THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS

Detalhes bibliográficos
Autor(a) principal: Souza Junior, Antonio Fernandes de
Data de Publicação: 2019
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Corpoconsciência (Online)
Texto Completo: https://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/article/view/7470
Resumo: The aim of this research is to analyze the meanings of digital games for a group of players participating in competitions. This research was carried out with five young people participating in digital games competitions, in a cyberculture and pop culture event. The information was obtained through semi-structured interviews, with five questions. For the treatment of information, we trigger the analysis of content, through the record unit of the theme type. The inferential interpretations produced three categories of analysis: I) the meaning of digital games is in the experience itself with playing; II) the importance of digital games lies in the formation of social groups; and III) the value of the digital games is in its relations with the processes of esportivization. Therefore, the relationships that each player established with digital games, transit through different meanings, intrinsic and extrinsic, in dialogue with the values of hypermodern global culture, cyberculture and pop culture.
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spelling THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONSLOS SIGNIFICADOS DE LOS JUEGOS DIGITALES: LAS PERCEPCIONES DE LOS JUGADORES QUE PARTICIPAN DE COMPETICIONESOS SIGNIFICADOS DOS JOGOS DIGITAIS: AS PERCEPÇÕES DOS JOGADORES QUE PARTICIPAM DE COMPETIÇÕESCyberculturePop cultureHypermodernityDigital gamesLudicidadeCiberculturaCultura PopHipermodernidadJuegos DigitalesLudicidadeCiberculturaCultura popHipermodernidadeJogos digitaisLudicidadeThe aim of this research is to analyze the meanings of digital games for a group of players participating in competitions. This research was carried out with five young people participating in digital games competitions, in a cyberculture and pop culture event. The information was obtained through semi-structured interviews, with five questions. For the treatment of information, we trigger the analysis of content, through the record unit of the theme type. The inferential interpretations produced three categories of analysis: I) the meaning of digital games is in the experience itself with playing; II) the importance of digital games lies in the formation of social groups; and III) the value of the digital games is in its relations with the processes of esportivization. Therefore, the relationships that each player established with digital games, transit through different meanings, intrinsic and extrinsic, in dialogue with the values of hypermodern global culture, cyberculture and pop culture.El objetivo de esta investigación es analizar los significados de los juegos digitales para un grupo de jugadores que participan en competiciones. Esta investigación se realizó con cinco jóvenes participantes en competiciones de juegos digitales, en un evento de cibercultura y cultura pop. La información fue obtenida a través de entrevistas semiestructuradas, con cinco preguntas. Para el tratamiento de las informaciones, accionamos el análisis de contenido, a través de la unidad de registro del tipo tema. Las interpretaciones inferenciales produjeron tres categorías de análisis: I) el significado de los juegos digitales está en la propia experiencia con el juego; II) la importancia de los juegos digitales está en la formación de grupos sociales; y III) el valor de los juegos digitales está en sus relaciones con los procesos de esportivización. Por lo tanto, las relaciones que cada competidor estableció con los juegos digitales transitan por diferentes significaciones, intrínsecas y extrínsecas, en el diálogo con los valores de la cultura global hipermoderna, de la cibercultura y de la cultura pop.O objetivo desta pesquisa é analisar os significados dos jogos digitais para um grupo de jogadores que participam de competições. Essa investigação foi realizada com cinco jovens participantes de competições de jogos digitais, em um evento de cibercultura e cultura pop. As informações foram obtidas através de entrevistas semiestruturadas, com cinco perguntas. Para o tratamento das informações, acionamos a análise de conteúdo, através da unidade de registro do tipo tema. As interpretações inferenciais produziram três categorias de análise: I) o significado dos jogos digitais está na própria experiência com o jogar; II) a importância dos jogos digitais está na formação de grupos sociais; e III) o valor dos jogos digitais está em suas relações com os processos de esportivização. Portanto, as relações que cada competidor estabeleceu com os jogos digitais transitam por diferentes significações, intrínsecas e extrínsecas, no diálogo com os valores da