Jogo virtual dalí ex: formação estética e ensino de artes visuais

Detalhes bibliográficos
Autor(a) principal: Lemos, Santiago
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFG
dARK ID: ark:/38995/001300000387q
Texto Completo: http://repositorio.bc.ufg.br/tede/handle/tede/8184
Resumo: When reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative.
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spelling Rocha, Maria Alice de Sousa Carvalhohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4708951H4Rocha, Maria Alice de Sousa CarvalhoRibeiro, José Maria Gonçalves da SilvaSantos, Wanderley Alves doshttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4209226T2Lemos, Santiago2018-02-23T13:00:01Z2017-12-19LEMOS, S. Jogo virtual dalí ex: formação estética e ensino de artes visuais. 2017. 70 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/tede/handle/tede/8184ark:/38995/001300000387qWhen reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative.Ao refletir sobre a formação do estudante na sociedade da era digital, observa-se a necessidade de aproveitar os recursos por ela disponibilizados para contribuir com os processos de ensino/aprendizagem dentro e fora de sala de aula. A maioria desses jovens tem cada vez mais contato com os dispositivos de tecnologia móvel como celulares e tablets. Eles utilizam essas ferramentas cotidianamente para acessar as redes sociais e também para participarem de jogos. Esses últimos, segundo pesquisas, são os mais procurados e existem numa grande variedade, mas poucos deles exploram temáticas de interesse educacional. O Ministério da Educação, por exemplo, desde 2008 organiza um banco de objetos educacionais que exploram esses recursos tecnológicos, mas a maioria se concentra nas áreas de Matemática e Ciências. Para a disciplina de Artes Visuais, por exemplo, não há nenhum que explore seus conteúdos. Esta dissertação pretende contribuir nesse sentido, ao apresentar um aplicativo de fácil acesso, o jogo Dalí eX, com base referencial nos estudos sobre linguagem e subjetividade, além de educação estética, ensino de Artes Visuais e Cultura Visual. Ele tem como referência o gênero RPG – Role Playing Game, que em português significa jogo de interpretação de personagens, onde é possível vivenciar um mundo fictício. 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dc.title.eng.fl_str_mv Jogo virtual dalí ex: formação estética e ensino de artes visuais
dc.title.alternative.eng.fl_str_mv Virtual game dalí ex: esthetic formation and lerning of visual arts
title Jogo virtual dalí ex: formação estética e ensino de artes visuais
spellingShingle Jogo virtual dalí ex: formação estética e ensino de artes visuais
Lemos, Santiago
Ensino
Educação básica
Artes visuais
Jogo virtual
Aesthetic training
Visual arts
Educational application
Virtual game
EDUCACAO::ENSINO-APRENDIZAGEM
title_short Jogo virtual dalí ex: formação estética e ensino de artes visuais
title_full Jogo virtual dalí ex: formação estética e ensino de artes visuais
title_fullStr Jogo virtual dalí ex: formação estética e ensino de artes visuais
title_full_unstemmed Jogo virtual dalí ex: formação estética e ensino de artes visuais
title_sort Jogo virtual dalí ex: formação estética e ensino de artes visuais
author Lemos, Santiago
author_facet Lemos, Santiago
author_role author
dc.contributor.advisor1.fl_str_mv Rocha, Maria Alice de Sousa Carvalho
dc.contributor.advisor1Lattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4708951H4
dc.contributor.referee1.fl_str_mv Rocha, Maria Alice de Sousa Carvalho
dc.contributor.referee2.fl_str_mv Ribeiro, José Maria Gonçalves da Silva
dc.contributor.referee3.fl_str_mv Santos, Wanderley Alves dos
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4209226T2
dc.contributor.author.fl_str_mv Lemos, Santiago
contributor_str_mv Rocha, Maria Alice de Sousa Carvalho
Rocha, Maria Alice de Sousa Carvalho
Ribeiro, José Maria Gonçalves da Silva
Santos, Wanderley Alves dos
dc.subject.por.fl_str_mv Ensino
Educação básica
Artes visuais
Jogo virtual
topic Ensino
Educação básica
Artes visuais
Jogo virtual
Aesthetic training
Visual arts
Educational application
Virtual game
EDUCACAO::ENSINO-APRENDIZAGEM
dc.subject.eng.fl_str_mv Aesthetic training
Visual arts
Educational application
Virtual game
dc.subject.cnpq.fl_str_mv EDUCACAO::ENSINO-APRENDIZAGEM
description When reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative.
publishDate 2017
dc.date.issued.fl_str_mv 2017-12-19
dc.date.accessioned.fl_str_mv 2018-02-23T13:00:01Z
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dc.identifier.citation.fl_str_mv LEMOS, S. Jogo virtual dalí ex: formação estética e ensino de artes visuais. 2017. 70 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2017.
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identifier_str_mv LEMOS, S. Jogo virtual dalí ex: formação estética e ensino de artes visuais. 2017. 70 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2017.
ark:/38995/001300000387q
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dc.publisher.department.fl_str_mv Centro de Ensino e Pesquisa Aplicada à Educação - CEPAE (RG)
publisher.none.fl_str_mv Universidade Federal de Goiás
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