ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY

Detalhes bibliográficos
Autor(a) principal: Kamel, José Augusto Nogueira
Data de Publicação: 2012
Outros Autores: Souza, Felipe Seixas
Tipo de documento: Artigo
Idioma: por
Título da fonte: Sistemas & Gestão
Texto Completo: https://www.revistasg.uff.br/sg/article/view/V7N2A11
Resumo: This article explores the Experience Economy, based on Pine and Gilmore’s works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy.
id UFF-13_f62032b5bac3c93e7d54005084422530
oai_identifier_str oai:ojs.www.revistasg.uff.br:article/386
network_acronym_str UFF-13
network_name_str Sistemas & Gestão
repository_id_str
spelling ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMYENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMYEntretenimento Social Clube, Engenharia de Produção e a Economia de ExperiênciaEntertainmentExperienceCreativityProductsEntertainmentExperienceCreativityProductsThis article explores the Experience Economy, based on Pine and Gilmore’s works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy.This article explores the Experience Economy, based on Pine and Gilmore’s works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy.Este artigo mostra a economia da experiência, baseada na obra dos autores Pine e Gilmore, relacionando-a diretamente com a engenharia de produção e conceitos das atividades de entretenimento. Através das novas tecnologias digitais e virtuais os novos produtos e serviços de entretenimento estão agindo como atividades de experiência. As pessoas estão consumindo e buscando mais criatividade e fantasia nas atividades produtivas,  por  isso as empresas devem entrar nessa nova tendência. Através do artigo, a economia será separada em quatro aspectos: commodities, bens, serviços e o foco do artigo:a experiência, que iremos definir através de  algumas  características e princípios para gerir empresas obter eficácia e atingir as expectativas dos convidados nesse novo nível da economia.ABEC2012-10-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistasg.uff.br/sg/article/view/V7N2A1110.7177/sg.2012.V7.N2.A11Sistemas & Gestão; v. 7 n. 2 (2012): Junho/2012; 288-2971980-516010.7177/sg.2012.v7.n2reponame:Sistemas & Gestãoinstname:Universidade Federal Fluminense (UFF)instacron:UFFporhttps://www.revistasg.uff.br/sg/article/view/V7N2A11/V7N2A11Copyright (c) 2015 Sistemas & Gestãoinfo:eu-repo/semantics/openAccessKamel, José Augusto NogueiraSouza, Felipe Seixas2023-01-09T18:18:59Zoai:ojs.www.revistasg.uff.br:article/386Revistahttps://www.revistasg.uff.br/sgPUBhttps://www.revistasg.uff.br/sg/oai||sg.revista@gmail.com|| periodicos@proppi.uff.br1980-51601980-5160opendoar:2023-01-09T18:18:59Sistemas & Gestão - Universidade Federal Fluminense (UFF)false
dc.title.none.fl_str_mv ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
Entretenimento Social Clube, Engenharia de Produção e a Economia de Experiência
title ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
spellingShingle ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
Kamel, José Augusto Nogueira
Entertainment
Experience
Creativity
Products
Entertainment
Experience
Creativity
Products
title_short ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
title_full ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
title_fullStr ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
title_full_unstemmed ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
title_sort ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
author Kamel, José Augusto Nogueira
author_facet Kamel, José Augusto Nogueira
Souza, Felipe Seixas
author_role author
author2 Souza, Felipe Seixas
author2_role author
dc.contributor.author.fl_str_mv Kamel, José Augusto Nogueira
Souza, Felipe Seixas
dc.subject.por.fl_str_mv Entertainment
Experience
Creativity
Products
Entertainment
Experience
Creativity
Products
topic Entertainment
Experience
Creativity
Products
Entertainment
Experience
Creativity
Products
description This article explores the Experience Economy, based on Pine and Gilmore’s works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy.
publishDate 2012
dc.date.none.fl_str_mv 2012-10-04
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.revistasg.uff.br/sg/article/view/V7N2A11
10.7177/sg.2012.V7.N2.A11
url https://www.revistasg.uff.br/sg/article/view/V7N2A11
identifier_str_mv 10.7177/sg.2012.V7.N2.A11
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.revistasg.uff.br/sg/article/view/V7N2A11/V7N2A11
dc.rights.driver.fl_str_mv Copyright (c) 2015 Sistemas & Gestão
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2015 Sistemas & Gestão
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv ABEC
publisher.none.fl_str_mv ABEC
dc.source.none.fl_str_mv Sistemas & Gestão; v. 7 n. 2 (2012): Junho/2012; 288-297
1980-5160
10.7177/sg.2012.v7.n2
reponame:Sistemas & Gestão
instname:Universidade Federal Fluminense (UFF)
instacron:UFF
instname_str Universidade Federal Fluminense (UFF)
instacron_str UFF
institution UFF
reponame_str Sistemas & Gestão
collection Sistemas & Gestão
repository.name.fl_str_mv Sistemas & Gestão - Universidade Federal Fluminense (UFF)
repository.mail.fl_str_mv ||sg.revista@gmail.com|| periodicos@proppi.uff.br
_version_ 1798320143305015296