Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children
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Data de Publicação: | 2024 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | spa |
Título da fonte: | Texto livre |
Texto Completo: | https://periodicos.ufmg.br/index.php/textolivre/article/view/51362 |
Resumo: | Emotional understanding is a key skill that can be developed using learning technologies in the classroom. With this purpose, the Digital Instrument for Learning and Development of Emotional Intelligence (IDADIE) was designed with the assistance of Unreal Engine 4, created by Epic Games. The programme was implemented in a sample of 16 pupils with an average age of 3,13 years over an 8-week period. The present study examines the data obtained from evaluating the completion of the first two matching tasks included in the programme: emotion-face and emotion-object. Through an inferential-binomial analysis using R, the effectiveness of the intervention before and after implementation in the experimental group is compared, and these results are contrasted with those achieved by a control group. The obtained data yielded positive results, as the within-group contrast demonstrates that the experimental group scores significantly better in both evaluated tasks after the intervention, and the between-group contrast reveals that the achievements of this group were superior to those of the control group when performing them. In general terms, this research confirms that, through the application of IDADIE, children can learn and develop emotional recognition skills in less time and with better results. |
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Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old childrenImpacto del uso del programa computarizado IDADIE en el desarrollo de habilidades de reconocimiento emocional en niños de 3 añosO impacto do uso do programa computadorizado IDADIE no desenvolvimento de habilidades de reconhecimento emocional em crianças de 3 anosAprendizagem emocionalCompetência emocionalEducação infantilReconhecimento de emoçõesTecnologias de aprendizagem e comunicaçãoAprendizaje emocionalCompetencia emocionalEducación infantilReconocimiento de emocionesTecnologías del aprendizaje y la comunicaciónEmotional learningEmotional competenceEarly childhood educationRecognition of emotionsLearning and communication technologies Emotional understanding is a key skill that can be developed using learning technologies in the classroom. With this purpose, the Digital Instrument for Learning and Development of Emotional Intelligence (IDADIE) was designed with the assistance of Unreal Engine 4, created by Epic Games. The programme was implemented in a sample of 16 pupils with an average age of 3,13 years over an 8-week period. The present study examines the data obtained from evaluating the completion of the first two matching tasks included in the programme: emotion-face and emotion-object. Through an inferential-binomial analysis using R, the effectiveness of the intervention before and after implementation in the experimental group is compared, and these results are contrasted with those achieved by a control group. The obtained data yielded positive results, as the within-group contrast demonstrates that the experimental group scores significantly better in both evaluated tasks after the intervention, and the between-group contrast reveals that the achievements of this group were superior to those of the control group when performing them. In general terms, this research confirms that, through the application of IDADIE, children can learn and develop emotional recognition skills in less time and with better results. La comprensión emocional es una habilidad clave que puede desarrollarse a través del uso de tecnologías del aprendizaje en el aula. Con este propósito, se diseñó el Instrumento Digital para el Aprendizaje y Desarrollo de la Inteligencia Emocional (IDADIE) con la ayuda del motor gráfico Unreal Engine 4, creado por la compañía Epic Games. El programa se aplicó en una muestra de 16 alumnos con una edad media de 3,13 años durante 8 semanas. En el presente estudio, se analizan los datos obtenidos tras evaluar el desempeño en las dos primeras tareas de emparejamiento que incluye el programa: emoción-cara y emoción-objeto. Por medio de un análisis inferencial-binomial mediante R, se compara, por un lado, la efectividad de la intervención antes y después de haber sido llevada a cabo en el grupo experimental y, por otro, se confrontan estos resultados con los alcanzados por un grupo control. Los datos obtenidos fueron positivos, pues el contraste intragrupal demuestra que el grupo experimental puntúa significativamente mejor en las dos tareas evaluadas después de la intervención y el contraste intergrupal revela que los aciertos de ese grupo fueron superiores a los del grupo control al realizarlas. En términos generales, en esta investigación se confirma que, a través de la aplicación de IDADIE, se consigue que los niños aprendan y desarrollen habilidades de reconocimiento emocional en menos tiempo y con mejores resultados.A compreensão emocional é uma habilidade chave que pode ser desenvolvida por meio do uso de tecnologias de aprendizagem na sala de aula. Com esse propósito, foi desenvolvido o Instrumento Digital para Aprendizagem e Desenvolvimento da Inteligência Emocional (IDADIE) com a ajuda do motor gráfico Unreal Engine 4, criado pela empresa Epic Games. O programa foi aplicado em uma amostra de 16 alunos com uma idade média de 3,13 anos ao longo de 8 semanas. No presente estudo, analisam-se os dados obtidos após a avaliação do desempenho nas duas primeiras tarefas de correspondência incluídas no programa: emoção-rosto e emoção-objeto. Por meio de uma análise inferencial-binomial utilizando R, compara-se, por um lado, a eficácia da intervenção antes e depois de sua implementação no grupo experimental, e, por outro lado, esses resultados são confrontados com os alcançados por um grupo controle. Os dados obtidos foram positivos, pois o contraste intragrupo demonstra que o grupo experimental pontua significativamente melhor nas duas tarefas avaliadas após a intervenção, e o contraste intergrupos revela que os acertos desse grupo foram superiores aos do grupo controle ao realizá-las. Em termos gerais, esta pesquisa confirma que, por meio da aplicação do IDADIE, é possível que as crianças aprendam e desenvolvam habilidades de reconhecimento emocional em menos tempo e com melhores resultados.Universidade Federal de Minas Gerais2024-08-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://periodicos.ufmg.br/index.php/textolivre/article/view/5136210.1590/1983-3652.2024.51362Texto Livre; Vol. