prototype for the science teaching
Silva, Marcos Emanuel de Barros
Jogo Digital Educacional
Aprendizagem
Ciências
Educação
Educational Digital Game
Learning
Sciences
Education
title_short Combat endemia: a prototype for the science teaching
title_full Combat endemia: a prototype for the science teaching
title_fullStr Combat endemia: a prototype for the science teaching
title_full_unstemmed Combat endemia: a prototype for the science teaching
title_sort Combat endemia: a prototype for the science teaching
author Silva, Marcos Emanuel de Barros
author_facet Silva, Marcos Emanuel de Barros
Pimentel, Fernando Silvio Cavalcante
author_role author
author2 Pimentel, Fernando Silvio Cavalcante
author2_role author
dc.contributor.author.fl_str_mv Silva, Marcos Emanuel de Barros
Pimentel, Fernando Silvio Cavalcante
dc.subject.por.fl_str_mv Jogo Digital Educacional
Aprendizagem
Ciências
Educação
Educational Digital Game
Learning
Sciences
Education
topic Jogo Digital Educacional
Aprendizagem
Ciências
Educação
Educational Digital Game
Learning
Sciences
Education
description Digital games are gaining more and more space in the educational environment. Besides to researching and analyzing these artifacts of digital culture, creation and design is a step forward for education. The purpose of this article is to present the development of a prototype of a digital game called “Combate Endemia” as a support strategy for Science classes. This is an educational digital game that is being produced at Engine Construct 2. As a justification, we take into account the history, incidence, and prevalence of the main endemic diseases present in the Brazilian context. The choice of endemics for the game was based on the following criteria: diseases endemic to the state of Alagoas, which are still public health problems for the state and which are within the contents worked in Science in Elementary Education. The endemic diseases selected to integrate the game were: schistosomiasis, dengue, zika and chikungunya. What is expected with the construction of the digital game, is that it can be an instrument to help students learn about the importance of good practices in Education and Health in combating endemics in a playful and motivating way in the early and final years of Elementary School.
publishDate 2020
dc.date.none.fl_str_mv 2020-10-18
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistapos.cruzeirodosul.edu.br/rencima/article/view/2126
10.26843/rencima.v11i6.2126
url https://revistapos.cruzeirodosul.edu.br/rencima/article/view/2126
identifier_str_mv 10.26843/rencima.v11i6.2126
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistapos.cruzeirodosul.edu.br/rencima/article/view/2126/1370
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info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/deed.pt_BR
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora Cruzeiro do Sul
publisher.none.fl_str_mv Editora Cruzeiro do Sul
dc.source.none.fl_str_mv Revista de Ensino de Ciências e Matemática; v. 11 n. 6 (2020): out./dez.; 232-245
2179-426X
reponame:Revista de Ensino de Ciências e Matemática - REnCiMa
instname:Universidade de Caxias do Sul (UCS)
instacron:UCS
instname_str Universidade de Caxias do Sul (UCS)
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institution UCS
reponame_str Revista de Ensino de Ciências e Matemática - REnCiMa
collection Revista de Ensino de Ciências e Matemática - REnCiMa
repository.name.fl_str_mv Revista de Ensino de Ciências e Matemática - REnCiMa - Universidade de Caxias do Sul (UCS)
repository.mail.fl_str_mv ||rencima@cruzeirodosul.edu.br
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