A collaborative system architecture for developing digital electronic games
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRN |
Texto Completo: | https://repositorio.ufrn.br/jspui/handle/123456789/29745 |
Resumo: | Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation |
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Raulino, Filipe de Carvalho PintoMartins, Raiane dos SantosBurlamaqui, Akynara Aglaé Rodrigues Santos da SilvaBurlamaqui, Aquiles Medeiros Filgueira2020-07-28T17:30:05Z2020-07-28T17:30:05Z2019-02-28RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334.1678-765Xhttps://repositorio.ufrn.br/jspui/handle/123456789/2974510.31686/ijier.vol7.iss2.1334.Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperationEducational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperationInternational Educative Research Foundation and PublisherAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessCollaborative systemsEducational gamesA collaborative system architecture for developing digital electronic gamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleengreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNORIGINALACollaborativeSystem_BULAMARQUI_2019.pdfACollaborativeSystem_BULAMARQUI_2019.pdfArtigoapplication/pdf520150https://repositorio.ufrn.br/bitstream/123456789/29745/1/ACollaborativeSystem_BULAMARQUI_2019.pdff3b4c8153dab30a398cd739efa3097d0MD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81484https://repositorio.ufrn.br/bitstream/123456789/29745/3/license.txte9597aa2854d128fd968be5edc8a28d9MD53CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805https://repositorio.ufrn.br/bitstream/123456789/29745/2/license_rdfc4c98de35c20c53220c07884f4def27cMD52TEXTACollaborativeSystem_BULAMARQUI_2019.pdf.txtACollaborativeSystem_BULAMARQUI_2019.pdf.txtExtracted texttext/plain34120https://repositorio.ufrn.br/bitstream/123456789/29745/4/ACollaborativeSystem_BULAMARQUI_2019.pdf.txtfc3d5c3a7f5ef51164fe31140463d3f5MD54THUMBNAILACollaborativeSystem_BULAMARQUI_2019.pdf.jpgACollaborativeSystem_BULAMARQUI_2019.pdf.jpgGenerated Thumbnailimage/jpeg1557https://repositorio.ufrn.br/bitstream/123456789/29745/5/ACollaborativeSystem_BULAMARQUI_2019.pdf.jpg1bd7444f5c3ebfd8151ecc3d53c85b80MD55123456789/297452020-08-02 04:54:39.724oai:https://repositorio.ufrn.br:123456789/29745Tk9OLUVYQ0xVU0lWRSBESVNUUklCVVRJT04gTElDRU5TRQoKCkJ5IHNpZ25pbmcgYW5kIGRlbGl2ZXJpbmcgdGhpcyBsaWNlbnNlLCBNci4gKGF1dGhvciBvciBjb3B5cmlnaHQgaG9sZGVyKToKCgphKSBHcmFudHMgdGhlIFVuaXZlcnNpZGFkZSBGZWRlcmFsIFJpbyBHcmFuZGUgZG8gTm9ydGUgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgb2YKcmVwcm9kdWNlLCBjb252ZXJ0IChhcyBkZWZpbmVkIGJlbG93KSwgY29tbXVuaWNhdGUgYW5kIC8gb3IKZGlzdHJpYnV0ZSB0aGUgZGVsaXZlcmVkIGRvY3VtZW50IChpbmNsdWRpbmcgYWJzdHJhY3QgLyBhYnN0cmFjdCkgaW4KZGlnaXRhbCBvciBwcmludGVkIGZvcm1hdCBhbmQgaW4gYW55IG1lZGl1bS4KCmIpIERlY2xhcmVzIHRoYXQgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBpdHMgb3JpZ2luYWwgd29yaywgYW5kIHRoYXQKeW91IGhhdmUgdGhlIHJpZ2h0IHRvIGdyYW50IHRoZSByaWdodHMgY29udGFpbmVkIGluIHRoaXMgbGljZW5zZS4gRGVjbGFyZXMKdGhhdCB0aGUgZGVsaXZlcnkgb2YgdGhlIGRvY3VtZW50IGRvZXMgbm90IGluZnJpbmdlLCBhcyBmYXIgYXMgaXQgaXMKdGhlIHJpZ2h0cyBvZiBhbnkgb3RoZXIgcGVyc29uIG9yIGVudGl0eS4KCmMpIElmIHRoZSBkb2N1bWVudCBkZWxpdmVyZWQgY29udGFpbnMgbWF0ZXJpYWwgd2hpY2ggZG9lcyBub3QKcmlnaHRzLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBvYnRhaW5lZCBhdXRob3JpemF0aW9uIGZyb20gdGhlIGhvbGRlciBvZiB0aGUKY29weXJpZ2h0IHRvIGdyYW50IHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdCB0aGlzIG1hdGVyaWFsIHdob3NlIHJpZ2h0cyBhcmUgb2YKdGhpcmQgcGFydGllcyBpcyBjbGVhcmx5IGlkZW50aWZpZWQgYW5kIHJlY29nbml6ZWQgaW4gdGhlIHRleHQgb3IKY29udGVudCBvZiB0aGUgZG9jdW1lbnQgZGVsaXZlcmVkLgoKSWYgdGhlIGRvY3VtZW50IHN1Ym1pdHRlZCBpcyBiYXNlZCBvbiBmdW5kZWQgb3Igc3VwcG9ydGVkIHdvcmsKYnkgYW5vdGhlciBpbnN0aXR1dGlvbiBvdGhlciB0aGFuIHRoZSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkbyBSaW8gR3JhbmRlIGRvIE5vcnRlLCBkZWNsYXJlcyB0aGF0IGl0IGhhcyBmdWxmaWxsZWQgYW55IG9ibGlnYXRpb25zIHJlcXVpcmVkIGJ5IHRoZSByZXNwZWN0aXZlIGFncmVlbWVudCBvciBhZ3JlZW1lbnQuCgpUaGUgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZG8gUmlvIEdyYW5kZSBkbyBOb3J0ZSB3aWxsIGNsZWFybHkgaWRlbnRpZnkgaXRzIG5hbWUgKHMpIGFzIHRoZSBhdXRob3IgKHMpIG9yIGhvbGRlciAocykgb2YgdGhlIGRvY3VtZW50J3MgcmlnaHRzCmRlbGl2ZXJlZCwgYW5kIHdpbGwgbm90IG1ha2UgYW55IGNoYW5nZXMsIG90aGVyIHRoYW4gdGhvc2UgcGVybWl0dGVkIGJ5CnRoaXMgbGljZW5zZQo=Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2020-08-02T07:54:39Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false |
