Valorem: RPG no ensino de Artes Visuais

Detalhes bibliográficos
Autor(a) principal: Laureano, Rebeca Sasso
Data de Publicação: 2018
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
dARK ID: ark:/26339/0013000009j12
Texto Completo: http://repositorio.ufsm.br/handle/1/23128
Resumo: This final graduation work deals with the elaboration of a theoretical and practical research about the development of the role - playing game (RPG) called Valorem and how its use can contribute to the teaching of visual arts from the experiences within the Laboratory of Initiation in Arts and Creativity, located at the Federal University of Santa Maria. In order to think about the education from the experiences with games of interpretation, the idea of Kastrup (1999) is used, with the concept of invention as processes of invention of itself and the world, and Larrosa (2011) with the concept of experience, being this a qualitative and cartographic research. The purpose of this research is to adopt a strategy where the games of interpretation can be used as an inventive learning process tool in the relation of the arts, narratives and artistic making. The problem in question of this research is: How can the use of the games of interpretation (Valorem) potentiate the teaching of the Visual Arts in the art school (LICA) of UFSM? At the moment the student is in his own character and world, he is allowed not only to produce visual arts, but also also invent another way of perceiving and relating to the things around him. In this research, one finds as product the game created during the period of teaching, as well as its narrative, interpretative and powerful elements called Valorem. It is a powerful tool for the use of the visual arts, either in the development of the potentiality for the invention of images or in the invention of oneself.
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spelling Valorem: RPG no ensino de Artes VisuaisArtes visuaisEducação infantilJogo de interpretaçãoInvençãoRPGVisual artEarly childhood educationInterpretation gameInventionRole-playing gameCNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::EDUCACAO ARTISTICAThis final graduation work deals with the elaboration of a theoretical and practical research about the development of the role - playing game (RPG) called Valorem and how its use can contribute to the teaching of visual arts from the experiences within the Laboratory of Initiation in Arts and Creativity, located at the Federal University of Santa Maria. In order to think about the education from the experiences with games of interpretation, the idea of Kastrup (1999) is used, with the concept of invention as processes of invention of itself and the world, and Larrosa (2011) with the concept of experience, being this a qualitative and cartographic research. The purpose of this research is to adopt a strategy where the games of interpretation can be used as an inventive learning process tool in the relation of the arts, narratives and artistic making. The problem in question of this research is: How can the use of the games of interpretation (Valorem) potentiate the teaching of the Visual Arts in the art school (LICA) of UFSM? At the moment the student is in his own character and world, he is allowed not only to produce visual arts, but also also invent another way of perceiving and relating to the things around him. In this research, one finds as product the game created during the period of teaching, as well as its narrative, interpretative and powerful elements called Valorem. It is a powerful tool for the use of the visual arts, either in the development of the potentiality for the invention of images or in the invention of oneself.Este trabalho final de graduação aborda a elaboração de uma pesquisa teórica e prática a respeito do desenvolvimento do jogo de interpretação de papéis (RPG) chamado Valorem e como o uso deste pode contribuir com o ensino de artes visuais a partir das vivências dentro do Laboratório de Iniciação em Artes situado na Universidade Federal de Santa Maria. Para pensar a educação a partir das experiências com jogos de interpretação, utiliza-se principalmente a ideia de Kastrup (1999), com o conceito de invenção como processos de invenção de si e do mundo e Larrosa (2011) com o conceito de experiência, sendo esta uma pesquisa qualitativa e cartográfica. O objetivo desta pesquisa é adotar uma estratégia onde os jogos de interpretação possam ser utilizados como uma ferramenta de processo de aprendizagem inventiva na relação das artes, narrativas e do fazer artístico. O problema em questão desta pesquisa é: Como o uso dos jogos de interpretação (Valorem) pode potencializar o ensino das artes visuais na Escolinha de Artes da UFSM? No momento que o estudante estiver em seu personagem e de seu mundo, ele possa além, de produzir artes visuais inventar também uma outra maneira de perceber e se relacionar com as coisas ao seu redor. Nesta pesquisa, encontra-se como produto o jogo criado durante o período de estágio em docência, bem como os seus elementos narrativos, interpretativos e de criação chamado Valorem, uma potente ferramenta de uso das artes visuais, seja no desenvolvimento da potencialidade para a invenção de imagens quanto na invenção de si mesmo.Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e LetrasOliveira, Andréia MachadoLaureano, Rebeca Sasso2021-12-02T18:13:02Z2021-12-02T18:13:02Z2018-07-032018Trabalho de Conclusão de Curso de Graduaçãoinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://repositorio.ufsm.br/handle/1/23128ark:/26339/0013000009j12porinfo:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2022-05-10T15:26:48Zoai:repositorio.ufsm.br:1/23128Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2022-05-10T15:26:48Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Valorem: RPG no ensino de Artes Visuais
title Valorem: RPG no ensino de Artes Visuais
spellingShingle Valorem: RPG no ensino de Artes Visuais
Laureano, Rebeca Sasso
Artes visuais
Educação infantil
Jogo de interpretação
Invenção
RPG
Visual art
Early childhood education
Interpretation game
Invention
Role-playing game
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::EDUCACAO ARTISTICA
title_short Valorem: RPG no ensino de Artes Visuais
title_full Valorem: RPG no ensino de Artes Visuais
title_fullStr Valorem: RPG no ensino de Artes Visuais
title_full_unstemmed Valorem: RPG no ensino de Artes Visuais
title_sort Valorem: RPG no ensino de Artes Visuais
author Laureano, Rebeca Sasso
author_facet Laureano, Rebeca Sasso
author_role author
dc.contributor.none.fl_str_mv Oliveira, Andréia Machado
dc.contributor.author.fl_str_mv Laureano, Rebeca Sasso
dc.subject.por.fl_str_mv Artes visuais
Educação infantil
Jogo de interpretação
Invenção
RPG
Visual art
Early childhood education
Interpretation game
Invention
Role-playing game
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::EDUCACAO ARTISTICA
topic Artes visuais
Educação infantil
Jogo de interpretação
Invenção
RPG
Visual art
Early childhood education
Interpretation game
Invention
Role-playing game
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES::EDUCACAO ARTISTICA
description This final graduation work deals with the elaboration of a theoretical and practical research about the development of the role - playing game (RPG) called Valorem and how its use can contribute to the teaching of visual arts from the experiences within the Laboratory of Initiation in Arts and Creativity, located at the Federal University of Santa Maria. In order to think about the education from the experiences with games of interpretation, the idea of Kastrup (1999) is used, with the concept of invention as processes of invention of itself and the world, and Larrosa (2011) with the concept of experience, being this a qualitative and cartographic research. The purpose of this research is to adopt a strategy where the games of interpretation can be used as an inventive learning process tool in the relation of the arts, narratives and artistic making. The problem in question of this research is: How can the use of the games of interpretation (Valorem) potentiate the teaching of the Visual Arts in the art school (LICA) of UFSM? At the moment the student is in his own character and world, he is allowed not only to produce visual arts, but also also invent another way of perceiving and relating to the things around him. In this research, one finds as product the game created during the period of teaching, as well as its narrative, interpretative and powerful elements called Valorem. It is a powerful tool for the use of the visual arts, either in the development of the potentiality for the invention of images or in the invention of oneself.
publishDate 2018
dc.date.none.fl_str_mv 2018-07-03
2018
2021-12-02T18:13:02Z
2021-12-02T18:13:02Z
dc.type.driver.fl_str_mv Trabalho de Conclusão de Curso de Graduação
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/23128
dc.identifier.dark.fl_str_mv ark:/26339/0013000009j12
url http://repositorio.ufsm.br/handle/1/23128
identifier_str_mv ark:/26339/0013000009j12
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
UFSM
Centro de Artes e Letras
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
UFSM
Centro de Artes e Letras
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
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