Gamification as a strategy for teaching Human Evolution

Detalhes bibliográficos
Autor(a) principal: Cruz, Israel Silva
Data de Publicação: 2022
Outros Autores: Anjos, Bruno Gomes dos, Duarte, Ana Cristina Santos
Tipo de documento: Artigo
Idioma: por
Título da fonte: Diversitas Journal
Texto Completo: https://diversitasjournal.com.br/diversitas_journal/article/view/2213
Resumo: PIBID is a teaching initiation program linked to the Coordination for the Improvement of Higher Education Personnel (CAPES), which aims to bring licenciates students closer to their future work environment. Generally, the activities carried out by the program took place in person, where the pibidians went to schools, and were inserted into the active reality of the institution. However, with the advent of the current pandemic caused by COVID-19, all these interactions had to be rethought. For this reason, just as pedagogical strategies had to be adapted to the new reality of remote teaching, PIBID interventions took on a new format. Therefore, we developed a didactic sequence addressing the contents of Human Evolution, so that in part of this activity we used gamification as a teaching methodology, in order to make the class more attractive and fun. The didactic sequence was applied in a class of the 1st grade of high school, composed of 40 students, enrolled at Colégio Estadual Paulo Freire, located in the city of Jequié-BA. Based on the results obtained, despite the difficulties encountered along the way, we conclude that gamification benefits the learning of complex content, favors engagement and motivation, in addition to promoting social, emotional, behavioral and political development. We note, then, that these alternative methodologies are increasingly gaining ground within the school, since they bring with them the proposal to transform teaching and learning, enabling the development of the student's active role within the classroom and society.
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spelling Gamification as a strategy for teaching Human EvolutionSequência didática: Gamificação como estratégia para o ensino de Evolução Humana no âmbito do PIBIDEnsino de biologiaMetodologias ativasFerramenta pedagógicaScience Teaching, Active Methodologies, Pedagogical Tool.PIBID is a teaching initiation program linked to the Coordination for the Improvement of Higher Education Personnel (CAPES), which aims to bring licenciates students closer to their future work environment. Generally, the activities carried out by the program took place in person, where the pibidians went to schools, and were inserted into the active reality of the institution. However, with the advent of the current pandemic caused by COVID-19, all these interactions had to be rethought. For this reason, just as pedagogical strategies had to be adapted to the new reality of remote teaching, PIBID interventions took on a new format. Therefore, we developed a didactic sequence addressing the contents of Human Evolution, so that in part of this activity we used gamification as a teaching methodology, in order to make the class more attractive and fun. The didactic sequence was applied in a class of the 1st grade of high school, composed of 40 students, enrolled at Colégio Estadual Paulo Freire, located in the city of Jequié-BA. Based on the results obtained, despite the difficulties encountered along the way, we conclude that gamification benefits the learning of complex content, favors engagement and motivation, in addition to promoting social, emotional, behavioral and political development. We note, then, that these alternative methodologies are increasingly gaining ground within the school, since they bring with them the proposal to transform teaching and learning, enabling the development of the student's active role within the classroom and society.O Programa Institucional de Bolsa de Iniciação à Docência (PIBID) é uma ação da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES), que está vinculada ao Ministério da Educação com finalidade de aproximar os estudantes licenciados ao seu futuro ambiente de trabalho. O relato trata-se do uso de uma Sequência Didática (SD) utilizando a gamificação como ferramenta pedagógica para ensinar Evolução Humana dentro do escopo do ensino de biologia. Essa estratégia foi utilizada com o intuito de promover uma aprendizagem de qualidade e uma interação significativa entre professor/aluno. O objetivo foi analisar e discutir possíveis contribuições da gamificação para a aprendizagem ativa, autônoma e reflexiva dos discentes. A SD foi aplicada em uma turma da 1ª série do ensino médio, composta por 40 alunos, matriculados regularmente no Colégio Estadual Paulo Freire, situado no município de Jequié-BA. Os resultados mostraram que a gamificação trouxe benefícios em assuntos complexos como: “definição de darwinismo social" e “relação do darwinismo social com o racismo”. Esses apontamentos induziu os alunos a pensarem e relacionarem os temas da biologia com o contexto social em que estão inseridos, favorecendo o engajamento, a motivação e promovendo o desenvolvimento social, emocional, comportamental e político dos alunos. Conclui-se, que essa metodologia favorece positivamente no processo ensino/aprendizagem, possibilitando o desenvolvimento do papel ativo do aluno em sala de aula e na sociedade. Espera-se que, esse trabalho motive e influencie mais docentes a incluir a gamificação em suas práticas pedagógicas como uma ferramenta eficiente a ser desenvolvida dentro dos componentes curriculares.Universidade Estadual de Alagoas - Eduneal2022-07-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://diversitasjournal.com.br/diversitas_journal/article/view/221310.48017/dj.v7i3.2213Diversitas Journal; v. 7 n. 3 (2022): Contribuições das ciências e das tecnologias para a sociedade2525-521510.48017/dj.v7i3reponame:Diversitas Journalinstname:Universidade Estadual de Alagoas (UNEAL)instacron:UNEALporhttps://diversitasjournal.com.br/diversitas_journal/article/view/2213/1740Copyright (c) 2022 Israel Silva Cruz, Bruno Gomes dos Anjos, Ana Cristina Santos Duartehttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCruz, Israel SilvaAnjos, Bruno Gomes dosDuarte, Ana Cristina Santos2022-07-02T17:54:18Zoai:ojs.emnuvens.com.br:article/2213Revistahttps://diversitasjournal.com.br/diversitas_journal/indexPUBhttps://www.e-publicacoes.uerj.br/index.php/muralinternacional/oairevistadiversitasjournal@gmail.com2525-52152525-5215opendoar:2023-01-13T09:47:33.237276Diversitas Journal - Universidade Estadual de Alagoas (UNEAL)false
dc.title.none.fl_str_mv Gamification as a strategy for teaching Human Evolution
Sequência didática: Gamificação como estratégia para o ensino de Evolução Humana no âmbito do PIBID
title Gamification as a strategy for teaching Human Evolution
spellingShingle Gamification as a strategy for teaching Human Evolution
Cruz, Israel Silva
Ensino de biologia
Metodologias ativas
Ferramenta pedagógica
Science Teaching, Active Methodologies, Pedagogical Tool.
