Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode

Detalhes bibliográficos
Autor(a) principal: Lima, Claudio Cleverson de
Data de Publicação: 2017
Outros Autores: Mattar Neto, João Augusto
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/84
Resumo: The objective of this article is to present the conception of a computer programming teaching project in Distance Education (EAD) for a group of students from a vocational course in the city of Novo Hamburgo (RS). The target audience is 25 young people with an average age of 20, who are preparing to work in the area of Information Technology as programmers. After a basic training of a semester, are introduced to the study of structured programming languages of computers, in this specific case the programming language C. After the face-to-face training, the students have a discipline in the EAD mode. This project is composed as Individual classes of two and a half hours, totaling 8 lessons and 24 hours total. Methodologically, this study presents a qualitative approach, using the case study category to analyze the question of learning in environments. The objective of this study is to demonstrate how educational design strategies can be used in practice to structure the Computer Programming discipline project in order to enhance learning in the EAD mode. The construction of this learning will be supported by the use of digital communication resources of Web 2.0, allowing the construction of the personal learning network (PLE) of the apprentices in an interactionist and collaborative perspective. It is hoped that the application of educational design methodologies and strategies, combined with Web 2.0 resources and PLE, will help young people to acquire the desired skills, preparing them to qualify their insertion in the job market.
id UNIFEI_1d8f99d7b459800a860737ba5131eac6
oai_identifier_str oai:ojs.pkp.sfu.ca:article/84
network_acronym_str UNIFEI
network_name_str Research, Society and Development
repository_id_str
spelling Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode1824/5000 Uso del diseño educativo en la concepción del proyecto de enseñanza de programación de computadoras en la modalidad EaDUtilização do design educacional na concepção do projeto de ensino de programação de computadores na modalidade EaDDesign educacionalEaDWeb 2.0PLEInteratividade.Educational designDistance educationWeb 2.0PLEInteractivity.Palabras clave Diseño educativoaprendizaje a distanciaWeb 2.0PLELa interactividad.The objective of this article is to present the conception of a computer programming teaching project in Distance Education (EAD) for a group of students from a vocational course in the city of Novo Hamburgo (RS). The target audience is 25 young people with an average age of 20, who are preparing to work in the area of Information Technology as programmers. After a basic training of a semester, are introduced to the study of structured programming languages of computers, in this specific case the programming language C. After the face-to-face training, the students have a discipline in the EAD mode. This project is composed as Individual classes of two and a half hours, totaling 8 lessons and 24 hours total. Methodologically, this study presents a qualitative approach, using the case study category to analyze the question of learning in environments. The objective of this study is to demonstrate how educational design strategies can be used in practice to structure the Computer Programming discipline project in order to enhance learning in the EAD mode. The construction of this learning will be supported by the use of digital communication resources of Web 2.0, allowing the construction of the personal learning network (PLE) of the apprentices in an interactionist and collaborative perspective. It is hoped that the application of educational design methodologies and strategies, combined with Web 2.0 resources and PLE, will help young people to acquire the desired skills, preparing them to qualify their insertion in the job market.El objetivo de este artículo es presentar la concepción de un proyecto de enseñanza de programación de computadoras en la modalidad Educación a Distancia (EaD) para una clase de alumnos de un curso profesionalizante de la ciudad de Novo Hamburgo (RS). El público objetivo son 25 jóvenes con edad media de 20 años, que se preparan para actuar en el área de Tecnología de la Información como programadores. Después de una formación básica de un semestre, se introducen al estudio de los lenguajes estructurados de programación de computadoras, en este caso específico el lenguaje de programación C. Después de la formación presencial, los alumnos tienen una disciplina en la modalidad EaD, que este proyecto de aprendizaje propone como clases individuales de dos horas y media, totalizando 8 lecciones y 24 horas totales. Metodológicamente, este estudio presenta abordaje cualitativo, utilizándose de la categoría estudio de caso para analizar la cuestión del aprendizaje en ambientes EaD. El objetivo de este estudio es demostrar cómo las estrategias del diseño educativo pueden ser utilizadas en la práctica para estructurar el proyecto de la disciplina Programación de Computadoras, de modo a potenciar el aprendizaje en la modalidad EaD. La construcción de este aprendizaje será apoyada por la utilización de recursos de comunicación digital de la Web 2.0, permitiendo la construcción de la red personal de aprendizaje (PLE) de los aprendices en una perspectiva interaccionista y colaborativa. Se espera que la aplicación de las metodologías y estrategias del diseño educativo, aliadas a los recursos de la Web 2.0 y al PLE, ayuden a los jóvenes en la adquisición de las competencias deseadas, preparándolos para calificar su inserción en el mercado de trabajo.O objetivo deste artigo é apresentar a concepção de um projeto de ensino de programação de computadores na modalidade Educação a Distância (EaD) para uma turma de alunos de um curso profissionalizante da cidade de Novo Hamburgo (RS). O público-alvo são 25 jovens com idade média de 20 anos, que se preparam para atuar na área de Tecnologia da Informação como programadores. Após uma formação básica de um semestre, são introduzidos ao estudo das linguagens estruturadas de programação de computadores, neste caso específico a linguagem de programação C. Após a formação presencial, os alunos têm uma disciplina na modalidade EaD, que este projeto de aprendizagem propõe como aulas individuais de duas horas e meia, totalizando 8 aulas e 24 horas totais. Metodologicamente, este estudo apresenta abordagem qualitativa, utilizando-se da categoria estudo de caso para analisar a questão da aprendizagem em ambientes EaD. O objetivo deste estudo é demonstrar como as estratégias do design educacional podem ser utilizadas na prática para estruturar o projeto da disciplina Programação de Computadores, de modo a potencializar a aprendizagem na modalidade EaD. A construção desse aprendizado será apoiado pela utilização de recursos de comunicação digitais da Web 2.0, permitindo a construção da rede pessoal de aprendizagem (PLE) dos aprendizes em uma perspectiva interacionista e colaborativa. Espera-se que a aplicação das metodologias e estratégias do design educacional, aliadas aos recursos da Web 2.0 e ao PLE, auxiliem os jovens na aquisição das competências desejadas, preparando-os para qualificar sua inserção no mercado de trabalho.Research, Society and Development2017-03-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/8410.17648/rsd-v4i3.84Research, Society and Development; Vol. 4 No. 3; 199-214Research, Society and Development; Vol. 4 Núm. 3; 199-214Research, Society and Development; v. 4 n. 3; 199-2142525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/84/72Copyright (c) 2017 Research, Society and Developmentinfo:eu-repo/semantics/openAccessLima, Claudio Cleverson deMattar Neto, João Augusto2019-01-21T22:47:35Zoai:ojs.pkp.sfu.ca:article/84Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:25:45.969515Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
1824/5000 Uso del diseño educativo en la concepción del proyecto de enseñanza de programación de computadoras en la modalidad EaD
Utilização do design educacional na concepção do projeto de ensino de programação de computadores na modalidade EaD
title Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
spellingShingle Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
Lima, Claudio Cleverson de
Design educacional
EaD
Web 2.0
PLE
Interatividade.
Educational design
Distance education
Web 2.0
PLE
Interactivity.
Palabras clave Diseño educativo
aprendizaje a distancia
Web 2.0
PLE
La interactividad.
title_short Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
title_full Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
title_fullStr Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
title_full_unstemmed Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
title_sort Use of educational design in the design of the Computer Programming teaching project in the Distance Education mode
author Lima, Claudio Cleverson de
author_facet Lima, Claudio Cleverson de
Mattar Neto, João Augusto
author_role author
author2 Mattar Neto, João Augusto
author2_role author
dc.contributor.author.fl_str_mv Lima, Claudio Cleverson de
Mattar Neto, João Augusto
dc.subject.por.fl_str_mv Design educacional
EaD
Web 2.0
PLE
Interatividade.
Educational design
Distance education
Web 2.0
PLE
Interactivity.
Palabras clave Diseño educativo
aprendizaje a distancia
Web 2.0
PLE
La interactividad.
topic Design educacional
EaD
Web 2.0
PLE
Interatividade.
Educational design
Distance education
Web 2.0
PLE
Interactivity.
Palabras clave Diseño educativo
aprendizaje a distancia
Web 2.0
PLE
La interactividad.
description The objective of this article is to present the conception of a computer programming teaching project in Distance Education (EAD) for a group of students from a vocational course in the city of Novo Hamburgo (RS). The target audience is 25 young people with an average age of 20, who are preparing to work in the area of Information Technology as programmers. After a basic training of a semester, are introduced to the study of structured programming languages of computers, in this specific case the programming language C. After the face-to-face training, the students have a discipline in the EAD mode. This project is composed as Individual classes of two and a half hours, totaling 8 lessons and 24 hours total. Methodologically, this study presents a qualitative approach, using the case study category to analyze the question of learning in environments. The objective of this study is to demonstrate how educational design strategies can be used in practice to structure the Computer Programming discipline project in order to enhance learning in the EAD mode. The construction of this learning will be supported by the use of digital communication resources of Web 2.0, allowing the construction of the personal learning network (PLE) of the apprentices in an interactionist and collaborative perspective. It is hoped that the application of educational design methodologies and strategies, combined with Web 2.0 resources and PLE, will help young people to acquire the desired skills, preparing them to qualify their insertion in the job market.
publishDate 2017
dc.date.none.fl_str_mv 2017-03-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/84
10.17648/rsd-v4i3.84
url https://rsdjournal.org/index.php/rsd/article/view/84
identifier_str_mv 10.17648/rsd-v4i3.84
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/84/72
dc.rights.driver.fl_str_mv Copyright (c) 2017 Research, Society and Development
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Research, Society and Development
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 4 No. 3; 199-214
Research, Society and Development; Vol. 4 Núm. 3; 199-214
Research, Society and Development; v. 4 n. 3; 199-214
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
_version_ 1797052828213051392