To be and not to be, that is the quest: ontology of rules in computer-based games

Detalhes bibliográficos
Autor(a) principal: Mosca, Ivan
Data de Publicação: 2019
Tipo de documento: Artigo
Idioma: por
Título da fonte: Intexto (Porto Alegre)
Texto Completo: https://seer.ufrgs.br/index.php/intexto/article/view/92767
Resumo: This article intends to demonstrate that games cannot be analyzed as rule systems. The theoretical tools available in John Searle's Social Ontology Project can be applied to game studies, especially in the analysis of rules. According to Social Ontology, both rules and games can be defined as subject-dependent objects, but the process of their constitution is different. Most part of game studies scholars explain computer games as rule systems, but normally there are no rules in computer-based games. Computer players neither obey nor follow rules, and neither designers nor programmers prescribe rules: instead, they create affordances that users can use in order to play or not. Indeed, the constitution of a game depends on the way the players intend their activity, which requires a complete awareness and the freedom to define it as a game or not. Finally, the article provides a categorization of games that make use of rules (just few computer games are included), a categorization of players who make use of rules, and a categorization of the game theories that refer to rules.
id UFRGS-6_86c2e98ba5a6a3657dcbb7dc74b1ca7f
oai_identifier_str oai:seer.ufrgs.br:article/92767
network_acronym_str UFRGS-6
network_name_str Intexto (Porto Alegre)
repository_id_str
spelling To be and not to be, that is the quest: ontology of rules in computer-based gamesSer e não ser, essa é a missão: ontologia das regras em jogos de computadorRegras. Ontologia Social. Jogos de Computador. Estudos de Jogos.Rules. Social Ontology. Computer Games. Game Studies.This article intends to demonstrate that games cannot be analyzed as rule systems. The theoretical tools available in John Searle's Social Ontology Project can be applied to game studies, especially in the analysis of rules. According to Social Ontology, both rules and games can be defined as subject-dependent objects, but the process of their constitution is different. Most part of game studies scholars explain computer games as rule systems, but normally there are no rules in computer-based games. Computer players neither obey nor follow rules, and neither designers nor programmers prescribe rules: instead, they create affordances that users can use in order to play or not. Indeed, the constitution of a game depends on the way the players intend their activity, which requires a complete awareness and the freedom to define it as a game or not. Finally, the article provides a categorization of games that make use of rules (just few computer games are included), a categorization of players who make use of rules, and a categorization of the game theories that refer to rules.Este artigo pretende demonstrar que jogos não podem ser analisados como sistemas de regras. As ferramentas teóricas disponíveis na Ontologia Social de John Searle podem ser aplicadas aos Game Studies, especialmente na análise das regras. De acordo com a Ontologia Social, tanto as regras quanto os jogos podem ser definidos como objetos que dependem dos sujeitos, mas o processo de constituição de cada um é diferente. A maior parte dos estudiosos dos Game Studies explicam os jogos de computador como sistemas de regras, mas normalmente não há regras em jogos baseados em computado. Jogadores de computador não obedecem nem seguem regras, e nem designers nem programadores prescrevem regras: em vez disso, eles criam affordances que usuários podem usar para jogarem ou não. De fato, a constituição de um jogo depende da maneira com a qual os jogadores significam sua atividade, o que requer consciência completa e a liberdade para definir algo como um jogo ou não. Finalmente, o artigo fornece uma categorização dos jogos que fazem uso de regras (apenas alguns jogos de computador estão incluídos), uma categorização dos jogadores que fazem uso de regras, e uma categorização de teorias de games que se referem a regras.Universidade Federal do Rio Grande do Sul2019-07-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://seer.ufrgs.br/index.php/intexto/article/view/9276710.19132/1807-8583201946.228-254Intexto; n. 46, Special Edition Games and Philosophy; 228-254Intexto; n. 46, Edição Especial Games e Filosofia; 228-254Intexto; n. 46, Edição Especial Games e Filosofia; 228-254Intexto; n. 46, Edição Especial Games e Filosofia; 228-254Intexto; n. 46, Edição Especial Games e Filosofia; 228-2541807-8583reponame:Intexto (Porto Alegre)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/intexto/article/view/92767/52999Copyright (c) 2019 Ivan Moscahttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessMosca, Ivan2023-03-02T15:46:55Zoai:seer.ufrgs.br:article/92767Revistahttp://seer.ufrgs.br/intextoONGhttp://seer.ufrgs.br/intexto/oai||intexto@ufrgs.br1807-85831807-8583opendoar:2023-03-02T15:46:55Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv To be and not to be, that is the quest: ontology of rules in computer-based games
Ser e não ser, essa é a missão: ontologia das regras em jogos de computador
title To be and not to be, that is the quest: ontology of rules in computer-based games
spellingShingle To be and not to be, that is the quest: ontology of rules in computer-based games
Mosca, Ivan
Regras. Ontologia Social. Jogos de Computador. Estudos de Jogos.