cultura global hipermoderna, da cibercultura e da cultura pop.Faculdade de Educação Física da Universidade Federal de Mato Grosso2019-04-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/article/view/7470Corpoconsciência; Revista Corpoconsciência, v. 23, nº1, jan./abr., 2019; 13-242178-5945reponame:Revista Corpoconsciência (Online)instname:Universidade Federal de Mato Grosso (UFMT)instacron:UFMSporhttps://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/article/view/7470/5158Copyright (c) 2019 Revista Corpoconsciênciainfo:eu-repo/semantics/openAccessSouza Junior, Antonio Fernandes de2019-04-03T21:59:37Zoai:periodicoscientificos.ufmt.br:article/7470Revistahttps://periodicoscientificos.ufmt.br/ojs/index.php/corpoconscienciaPUBhttps://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/oai||ecmmoreira@uol.com.br2178-59451517-6096opendoar:2019-04-03T21:59:37Revista Corpoconsciência (Online) - Universidade Federal de Mato Grosso (UFMT)false
dc.title.none.fl_str_mv THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
LOS SIGNIFICADOS DE LOS JUEGOS DIGITALES: LAS PERCEPCIONES DE LOS JUGADORES QUE PARTICIPAN DE COMPETICIONES
OS SIGNIFICADOS DOS JOGOS DIGITAIS: AS PERCEPÇÕES DOS JOGADORES QUE PARTICIPAM DE COMPETIÇÕES
title THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
spellingShingle THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
Souza Junior, Antonio Fernandes de
Cyberculture
Pop culture
Hypermodernity
Digital games
Ludicidade
Cibercultura
Cultura Pop
Hipermodernidad
Juegos Digitales
Ludicidade
Cibercultura
Cultura pop
Hipermodernidade
Jogos digitais
Ludicidade
title_short THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
title_full THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
title_fullStr THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
title_full_unstemmed THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
title_sort THE MEANINGS OF DIGITAL GAMES: PERCEPTIONS OF PLAYERS THAT PARTICIPATE IN COMPETITIONS
author Souza Junior, Antonio Fernandes de
author_facet Souza Junior, Antonio Fernandes de
author_role author
dc.contributor.author.fl_str_mv Souza Junior, Antonio Fernandes de
dc.subject.por.fl_str_mv Cyberculture
Pop culture
Hypermodernity
Digital games
Ludicidade
Cibercultura
Cultura Pop
Hipermodernidad
Juegos Digitales
Ludicidade
Cibercultura
Cultura pop
Hipermodernidade
Jogos digitais
Ludicidade
topic Cyberculture
Pop culture
Hypermodernity
Digital games
Ludicidade
Cibercultura
Cultura Pop
Hipermodernidad
Juegos Digitales
Ludicidade
Cibercultura
Cultura pop
Hipermodernidade
Jogos digitais
Ludicidade
description The aim of this research is to analyze the meanings of digital games for a group of players participating in competitions. This research was carried out with five young people participating in digital games competitions, in a cyberculture and pop culture event. The information was obtained through semi-structured interviews, with five questions. For the treatment of information, we trigger the analysis of content, through the record unit of the theme type. The inferential interpretations produced three categories of analysis: I) the meaning of digital games is in the experience itself with playing; II) the importance of digital games lies in the formation of social groups; and III) the value of the digital games is in its relations with the processes of esportivization. Therefore, the relationships that each player established with digital games, transit through different meanings, intrinsic and extrinsic, in dialogue with the values of hypermodern global culture, cyberculture and pop culture.
publishDate 2019
dc.date.none.fl_str_mv 2019-04-03
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/article/view/7470
url https://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/article/view/7470
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicoscientificos.ufmt.br/ojs/index.php/corpoconsciencia/article/view/7470/5158
dc.rights.driver.fl_str_mv Copyright (c) 2019 Revista Corpoconsciência
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Revista Corpoconsciência
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Faculdade de Educação Física da Universidade Federal de Mato Grosso
publisher.none.fl_str_mv Faculdade de Educação Física da Universidade Federal de Mato Grosso
dc.source.none.fl_str_mv Corpoconsciência; Revista Corpoconsciência, v. 23, nº1, jan./abr., 2019; 13-24
2178-5945
reponame:Revista Corpoconsciência (Online)
instname:Universidade Federal de Mato Grosso (UFMT)
instacron:UFMS
instname_str Universidade Federal de Mato Grosso (UFMT)
instacron_str UFMS
institution UFMS
reponame_str Revista Corpoconsciência (Online)
collection Revista Corpoconsciência (Online)
repository.name.fl_str_mv Revista Corpoconsciência (Online) - Universidade Federal de Mato Grosso (UFMT)
repository.mail.fl_str_mv ||ecmmoreira@uol.com.br
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