Violence, ideology and estrangement in the era of virtual images

Detalhes bibliográficos
Autor(a) principal: Cabral, Fátima
Data de Publicação: 2007
Tipo de documento: Artigo
Idioma: por
Título da fonte: Perspectivas
Texto Completo: https://periodicos.fclar.unesp.br/perspectivas/article/view/375
Resumo: The article discusses the impact of videogames in the contemporary culture and society. It tries to demonstrate that there is a kind of symbiosis between the real physical sensation and the virtual representation in the experiences lived through this games and accessories (glasses, helmets, joysticks), what creates a make-believe of reality that works as a balsam to the feeling of despair. In order to guide the discussion the text approaches two main themes of electronic games - the violence and the hero’s myth - not just because they are appealing and they raise polemic and inquietude particularly among non-players, but especially because they can reveal some particularities of the contemporary sociability.
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spelling Violence, ideology and estrangement in the era of virtual imagesViolência, ideologia e estranhamento na era das imagens virtuais.Videojogosrealidade virtualsimulacroestranhamentoviolênciaThe article discusses the impact of videogames in the contemporary culture and society. It tries to demonstrate that there is a kind of symbiosis between the real physical sensation and the virtual representation in the experiences lived through this games and accessories (glasses, helmets, joysticks), what creates a make-believe of reality that works as a balsam to the feeling of despair. In order to guide the discussion the text approaches two main themes of electronic games - the violence and the hero’s myth - not just because they are appealing and they raise polemic and inquietude particularly among non-players, but especially because they can reveal some particularities of the contemporary sociability.O texto trata do impacto dos videojogos na cultura e na sociedade contemporâneas. Procura demonstrar que nas experiências vivenciadas, através desses jogos e acessórios (óculos, capacetes, joysticks), há uma espécie de simbiose entre a sensação física real e a representação virtual, que permite criar um simulacro da realidade que funciona como um bálsamo para as desesperanças. Para orientar a discussão abordar-se-á dois temas-eixo dos jogos eletrônicos – a violência e o mito do herói – não só por serem recorrentes ou suscitarem polêmica e inquietação particularmente entre não-jogadores, mas por serem reveladores de algumas particularidades da sociabilidade contemporânea.Universidade Estadual Paulista / UNESP2007-10-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.fclar.unesp.br/perspectivas/article/view/375Perspectivas: Revista de Ciências Sociais; v. 26 (2003)1984-02410101-3459reponame:Perspectivasinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporhttps://periodicos.fclar.unesp.br/perspectivas/article/view/375/259Copyright (c) 2007 Perspectivas: Revista de Ciências Sociaisinfo:eu-repo/semantics/openAccessCabral, Fátima2009-06-05T18:17:59Zoai:ojs.pkp.sfu.ca:article/375Revistahttps://periodicos.fclar.unesp.br/perspectivasPUBhttps://periodicos.fclar.unesp.br/perspectivas/oai||lahuerta@fclar.unesp.br1984-02410101-3459opendoar:2009-06-05T18:17:59Perspectivas - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Violence, ideology and estrangement in the era of virtual images
Violência, ideologia e estranhamento na era das imagens virtuais.
title Violence, ideology and estrangement in the era of virtual images
spellingShingle Violence, ideology and estrangement in the era of virtual images
Cabral, Fátima
Videojogos
realidade virtual
simulacro
estranhamento
violência
title_short Violence, ideology and estrangement in the era of virtual images
title_full Violence, ideology and estrangement in the era of virtual images
title_fullStr Violence, ideology and estrangement in the era of virtual images
title_full_unstemmed Violence, ideology and estrangement in the era of virtual images
title_sort Violence, ideology and estrangement in the era of virtual images
author Cabral, Fátima
author_facet Cabral, Fátima
author_role author
dc.contributor.author.fl_str_mv Cabral, Fátima
dc.subject.por.fl_str_mv Videojogos
realidade virtual
simulacro
estranhamento
violência
topic Videojogos
realidade virtual
simulacro
estranhamento
violência
description The article discusses the impact of videogames in the contemporary culture and society. It tries to demonstrate that there is a kind of symbiosis between the real physical sensation and the virtual representation in the experiences lived through this games and accessories (glasses, helmets, joysticks), what creates a make-believe of reality that works as a balsam to the feeling of despair. In order to guide the discussion the text approaches two main themes of electronic games - the violence and the hero’s myth - not just because they are appealing and they raise polemic and inquietude particularly among non-players, but especially because they can reveal some particularities of the contemporary sociability.
publishDate 2007
dc.date.none.fl_str_mv 2007-10-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.fclar.unesp.br/perspectivas/article/view/375
url https://periodicos.fclar.unesp.br/perspectivas/article/view/375
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.fclar.unesp.br/perspectivas/article/view/375/259
dc.rights.driver.fl_str_mv Copyright (c) 2007 Perspectivas: Revista de Ciências Sociais
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2007 Perspectivas: Revista de Ciências Sociais
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual Paulista / UNESP
publisher.none.fl_str_mv Universidade Estadual Paulista / UNESP
dc.source.none.fl_str_mv Perspectivas: Revista de Ciências Sociais; v. 26 (2003)
1984-0241
0101-3459
reponame:Perspectivas
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Perspectivas
collection Perspectivas
repository.name.fl_str_mv Perspectivas - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv ||lahuerta@fclar.unesp.br
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