dc.title.pt_BR.fl_str_mv |
A collaborative system architecture for developing digital electronic games |
title |
A collaborative system architecture for developing digital electronic games |
spellingShingle |
A collaborative system architecture for developing digital electronic games Raulino, Filipe de Carvalho Pinto Collaborative systems Educational games |
title_short |
A collaborative system architecture for developing digital electronic games |
title_full |
A collaborative system architecture for developing digital electronic games |
title_fullStr |
A collaborative system architecture for developing digital electronic games |
title_full_unstemmed |
A collaborative system architecture for developing digital electronic games |
title_sort |
A collaborative system architecture for developing digital electronic games |
author |
Raulino, Filipe de Carvalho Pinto |
author_facet |
Raulino, Filipe de Carvalho Pinto Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
author_role |
author |
author2 |
Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Raulino, Filipe de Carvalho Pinto Martins, Raiane dos Santos Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
dc.subject.por.fl_str_mv |
Collaborative systems Educational games |
topic |
Collaborative systems Educational games |
description |
Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Furthermore, providing individual learning to each collaborator, through the exchange of ideas and experience gain throughout the project development. This article has the objective of creating a community for collaborative development, that includes the pedagogical features on the development of educational electronic games. For this we will present a collaborative system model, based on the roots of the 3C collaboration model: communication, coordination and cooperation |
publishDate |
2019 |
dc.date.issued.fl_str_mv |
2019-02-28 |
dc.date.accessioned.fl_str_mv |
2020-07-28T17:30:05Z |
dc.date.available.fl_str_mv |
2020-07-28T17:30:05Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334. |
dc.identifier.uri.fl_str_mv |
https://repositorio.ufrn.br/jspui/handle/123456789/29745 |
dc.identifier.issn.none.fl_str_mv |
1678-765X |
dc.identifier.doi.none.fl_str_mv |
10.31686/ijier.vol7.iss2.1334. |
identifier_str_mv |
RAULINO, Filipe; MARTINS, Raiane; BURLAMAQUI, Akynara Aglaé; FILGUEIRA, Aquiles Medeiros. A Collaborative System Architecture for Developing Digital Electronic Games. International Journal Of Innovation Education And Research, [s.l.], v. 7, n. 2, p. 154-166, 28 fev. 2019. International Journal for Innovation Education and Research. Disponível em: https://ijier.net/index.php/ijier/article/view/1334. Acesso em: 27 jul. 2020. http://dx.doi.org/10.31686/ijier.vol7.iss2.1334. 1678-765X 10.31686/ijier.vol7.iss2.1334. |
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https://repositorio.ufrn.br/jspui/handle/123456789/29745 |
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eng |
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eng |
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Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ |
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openAccess |
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International Educative Research Foundation and Publisher |
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International Educative Research Foundation and Publisher |
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