title_short Gamification as a strategy for teaching Human Evolution
title_full Gamification as a strategy for teaching Human Evolution
title_fullStr Gamification as a strategy for teaching Human Evolution
title_full_unstemmed Gamification as a strategy for teaching Human Evolution
title_sort Gamification as a strategy for teaching Human Evolution
author Cruz, Israel Silva
author_facet Cruz, Israel Silva
Anjos, Bruno Gomes dos
Duarte, Ana Cristina Santos
author_role author
author2 Anjos, Bruno Gomes dos
Duarte, Ana Cristina Santos
author2_role author
author
dc.contributor.author.fl_str_mv Cruz, Israel Silva
Anjos, Bruno Gomes dos
Duarte, Ana Cristina Santos
dc.subject.por.fl_str_mv Ensino de biologia
Metodologias ativas
Ferramenta pedagógica
Science Teaching, Active Methodologies, Pedagogical Tool.
topic Ensino de biologia
Metodologias ativas
Ferramenta pedagógica
Science Teaching, Active Methodologies, Pedagogical Tool.
description PIBID is a teaching initiation program linked to the Coordination for the Improvement of Higher Education Personnel (CAPES), which aims to bring licenciates students closer to their future work environment. Generally, the activities carried out by the program took place in person, where the pibidians went to schools, and were inserted into the active reality of the institution. However, with the advent of the current pandemic caused by COVID-19, all these interactions had to be rethought. For this reason, just as pedagogical strategies had to be adapted to the new reality of remote teaching, PIBID interventions took on a new format. Therefore, we developed a didactic sequence addressing the contents of Human Evolution, so that in part of this activity we used gamification as a teaching methodology, in order to make the class more attractive and fun. The didactic sequence was applied in a class of the 1st grade of high school, composed of 40 students, enrolled at Colégio Estadual Paulo Freire, located in the city of Jequié-BA. Based on the results obtained, despite the difficulties encountered along the way, we conclude that gamification benefits the learning of complex content, favors engagement and motivation, in addition to promoting social, emotional, behavioral and political development. We note, then, that these alternative methodologies are increasingly gaining ground within the school, since they bring with them the proposal to transform teaching and learning, enabling the development of the student's active role within the classroom and society.
publishDate 2022
dc.date.none.fl_str_mv 2022-07-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
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dc.identifier.uri.fl_str_mv https://diversitasjournal.com.br/diversitas_journal/article/view/2213
10.48017/dj.v7i3.2213
url https://diversitasjournal.com.br/diversitas_journal/article/view/2213
identifier_str_mv 10.48017/dj.v7i3.2213
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://diversitasjournal.com.br/diversitas_journal/article/view/2213/1740
dc.rights.driver.fl_str_mv Copyright (c) 2022 Israel Silva Cruz, Bruno Gomes dos Anjos, Ana Cristina Santos Duarte
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Israel Silva Cruz, Bruno Gomes dos Anjos, Ana Cristina Santos Duarte
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual de Alagoas - Eduneal
publisher.none.fl_str_mv Universidade Estadual de Alagoas - Eduneal
dc.source.none.fl_str_mv Diversitas Journal; v. 7 n. 3 (2022): Contribuições das ciências e das tecnologias para a sociedade
2525-5215
10.48017/dj.v7i3
reponame:Diversitas Journal
instname:Universidade Estadual de Alagoas (UNEAL)
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instname_str Universidade Estadual de Alagoas (UNEAL)
instacron_str UNEAL
institution UNEAL
reponame_str Diversitas Journal
collection Diversitas Journal
repository.name.fl_str_mv Diversitas Journal - Universidade Estadual de Alagoas (UNEAL)
repository.mail.fl_str_mv revistadiversitasjournal@gmail.com
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