Rules. Social Ontology. Computer Games. Game Studies.
title_short To be and not to be, that is the quest: ontology of rules in computer-based games
title_full To be and not to be, that is the quest: ontology of rules in computer-based games
title_fullStr To be and not to be, that is the quest: ontology of rules in computer-based games
title_full_unstemmed To be and not to be, that is the quest: ontology of rules in computer-based games
title_sort To be and not to be, that is the quest: ontology of rules in computer-based games
author Mosca, Ivan
author_facet Mosca, Ivan
author_role author
dc.contributor.author.fl_str_mv Mosca, Ivan
dc.subject.por.fl_str_mv Regras. Ontologia Social. Jogos de Computador. Estudos de Jogos.
Rules. Social Ontology. Computer Games. Game Studies.
topic Regras. Ontologia Social. Jogos de Computador. Estudos de Jogos.
Rules. Social Ontology. Computer Games. Game Studies.
description This article intends to demonstrate that games cannot be analyzed as rule systems. The theoretical tools available in John Searle's Social Ontology Project can be applied to game studies, especially in the analysis of rules. According to Social Ontology, both rules and games can be defined as subject-dependent objects, but the process of their constitution is different. Most part of game studies scholars explain computer games as rule systems, but normally there are no rules in computer-based games. Computer players neither obey nor follow rules, and neither designers nor programmers prescribe rules: instead, they create affordances that users can use in order to play or not. Indeed, the constitution of a game depends on the way the players intend their activity, which requires a complete awareness and the freedom to define it as a game or not. Finally, the article provides a categorization of games that make use of rules (just few computer games are included), a categorization of players who make use of rules, and a categorization of the game theories that refer to rules.
publishDate 2019
dc.date.none.fl_str_mv 2019-07-24
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/92767
10.19132/1807-8583201946.228-254
url https://seer.ufrgs.br/index.php/intexto/article/view/92767
identifier_str_mv 10.19132/1807-8583201946.228-254
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/92767/52999
dc.rights.driver.fl_str_mv Copyright (c) 2019 Ivan Mosca
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Ivan Mosca
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
dc.source.none.fl_str_mv Intexto; n. 46, Special Edition Games and Philosophy; 228-254
Intexto; n. 46, Edição Especial Games e Filosofia; 228-254
Intexto; n. 46, Edição Especial Games e Filosofia; 228-254
Intexto; n. 46, Edição Especial Games e Filosofia; 228-254
Intexto; n. 46, Edição Especial Games e Filosofia; 228-254
1807-8583
reponame:Intexto (Porto Alegre)
instname:Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
instname_str Universidade Federal do Rio Grande do Sul (UFRGS)
instacron_str UFRGS
institution UFRGS
reponame_str Intexto (Porto Alegre)
collection Intexto (Porto Alegre)
repository.name.fl_str_mv Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)
repository.mail.fl_str_mv ||intexto@ufrgs.br
_version_ 1789438579871580160