ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.

Detalhes bibliográficos
Autor(a) principal: ANDRADE, Valéria.
Data de Publicação: 2018
Outros Autores: BARROS, Marcelo Alves de., MOURA, J. Antão B., BORGMAN, Laurent., TERTON, Uwe., VIEIRA, Fátima., COSTA, Gabriel Cintra Alves da., ARAÚJO, Rafaela Lacerda., ARRUDA, Aline Oliveira., NAVIER, Sophie., SILVA, Jobson.
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFCG
Texto Completo: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109
Resumo: This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services.
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spelling ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.ReadAct-Realidade alternativa, jogos sérios de leitura-atuação para envolver a população e as escolas nos desafios sociais.Jogo sério de realidade alternadaLeitura performáticaDramaturgiaTeatro e educaçãoSerious gamesAlternative reality gamesReadingActingSocial challengesTeatro e educaçãoSerious alternate reality gamePerformance readingDramaturgyTheater and educationSerious gamesAlternative reality gamesReadingActingSocial challengesTheater and education.Literatura.This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services.Universidade Federal de Campina GrandeBrasilUFCG20182024-06-14T13:18:08Z2024-06-142024-06-14T13:18:08Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjecthttp://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109ANDRADE, Valéria; BARROS, Marcelo Alves de. MOURA, J. Antão B; BORGMAN, Laurent; TERTON, Uwe; VIEIRA, Fátima; COSTA, Gabriel Cintra Alves da; ARAÚJO, Rafaela Lacerda; ARRUDA, Aline Oliveira; NAVIER, Sophie; SILVA, Jobson. ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. In: CSEDU - 10th International Conference on Computer Supported Education. 2018. Anais. Funchal. 2018. p. 238-245. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109engANDRADE, Valéria.BARROS, Marcelo Alves de.MOURA, J. Antão B.BORGMAN, Laurent.TERTON, Uwe.VIEIRA, Fátima.COSTA, Gabriel Cintra Alves da.ARAÚJO, Rafaela Lacerda.ARRUDA, Aline Oliveira.NAVIER, Sophie.SILVA, Jobson.info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFCGinstname:Universidade Federal de Campina Grande (UFCG)instacron:UFCG2024-06-14T13:18:38Zoai:localhost:riufcg/36109Biblioteca Digital de Teses e Dissertaçõeshttp://bdtd.ufcg.edu.br/PUBhttp://dspace.sti.ufcg.edu.br:8080/oai/requestbdtd@setor.ufcg.edu.br || bdtd@setor.ufcg.edu.bropendoar:48512024-06-14T13:18:38Biblioteca Digital de Teses e Dissertações da UFCG - Universidade Federal de Campina Grande (UFCG)false
dc.title.none.fl_str_mv ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
ReadAct-Realidade alternativa, jogos sérios de leitura-atuação para envolver a população e as escolas nos desafios sociais.
title ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
spellingShingle ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
ANDRADE, Valéria.
Jogo sério de realidade alternada
Leitura performática
Dramaturgia
Teatro e educação
Serious games
Alternative reality games
Reading
Acting
Social challenges
Teatro e educação
Serious alternate reality game
Performance reading
Dramaturgy
Theater and education
Serious games
Alternative reality games
Reading
Acting
Social challenges
Theater and education.
Literatura.
title_short ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
title_full ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
title_fullStr ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
title_full_unstemmed ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
title_sort ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges.
author ANDRADE, Valéria.
author_facet ANDRADE, Valéria.
BARROS, Marcelo Alves de.
MOURA, J. Antão B.
BORGMAN, Laurent.
TERTON, Uwe.
VIEIRA, Fátima.
COSTA, Gabriel Cintra Alves da.
ARAÚJO, Rafaela Lacerda.
ARRUDA, Aline Oliveira.
NAVIER, Sophie.
SILVA, Jobson.
author_role author
author2 BARROS, Marcelo Alves de.
MOURA, J. Antão B.
BORGMAN, Laurent.
TERTON, Uwe.
VIEIRA, Fátima.
COSTA, Gabriel Cintra Alves da.
ARAÚJO, Rafaela Lacerda.
ARRUDA, Aline Oliveira.
NAVIER, Sophie.
SILVA, Jobson.
author2_role author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv ANDRADE, Valéria.
BARROS, Marcelo Alves de.
MOURA, J. Antão B.
BORGMAN, Laurent.
TERTON, Uwe.
VIEIRA, Fátima.
COSTA, Gabriel Cintra Alves da.
ARAÚJO, Rafaela Lacerda.
ARRUDA, Aline Oliveira.
NAVIER, Sophie.
SILVA, Jobson.
dc.subject.por.fl_str_mv Jogo sério de realidade alternada
Leitura performática
Dramaturgia
Teatro e educação
Serious games
Alternative reality games
Reading
Acting
Social challenges
Teatro e educação
Serious alternate reality game
Performance reading
Dramaturgy
Theater and education
Serious games
Alternative reality games
Reading
Acting
Social challenges
Theater and education.
Literatura.
topic Jogo sério de realidade alternada
Leitura performática
Dramaturgia
Teatro e educação
Serious games
Alternative reality games
Reading
Acting
Social challenges
Teatro e educação
Serious alternate reality game
Performance reading
Dramaturgy
Theater and education
Serious games
Alternative reality games
Reading
Acting
Social challenges
Theater and education.
Literatura.
description This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services.
publishDate 2018
dc.date.none.fl_str_mv 2018
2024-06-14T13:18:08Z
2024-06-14
2024-06-14T13:18:08Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109
ANDRADE, Valéria; BARROS, Marcelo Alves de. MOURA, J. Antão B; BORGMAN, Laurent; TERTON, Uwe; VIEIRA, Fátima; COSTA, Gabriel Cintra Alves da; ARAÚJO, Rafaela Lacerda; ARRUDA, Aline Oliveira; NAVIER, Sophie; SILVA, Jobson. ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. In: CSEDU - 10th International Conference on Computer Supported Education. 2018. Anais. Funchal. 2018. p. 238-245. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109
url http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109
identifier_str_mv ANDRADE, Valéria; BARROS, Marcelo Alves de. MOURA, J. Antão B; BORGMAN, Laurent; TERTON, Uwe; VIEIRA, Fátima; COSTA, Gabriel Cintra Alves da; ARAÚJO, Rafaela Lacerda; ARRUDA, Aline Oliveira; NAVIER, Sophie; SILVA, Jobson. ReadAct-Alternative reality, serious games for reading-acting to engage population and schools on social challenges. In: CSEDU - 10th International Conference on Computer Supported Education. 2018. Anais. Funchal. 2018. p. 238-245. Disponível em: http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/36109
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de Campina Grande
Brasil
UFCG
publisher.none.fl_str_mv Universidade Federal de Campina Grande
Brasil
UFCG
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da UFCG
instname:Universidade Federal de Campina Grande (UFCG)
instacron:UFCG
instname_str Universidade Federal de Campina Grande (UFCG)
instacron_str UFCG
institution UFCG
reponame_str Biblioteca Digital de Teses e Dissertações da UFCG
collection Biblioteca Digital de Teses e Dissertações da UFCG
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da UFCG - Universidade Federal de Campina Grande (UFCG)
repository.mail.fl_str_mv bdtd@setor.ufcg.edu.br || bdtd@setor.ufcg.edu.br
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