Jogo virtual dalí ex: formação estética e ensino de artes visuais
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Repositório Institucional da UFG |
dARK ID: | ark:/38995/001300000387q |
Texto Completo: | http://repositorio.bc.ufg.br/tede/handle/tede/8184 |
Resumo: | When reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative. |
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Rocha, Maria Alice de Sousa Carvalhohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4708951H4Rocha, Maria Alice de Sousa CarvalhoRibeiro, José Maria Gonçalves da SilvaSantos, Wanderley Alves doshttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4209226T2Lemos, Santiago2018-02-23T13:00:01Z2017-12-19LEMOS, S. Jogo virtual dalí ex: formação estética e ensino de artes visuais. 2017. 70 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/tede/handle/tede/8184ark:/38995/001300000387qWhen reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative.Ao refletir sobre a formação do estudante na sociedade da era digital, observa-se a necessidade de aproveitar os recursos por ela disponibilizados para contribuir com os processos de ensino/aprendizagem dentro e fora de sala de aula. A maioria desses jovens tem cada vez mais contato com os dispositivos de tecnologia móvel como celulares e tablets. Eles utilizam essas ferramentas cotidianamente para acessar as redes sociais e também para participarem de jogos. Esses últimos, segundo pesquisas, são os mais procurados e existem numa grande variedade, mas poucos deles exploram temáticas de interesse educacional. O Ministério da Educação, por exemplo, desde 2008 organiza um banco de objetos educacionais que exploram esses recursos tecnológicos, mas a maioria se concentra nas áreas de Matemática e Ciências. Para a disciplina de Artes Visuais, por exemplo, não há nenhum que explore seus conteúdos. Esta dissertação pretende contribuir nesse sentido, ao apresentar um aplicativo de fácil acesso, o jogo Dalí eX, com base referencial nos estudos sobre linguagem e subjetividade, além de educação estética, ensino de Artes Visuais e Cultura Visual. Ele tem como referência o gênero RPG – Role Playing Game, que em português significa jogo de interpretação de personagens, onde é possível vivenciar um mundo fictício. A produção artística de Salvador Dalí foi selecionada para compor sua narrativa.Submitted by Liliane Ferreira (ljuvencia30@gmail.com) on 2018-02-23T11:03:35Z No. of bitstreams: 2 Dissertação - Santiago Lemos - 2017.pdf: 3828385 bytes, checksum: 09861e5edb8eb07812e42699fd84af93 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-02-23T13:00:01Z (GMT) No. of bitstreams: 2 Dissertação - Santiago Lemos - 2017.pdf: 3828385 bytes, checksum: 09861e5edb8eb07812e42699fd84af93 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2018-02-23T13:00:01Z (GMT). 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dc.title.eng.fl_str_mv |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
dc.title.alternative.eng.fl_str_mv |
Virtual game dalí ex: esthetic formation and lerning of visual arts |
title |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
spellingShingle |
Jogo virtual dalí ex: formação estética e ensino de artes visuais Lemos, Santiago Ensino Educação básica Artes visuais Jogo virtual Aesthetic training Visual arts Educational application Virtual game EDUCACAO::ENSINO-APRENDIZAGEM |
title_short |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
title_full |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
title_fullStr |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
title_full_unstemmed |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
title_sort |
Jogo virtual dalí ex: formação estética e ensino de artes visuais |
author |
Lemos, Santiago |
author_facet |
Lemos, Santiago |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Rocha, Maria Alice de Sousa Carvalho |
dc.contributor.advisor1Lattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4708951H4 |
dc.contributor.referee1.fl_str_mv |
Rocha, Maria Alice de Sousa Carvalho |
dc.contributor.referee2.fl_str_mv |
Ribeiro, José Maria Gonçalves da Silva |
dc.contributor.referee3.fl_str_mv |
Santos, Wanderley Alves dos |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4209226T2 |
dc.contributor.author.fl_str_mv |
Lemos, Santiago |
contributor_str_mv |
Rocha, Maria Alice de Sousa Carvalho Rocha, Maria Alice de Sousa Carvalho Ribeiro, José Maria Gonçalves da Silva Santos, Wanderley Alves dos |
dc.subject.por.fl_str_mv |
Ensino Educação básica Artes visuais Jogo virtual |
topic |
Ensino Educação básica Artes visuais Jogo virtual Aesthetic training Visual arts Educational application Virtual game EDUCACAO::ENSINO-APRENDIZAGEM |
dc.subject.eng.fl_str_mv |
Aesthetic training Visual arts Educational application Virtual game |
dc.subject.cnpq.fl_str_mv |
EDUCACAO::ENSINO-APRENDIZAGEM |
description |
When reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative. |
publishDate |
2017 |
dc.date.issued.fl_str_mv |
2017-12-19 |
dc.date.accessioned.fl_str_mv |
2018-02-23T13:00:01Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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dc.identifier.citation.fl_str_mv |
LEMOS, S. Jogo virtual dalí ex: formação estética e ensino de artes visuais. 2017. 70 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2017. |
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http://repositorio.bc.ufg.br/tede/handle/tede/8184 |
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ark:/38995/001300000387q |
identifier_str_mv |
LEMOS, S. Jogo virtual dalí ex: formação estética e ensino de artes visuais. 2017. 70 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2017. ark:/38995/001300000387q |
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http://repositorio.bc.ufg.br/tede/handle/tede/8184 |
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por |
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Universidade Federal de Goiás |
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