ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY
Autor(a) principal: | |
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Data de Publicação: | 2012 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Sistemas & Gestão |
Texto Completo: | https://www.revistasg.uff.br/sg/article/view/V7N2A11 |
Resumo: | This article explores the Experience Economy, based on Pine and Gilmoreâs works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy. |
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ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMYENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMYEntretenimento Social Clube, Engenharia de Produção e a Economia de ExperiênciaEntertainmentExperienceCreativityProductsEntertainmentExperienceCreativityProductsThis article explores the Experience Economy, based on Pine and Gilmoreâs works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy.This article explores the Experience Economy, based on Pine and Gilmoreâs works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy.Este artigo mostra a economia da experiência, baseada na obra dos autores Pine e Gilmore, relacionando-a diretamente com a engenharia de produção e conceitos das atividades de entretenimento. Através das novas tecnologias digitais e virtuais os novos produtos e serviços de entretenimento estão agindo como atividades de experiência. As pessoas estão consumindo e buscando mais criatividade e fantasia nas atividades produtivas, por isso as empresas devem entrar nessa nova tendência. Através do artigo, a economia será separada em quatro aspectos: commodities, bens, serviços e o foco do artigo:a experiência, que iremos definir através de algumas características e princípios para gerir empresas obter eficácia e atingir as expectativas dos convidados nesse novo nível da economia.ABEC2012-10-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistasg.uff.br/sg/article/view/V7N2A1110.7177/sg.2012.V7.N2.A11Sistemas & Gestão; v. 7 n. 2 (2012): Junho/2012; 288-2971980-516010.7177/sg.2012.v7.n2reponame:Sistemas & Gestãoinstname:Universidade Federal Fluminense (UFF)instacron:UFFporhttps://www.revistasg.uff.br/sg/article/view/V7N2A11/V7N2A11Copyright (c) 2015 Sistemas & Gestãoinfo:eu-repo/semantics/openAccessKamel, José Augusto NogueiraSouza, Felipe Seixas2023-01-09T18:18:59Zoai:ojs.www.revistasg.uff.br:article/386Revistahttps://www.revistasg.uff.br/sgPUBhttps://www.revistasg.uff.br/sg/oai||sg.revista@gmail.com|| periodicos@proppi.uff.br1980-51601980-5160opendoar:2023-01-09T18:18:59Sistemas & Gestão - Universidade Federal Fluminense (UFF)false |
dc.title.none.fl_str_mv |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY Entretenimento Social Clube, Engenharia de Produção e a Economia de Experiência |
title |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY |
spellingShingle |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY Kamel, José Augusto Nogueira Entertainment Experience Creativity Products Entertainment Experience Creativity Products |
title_short |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY |
title_full |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY |
title_fullStr |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY |
title_full_unstemmed |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY |
title_sort |
ENTERTAINMENT SOCIAL CLUB, INDUSTRIAL ENGINEERING AND THE EXPERIENCE ECONOMY |
author |
Kamel, José Augusto Nogueira |
author_facet |
Kamel, José Augusto Nogueira Souza, Felipe Seixas |
author_role |
author |
author2 |
Souza, Felipe Seixas |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Kamel, José Augusto Nogueira Souza, Felipe Seixas |
dc.subject.por.fl_str_mv |
Entertainment Experience Creativity Products Entertainment Experience Creativity Products |
topic |
Entertainment Experience Creativity Products Entertainment Experience Creativity Products |
description |
This article explores the Experience Economy, based on Pine and Gilmoreâs works, directly relating it to Industrial Engineering and entertainment activities concepts. Through new digital and visual technologies, new products and entertainment services are acting as experience activities. People are consuming and looking for more creativity and fantasy in productive activities, which is why businesses should follow this new tendency. Throughout this article, economics will be separated in four aspects: commodities, goods, services and the main focus of the article: experience, which we will define through characteristics and principles in order to manage businesses, create efficacy, and reach the expectations of those invited to this new level of economy. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-10-04 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistasg.uff.br/sg/article/view/V7N2A11 10.7177/sg.2012.V7.N2.A11 |
url |
https://www.revistasg.uff.br/sg/article/view/V7N2A11 |
identifier_str_mv |
10.7177/sg.2012.V7.N2.A11 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistasg.uff.br/sg/article/view/V7N2A11/V7N2A11 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2015 Sistemas & Gestão info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2015 Sistemas & Gestão |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
ABEC |
publisher.none.fl_str_mv |
ABEC |
dc.source.none.fl_str_mv |
Sistemas & Gestão; v. 7 n. 2 (2012): Junho/2012; 288-297 1980-5160 10.7177/sg.2012.v7.n2 reponame:Sistemas & Gestão instname:Universidade Federal Fluminense (UFF) instacron:UFF |
instname_str |
Universidade Federal Fluminense (UFF) |
instacron_str |
UFF |
institution |
UFF |
reponame_str |
Sistemas & Gestão |
collection |
Sistemas & Gestão |
repository.name.fl_str_mv |
Sistemas & Gestão - Universidade Federal Fluminense (UFF) |
repository.mail.fl_str_mv |
||sg.revista@gmail.com|| periodicos@proppi.uff.br |
_version_ |
1798320143305015296 |