Quests in World of Warcraft as Serial Narrative Structure

Detalhes bibliográficos
Autor(a) principal: Kerr de Oliveira, Jônatas
Data de Publicação: 2010
Outros Autores: Massarolo, João
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista GEMInIS
Texto Completo: https://www.revistageminis.ufscar.br/index.php/geminis/article/view/5
Resumo: Assuming that the quests in WoW works as a narrative framework within the game, we try to verify that this structure has characteristics that might characterize itself as a serial narrative. For such, an analysis of the main features of the television serial narrative, as well as the structure of quests is made to verify the feasibility of such approach. As a serial narrative structure, the structure of quests in MMORPGs opens a wide range of possibilities, both for theoretical analysis of videogames, as for the game designers to improve the amount of details on the fictional worlds they create.
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spelling Quests in World of Warcraft as Serial Narrative StructureQuests em World Of Warcraft como estrutura narrativa seriadaQuestsNarrativa SeriadaJogos Eletrônicos.QuestsSerial NarrativeVideo gamesAssuming that the quests in WoW works as a narrative framework within the game, we try to verify that this structure has characteristics that might characterize itself as a serial narrative. For such, an analysis of the main features of the television serial narrative, as well as the structure of quests is made to verify the feasibility of such approach. As a serial narrative structure, the structure of quests in MMORPGs opens a wide range of possibilities, both for theoretical analysis of videogames, as for the game designers to improve the amount of details on the fictional worlds they create.Assumindo que as quests em World of Warcraft funcionam como uma estrutura narrativa dentro do jogo, busca-se verificar se esta estrutura apresenta características que possam caracterizá-la como uma narrativa seriada. Para tal, é feita uma análise das principais características da narrativa seriada televisiva, assim como da estrutura de quests, para verificar a viabilidade de tal aproximação. Sendo a estrutura narrativa de quests em MMORPGs uma estrutura narrativa seriada, abre-se um grande leque de possibilidades, tanto para as análises teóricas dos videogames, utilizando o ferramental adaptado, como para os game designers utilizarem este referencial para acrescer detalhes aos mundos ficcionais criados.UFSCar2010-10-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/5Revista GEMInIS; v. 1 n. 1 (2010): Ficção Audiovisual Seriada; 6-30Revista GEMInIS; Vol. 1 No. 1 (2010): Ficção Audiovisual Seriada; 6-30Revista GEMInIS; Vol. 1 Núm. 1 (2010): Ficção Audiovisual Seriada; 6-302179-1465reponame:Revista GEMInISinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARporhttps://www.revistageminis.ufscar.br/index.php/geminis/article/view/5/3Kerr de Oliveira, JônatasMassarolo, Joãoinfo:eu-repo/semantics/openAccess2020-08-10T20:12:52Zoai:ojs.pkp.sfu.ca:article/5Revistahttps://www.revistageminis.ufscar.br/index.php/geminisPUBhttps://www.revistageminis.ufscar.br/index.php/geminis/oai||revista.geminisufscar@gmail.com2179-14652179-1465opendoar:2020-08-10T20:12:52Revista GEMInIS - Universidade Federal de São Carlos (UFSCAR)false
dc.title.none.fl_str_mv Quests in World of Warcraft as Serial Narrative Structure
Quests em World Of Warcraft como estrutura narrativa seriada
title Quests in World of Warcraft as Serial Narrative Structure
spellingShingle Quests in World of Warcraft as Serial Narrative Structure
Kerr de Oliveira, Jônatas
Quests
Narrativa Seriada
Jogos Eletrônicos.
Quests
Serial Narrative
Video games
title_short Quests in World of Warcraft as Serial Narrative Structure
title_full Quests in World of Warcraft as Serial Narrative Structure
title_fullStr Quests in World of Warcraft as Serial Narrative Structure
title_full_unstemmed Quests in World of Warcraft as Serial Narrative Structure
title_sort Quests in World of Warcraft as Serial Narrative Structure
author Kerr de Oliveira, Jônatas
author_facet Kerr de Oliveira, Jônatas
Massarolo, João
author_role author
author2 Massarolo, João
author2_role author
dc.contributor.author.fl_str_mv Kerr de Oliveira, Jônatas
Massarolo, João
dc.subject.por.fl_str_mv Quests
Narrativa Seriada
Jogos Eletrônicos.
Quests
Serial Narrative
Video games
topic Quests
Narrativa Seriada
Jogos Eletrônicos.
Quests
Serial Narrative
Video games
description Assuming that the quests in WoW works as a narrative framework within the game, we try to verify that this structure has characteristics that might characterize itself as a serial narrative. For such, an analysis of the main features of the television serial narrative, as well as the structure of quests is made to verify the feasibility of such approach. As a serial narrative structure, the structure of quests in MMORPGs opens a wide range of possibilities, both for theoretical analysis of videogames, as for the game designers to improve the amount of details on the fictional worlds they create.
publishDate 2010
dc.date.none.fl_str_mv 2010-10-08
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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format article
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dc.identifier.uri.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/5
url https://www.revistageminis.ufscar.br/index.php/geminis/article/view/5
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.revistageminis.ufscar.br/index.php/geminis/article/view/5/3
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dc.publisher.none.fl_str_mv UFSCar
publisher.none.fl_str_mv UFSCar
dc.source.none.fl_str_mv Revista GEMInIS; v. 1 n. 1 (2010): Ficção Audiovisual Seriada; 6-30
Revista GEMInIS; Vol. 1 No. 1 (2010): Ficção Audiovisual Seriada; 6-30
Revista GEMInIS; Vol. 1 Núm. 1 (2010): Ficção Audiovisual Seriada; 6-30
2179-1465
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