Violence, ideology and estrangement in the era of virtual images
Autor(a) principal: | |
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Data de Publicação: | 2007 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Perspectivas |
Texto Completo: | https://periodicos.fclar.unesp.br/perspectivas/article/view/375 |
Resumo: | The article discusses the impact of videogames in the contemporary culture and society. It tries to demonstrate that there is a kind of symbiosis between the real physical sensation and the virtual representation in the experiences lived through this games and accessories (glasses, helmets, joysticks), what creates a make-believe of reality that works as a balsam to the feeling of despair. In order to guide the discussion the text approaches two main themes of electronic games - the violence and the hero’s myth - not just because they are appealing and they raise polemic and inquietude particularly among non-players, but especially because they can reveal some particularities of the contemporary sociability. |
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Violence, ideology and estrangement in the era of virtual imagesViolência, ideologia e estranhamento na era das imagens virtuais.Videojogosrealidade virtualsimulacroestranhamentoviolênciaThe article discusses the impact of videogames in the contemporary culture and society. It tries to demonstrate that there is a kind of symbiosis between the real physical sensation and the virtual representation in the experiences lived through this games and accessories (glasses, helmets, joysticks), what creates a make-believe of reality that works as a balsam to the feeling of despair. In order to guide the discussion the text approaches two main themes of electronic games - the violence and the hero’s myth - not just because they are appealing and they raise polemic and inquietude particularly among non-players, but especially because they can reveal some particularities of the contemporary sociability.O texto trata do impacto dos videojogos na cultura e na sociedade contemporâneas. Procura demonstrar que nas experiências vivenciadas, através desses jogos e acessórios (óculos, capacetes, joysticks), há uma espécie de simbiose entre a sensação física real e a representação virtual, que permite criar um simulacro da realidade que funciona como um bálsamo para as desesperanças. Para orientar a discussão abordar-se-á dois temas-eixo dos jogos eletrônicos – a violência e o mito do herói – não só por serem recorrentes ou suscitarem polêmica e inquietação particularmente entre não-jogadores, mas por serem reveladores de algumas particularidades da sociabilidade contemporânea.Universidade Estadual Paulista / UNESP2007-10-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.fclar.unesp.br/perspectivas/article/view/375Perspectivas: Revista de Ciências Sociais; v. 26 (2003)1984-02410101-3459reponame:Perspectivasinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporhttps://periodicos.fclar.unesp.br/perspectivas/article/view/375/259Copyright (c) 2007 Perspectivas: Revista de Ciências Sociaisinfo:eu-repo/semantics/openAccessCabral, Fátima2009-06-05T18:17:59Zoai:ojs.pkp.sfu.ca:article/375Revistahttps://periodicos.fclar.unesp.br/perspectivasPUBhttps://periodicos.fclar.unesp.br/perspectivas/oai||lahuerta@fclar.unesp.br1984-02410101-3459opendoar:2009-06-05T18:17:59Perspectivas - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Violence, ideology and estrangement in the era of virtual images Violência, ideologia e estranhamento na era das imagens virtuais. |
title |
Violence, ideology and estrangement in the era of virtual images |
spellingShingle |
Violence, ideology and estrangement in the era of virtual images Cabral, Fátima Videojogos realidade virtual simulacro estranhamento violência |
title_short |
Violence, ideology and estrangement in the era of virtual images |
title_full |
Violence, ideology and estrangement in the era of virtual images |
title_fullStr |
Violence, ideology and estrangement in the era of virtual images |
title_full_unstemmed |
Violence, ideology and estrangement in the era of virtual images |
title_sort |
Violence, ideology and estrangement in the era of virtual images |
author |
Cabral, Fátima |
author_facet |
Cabral, Fátima |
author_role |
author |
dc.contributor.author.fl_str_mv |
Cabral, Fátima |
dc.subject.por.fl_str_mv |
Videojogos realidade virtual simulacro estranhamento violência |
topic |
Videojogos realidade virtual simulacro estranhamento violência |
description |
The article discusses the impact of videogames in the contemporary culture and society. It tries to demonstrate that there is a kind of symbiosis between the real physical sensation and the virtual representation in the experiences lived through this games and accessories (glasses, helmets, joysticks), what creates a make-believe of reality that works as a balsam to the feeling of despair. In order to guide the discussion the text approaches two main themes of electronic games - the violence and the hero’s myth - not just because they are appealing and they raise polemic and inquietude particularly among non-players, but especially because they can reveal some particularities of the contemporary sociability. |
publishDate |
2007 |
dc.date.none.fl_str_mv |
2007-10-02 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.fclar.unesp.br/perspectivas/article/view/375 |
url |
https://periodicos.fclar.unesp.br/perspectivas/article/view/375 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.fclar.unesp.br/perspectivas/article/view/375/259 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2007 Perspectivas: Revista de Ciências Sociais info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2007 Perspectivas: Revista de Ciências Sociais |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual Paulista / UNESP |
publisher.none.fl_str_mv |
Universidade Estadual Paulista / UNESP |
dc.source.none.fl_str_mv |
Perspectivas: Revista de Ciências Sociais; v. 26 (2003) 1984-0241 0101-3459 reponame:Perspectivas instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Perspectivas |
collection |
Perspectivas |
repository.name.fl_str_mv |
Perspectivas - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
||lahuerta@fclar.unesp.br |
_version_ |
1800215726415413248 |