Literature and Videogames: Adaptation and Reciprocity

Detalhes bibliográficos
Autor(a) principal: Araújo, Naiara Sales
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Letras Raras
Texto Completo: https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599
Resumo: DOI: https://dx.doi.org/10.35572/rlr.v6i3.872 The present article aims to discuss on the relation between Literature and Videogames showing how the lifestyle of the postmodern man was, somehow, predicted by the literaty production from the twentieth century, and how literature has offered subsidies to the production of videogames narratives and other virtual programms which intend to represent reality. To this end, we have used the studies of James Naremore (2000) and Tania Pellegrini (2003), among others, to raise discussions toward the process of adaptation and reciprocity in the literaty and virtual universe. The results point to a close relation between these two forms of expression. Also, the gamer culture has been taking its space and developing potentialities in individuals that few methods can. Every year, elements that make impossibilities possible are developed in monumental speed. It is necessary to take into account such phenomena so they are not unnoticed. The physical reality adds to the virtual and vice versa. This cycle will not end soon.
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spelling Literature and Videogames: Adaptation and ReciprocityLiteratureVideogameAdaptationReciprocityDOI: https://dx.doi.org/10.35572/rlr.v6i3.872 The present article aims to discuss on the relation between Literature and Videogames showing how the lifestyle of the postmodern man was, somehow, predicted by the literaty production from the twentieth century, and how literature has offered subsidies to the production of videogames narratives and other virtual programms which intend to represent reality. To this end, we have used the studies of James Naremore (2000) and Tania Pellegrini (2003), among others, to raise discussions toward the process of adaptation and reciprocity in the literaty and virtual universe. The results point to a close relation between these two forms of expression. Also, the gamer culture has been taking its space and developing potentialities in individuals that few methods can. Every year, elements that make impossibilities possible are developed in monumental speed. It is necessary to take into account such phenomena so they are not unnoticed. The physical reality adds to the virtual and vice versa. This cycle will not end soon.Editora Universitaria da UFCG2023-10-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599Revista Letras Raras; Vol. 6 No. 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232Revista Letras Raras; Vol. 6 Núm. 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232Revista Letras Raras; Vol. 6 No 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232Revista Letras Raras; v. 6 n. 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-2322317-2347reponame:Revista Letras Rarasinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCGporhttps://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599/1531© 2023 Revista Letras Rarashttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessAraújo, Naiara Sales 2024-01-04T23:53:06Zoai:ojs2.revistas.editora.ufcg.edu.br:article/1599Revistahttps://revistas.editora.ufcg.edu.br/index.php/RLRPUBhttps://revistas.editora.ufcg.edu.br/index.php/RLR/oai||letrasrarasufcg@gmail.com2317-23472317-2347opendoar:2024-01-04T23:53:06Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)false
dc.title.none.fl_str_mv Literature and Videogames: Adaptation and Reciprocity
title Literature and Videogames: Adaptation and Reciprocity
spellingShingle Literature and Videogames: Adaptation and Reciprocity
Araújo, Naiara Sales
Literature
Videogame
Adaptation
Reciprocity
title_short Literature and Videogames: Adaptation and Reciprocity
title_full Literature and Videogames: Adaptation and Reciprocity
title_fullStr Literature and Videogames: Adaptation and Reciprocity
title_full_unstemmed Literature and Videogames: Adaptation and Reciprocity
title_sort Literature and Videogames: Adaptation and Reciprocity
author Araújo, Naiara Sales
author_facet Araújo, Naiara Sales
author_role author
dc.contributor.author.fl_str_mv Araújo, Naiara Sales
dc.subject.por.fl_str_mv Literature
Videogame
Adaptation
Reciprocity
topic Literature
Videogame
Adaptation
Reciprocity
description DOI: https://dx.doi.org/10.35572/rlr.v6i3.872 The present article aims to discuss on the relation between Literature and Videogames showing how the lifestyle of the postmodern man was, somehow, predicted by the literaty production from the twentieth century, and how literature has offered subsidies to the production of videogames narratives and other virtual programms which intend to represent reality. To this end, we have used the studies of James Naremore (2000) and Tania Pellegrini (2003), among others, to raise discussions toward the process of adaptation and reciprocity in the literaty and virtual universe. The results point to a close relation between these two forms of expression. Also, the gamer culture has been taking its space and developing potentialities in individuals that few methods can. Every year, elements that make impossibilities possible are developed in monumental speed. It is necessary to take into account such phenomena so they are not unnoticed. The physical reality adds to the virtual and vice versa. This cycle will not end soon.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
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dc.identifier.uri.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599
url https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599/1531
dc.rights.driver.fl_str_mv © 2023 Revista Letras Raras
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv © 2023 Revista Letras Raras
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora Universitaria da UFCG
publisher.none.fl_str_mv Editora Universitaria da UFCG
dc.source.none.fl_str_mv Revista Letras Raras; Vol. 6 No. 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232
Revista Letras Raras; Vol. 6 Núm. 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232
Revista Letras Raras; Vol. 6 No 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232
Revista Letras Raras; v. 6 n. 3 (2017): Da importância da Intercompreensão de Línguas Românicas no ensino de línguas no Brasil e na América Latina; 222-232
2317-2347
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reponame_str Revista Letras Raras
collection Revista Letras Raras
repository.name.fl_str_mv Revista Letras Raras - Universidade Federal de Campina Grande (UFCG)
repository.mail.fl_str_mv ||letrasrarasufcg@gmail.com
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