A collaborative system architecture for developing digital electronic games

Detalhes bibliográficos
Autor(a) principal: Raulino, Filipe de Carvalho Pinto
Data de Publicação: 2019
Outros Autores: Martins, Raiane dos Santos, Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva, Burlamaqui, Aquiles Medeiros Filgueira
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRN
Texto Completo: https://repositorio.ufrn.br/jspui/handle/123456789/29745
Resumo: Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation
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spelling Raulino, Filipe de Carvalho PintoMartins, Raiane dos SantosBurlamaqui, Akynara Aglaé Rodrigues Santos da SilvaBurlamaqui, Aquiles Medeiros Filgueira2020-07-28T17:30:05Z2020-07-28T17:30:05Z2019-02-28RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334.1678-765Xhttps://repositorio.ufrn.br/jspui/handle/123456789/2974510.31686/ijier.vol7.iss2.1334.Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperationEducational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperationInternational Educative Research Foundation and PublisherAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessCollaborative systemsEducational gamesA collaborative system architecture for developing digital electronic gamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleengreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNORIGINALACollaborativeSystem_BULAMARQUI_2019.pdfACollaborativeSystem_BULAMARQUI_2019.pdfArtigoapplication/pdf520150https://repositorio.ufrn.br/bitstream/123456789/29745/1/ACollaborativeSystem_BULAMARQUI_2019.pdff3b4c8153dab30a398cd739efa3097d0MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81484https://repositorio.ufrn.br/bitstream/123456789/29745/3/license.txte9597aa2854d128fd968be5edc8a28d9MD53CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805https://repositorio.ufrn.br/bitstream/123456789/29745/2/license_rdfc4c98de35c20c53220c07884f4def27cMD52TEXTACollaborativeSystem_BULAMARQUI_2019.pdf.txtACollaborativeSystem_BULAMARQUI_2019.pdf.txtExtracted texttext/plain34120https://repositorio.ufrn.br/bitstream/123456789/29745/4/ACollaborativeSystem_BULAMARQUI_2019.pdf.txtfc3d5c3a7f5ef51164fe31140463d3f5MD54THUMBNAILACollaborativeSystem_BULAMARQUI_2019.pdf.jpgACollaborativeSystem_BULAMARQUI_2019.pdf.jpgGenerated Thumbnailimage/jpeg1557https://repositorio.ufrn.br/bitstream/123456789/29745/5/ACollaborativeSystem_BULAMARQUI_2019.pdf.jpg1bd7444f5c3ebfd8151ecc3d53c85b80MD55123456789/297452020-08-02 04:54:39.724oai:https://repositorio.ufrn.br:123456789/29745Tk9OLUVYQ0xVU0lWRSBESVNUUklCVVRJT04gTElDRU5TRQoKCkJ5IHNpZ25pbmcgYW5kIGRlbGl2ZXJpbmcgdGhpcyBsaWNlbnNlLCBNci4gKGF1dGhvciBvciBjb3B5cmlnaHQgaG9sZGVyKToKCgphKSBHcmFudHMgdGhlIFVuaXZlcnNpZGFkZSBGZWRlcmFsIFJpbyBHcmFuZGUgZG8gTm9ydGUgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgb2YKcmVwcm9kdWNlLCBjb252ZXJ0IChhcyBkZWZpbmVkIGJlbG93KSwgY29tbXVuaWNhdGUgYW5kIC8gb3IKZGlzdHJpYnV0ZSB0aGUgZGVsaXZlcmVkIGRvY3VtZW50IChpbmNsdWRpbmcgYWJzdHJhY3QgLyBhYnN0cmFjdCkgaW4KZGlnaXRhbCBvciBwcmludGVkIGZvcm1hdCBhbmQgaW4gYW55IG1lZGl1bS4KCmIpIERlY2xhcmVzIHRoYXQgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBpdHMgb3JpZ2luYWwgd29yaywgYW5kIHRoYXQKeW91IGhhdmUgdGhlIHJpZ2h0IHRvIGdyYW50IHRoZSByaWdodHMgY29udGFpbmVkIGluIHRoaXMgbGljZW5zZS4gRGVjbGFyZXMKdGhhdCB0aGUgZGVsaXZlcnkgb2YgdGhlIGRvY3VtZW50IGRvZXMgbm90IGluZnJpbmdlLCBhcyBmYXIgYXMgaXQgaXMKdGhlIHJpZ2h0cyBvZiBhbnkgb3RoZXIgcGVyc29uIG9yIGVudGl0eS4KCmMpIElmIHRoZSBkb2N1bWVudCBkZWxpdmVyZWQgY29udGFpbnMgbWF0ZXJpYWwgd2hpY2ggZG9lcyBub3QKcmlnaHRzLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBvYnRhaW5lZCBhdXRob3JpemF0aW9uIGZyb20gdGhlIGhvbGRlciBvZiB0aGUKY29weXJpZ2h0IHRvIGdyYW50IHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdCB0aGlzIG1hdGVyaWFsIHdob3NlIHJpZ2h0cyBhcmUgb2YKdGhpcmQgcGFydGllcyBpcyBjbGVhcmx5IGlkZW50aWZpZWQgYW5kIHJlY29nbml6ZWQgaW4gdGhlIHRleHQgb3IKY29udGVudCBvZiB0aGUgZG9jdW1lbnQgZGVsaXZlcmVkLgoKSWYgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBiYXNlZCBvbiBmdW5kZWQgb3Igc3VwcG9ydGVkIHdvcmsKYnkgYW5vdGhlciBpbnN0aXR1dGlvbiBvdGhlciB0aGFuIHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBmdWxmaWxsZWQgYW55IG9ibGlnYXRpb25zIHJlcXVpcmVkIGJ5IHRoZSByZXNwZWN0aXZlIGFncmVlbWVudCBvciBhZ3JlZW1lbnQuCgpUaGUgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZG8gUmlvIEdyYW5kZSBkbyBOb3J0ZSB3aWxsIGNsZWFybHkgaWRlbnRpZnkgaXRzIG5hbWUgKHMpIGFzIHRoZSBhdXRob3IgKHMpIG9yIGhvbGRlciAocykgb2YgdGhlIGRvY3VtZW50J3MgcmlnaHRzCmRlbGl2ZXJlZCwgYW5kIHdpbGwgbm90IG1ha2UgYW55IGNoYW5nZXMsIG90aGVyIHRoYW4gdGhvc2UgcGVybWl0dGVkIGJ5CnRoaXMgbGljZW5zZQo=Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2020-08-02T07:54:39Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.pt_BR.fl_str_mv A collaborative system architecture for developing digital electronic games
title A collaborative system architecture for developing digital electronic games
spellingShingle A collaborative system architecture for developing digital electronic games
Raulino, Filipe de Carvalho Pinto
Collaborative systems
Educational games
title_short A collaborative system architecture for developing digital electronic games
title_full A collaborative system architecture for developing digital electronic games
title_fullStr A collaborative system architecture for developing digital electronic games
title_full_unstemmed A collaborative system architecture for developing digital electronic games
title_sort A collaborative system architecture for developing digital electronic games
author Raulino, Filipe de Carvalho Pinto
author_facet Raulino, Filipe de Carvalho Pinto
Martins, Raiane dos Santos
Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva
Burlamaqui, Aquiles Medeiros Filgueira
author_role author
author2 Martins, Raiane dos Santos
Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva
Burlamaqui, Aquiles Medeiros Filgueira
author2_role author
author
author
dc.contributor.author.fl_str_mv Raulino, Filipe de Carvalho Pinto
Martins, Raiane dos Santos
Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva
Burlamaqui, Aquiles Medeiros Filgueira
dc.subject.por.fl_str_mv Collaborative systems
Educational games
topic Collaborative systems
Educational games
description Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation
publishDate 2019
dc.date.issued.fl_str_mv 2019-02-28
dc.date.accessioned.fl_str_mv 2020-07-28T17:30:05Z
dc.date.available.fl_str_mv 2020-07-28T17:30:05Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334.
dc.identifier.uri.fl_str_mv https://repositorio.ufrn.br/jspui/handle/123456789/29745
dc.identifier.issn.none.fl_str_mv 1678-765X
dc.identifier.doi.none.fl_str_mv 10.31686/ijier.vol7.iss2.1334.
identifier_str_mv RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334.
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