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362Texto Livre; Vol. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362Texto Livre; Vol. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362Texto Livre; v. 17 (2024): Texto Livre: Linguagem e Tecnologia; e513621983-3652reponame:Texto livreinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGspahttps://periodicos.ufmg.br/index.php/textolivre/article/view/51362/44694Copyright (c) 2024 Gabriel Artés Ordoño, Francisco J. Rodríguez Muñoz, Gemma Quirantes Gutiérrezhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessArtés Ordoño, GabrielRodríguez Muñoz, Francisco J.Quirantes Gutiérrez, Gemma2024-10-09T08:35:48Zoai:periodicos.ufmg.br:article/51362Revistahttp://www.periodicos.letras.ufmg.br/index.php/textolivrePUBhttps://periodicos.ufmg.br/index.php/textolivre/oairevistatextolivre@letras.ufmg.br1983-36521983-3652opendoar:2024-10-09T08:35:48Texto livre - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.none.fl_str_mv |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children Impacto del uso del programa computarizado IDADIE en el desarrollo de habilidades de reconocimiento emocional en niños de 3 años O impacto do uso do programa computadorizado IDADIE no desenvolvimento de habilidades de reconhecimento emocional em crianças de 3 anos |
title |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children |
spellingShingle |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children Artés Ordoño, Gabriel Aprendizagem emocional Competência emocional Educação infantil Reconhecimento de emoções Tecnologias de aprendizagem e comunicação Aprendizaje emocional Competencia emocional Educación infantil Reconocimiento de emociones Tecnologías del aprendizaje y la comunicación Emotional learning Emotional competence Early childhood education Recognition of emotions Learning and communication technologies |
title_short |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children |
title_full |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children |
title_fullStr |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children |
title_full_unstemmed |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children |
title_sort |
Impact of the use of the computerized program IDADIE on the development of emotional recognition skills in 3-year-old children |
author |
Artés Ordoño, Gabriel |
author_facet |
Artés Ordoño, Gabriel Rodríguez Muñoz, Francisco J. Quirantes Gutiérrez, Gemma |
author_role |
author |
author2 |
Rodríguez Muñoz, Francisco J. Quirantes Gutiérrez, Gemma |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Artés Ordoño, Gabriel Rodríguez Muñoz, Francisco J. Quirantes Gutiérrez, Gemma |
dc.subject.por.fl_str_mv |
Aprendizagem emocional Competência emocional Educação infantil Reconhecimento de emoções Tecnologias de aprendizagem e comunicação Aprendizaje emocional Competencia emocional Educación infantil Reconocimiento de emociones Tecnologías del aprendizaje y la comunicación Emotional learning Emotional competence Early childhood education Recognition of emotions Learning and communication technologies |
topic |
Aprendizagem emocional Competência emocional Educação infantil Reconhecimento de emoções Tecnologias de aprendizagem e comunicação Aprendizaje emocional Competencia emocional Educación infantil Reconocimiento de emociones Tecnologías del aprendizaje y la comunicación Emotional learning Emotional competence Early childhood education Recognition of emotions Learning and communication technologies |
description |
Emotional understanding is a key skill that can be developed using learning technologies in the classroom. With this purpose, the Digital Instrument for Learning and Development of Emotional Intelligence (IDADIE) was designed with the assistance of Unreal Engine 4, created by Epic Games. The programme was implemented in a sample of 16 pupils with an average age of 3,13 years over an 8-week period. The present study examines the data obtained from evaluating the completion of the first two matching tasks included in the programme: emotion-face and emotion-object. Through an inferential-binomial analysis using R, the effectiveness of the intervention before and after implementation in the experimental group is compared, and these results are contrasted with those achieved by a control group. The obtained data yielded positive results, as the within-group contrast demonstrates that the experimental group scores significantly better in both evaluated tasks after the intervention, and the between-group contrast reveals that the achievements of this group were superior to those of the control group when performing them. In general terms, this research confirms that, through the application of IDADIE, children can learn and develop emotional recognition skills in less time and with better results. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-08-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufmg.br/index.php/textolivre/article/view/51362 10.1590/1983-3652.2024.51362 |
url |
https://periodicos.ufmg.br/index.php/textolivre/article/view/51362 |
identifier_str_mv |
10.1590/1983-3652.2024.51362 |
dc.language.iso.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://periodicos.ufmg.br/index.php/textolivre/article/view/51362/44694 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2024 Gabriel Artés Ordoño, Francisco J. Rodríguez Muñoz, Gemma Quirantes Gutiérrez https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2024 Gabriel Artés Ordoño, Francisco J. Rodríguez Muñoz, Gemma Quirantes Gutiérrez https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
dc.source.none.fl_str_mv |
Texto Livre; Vol. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362 Texto Livre; Vol. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362 Texto Livre; Vol. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362 Texto Livre; v. 17 (2024): Texto Livre: Linguagem e Tecnologia; e51362 1983-3652 reponame:Texto livre instname:Universidade Federal de Minas Gerais (UFMG) instacron:UFMG |
instname_str |
Universidade Federal de Minas Gerais (UFMG) |
instacron_str |
UFMG |
institution |
UFMG |
reponame_str |
Texto livre |
collection |
Texto livre |
repository.name.fl_str_mv |
Texto livre - Universidade Federal de Minas Gerais (UFMG) |
repository.mail.fl_str_mv |
revistatextolivre@letras.ufmg.br |
_version_ |
1814256385827799040 |