The use of digital games for teaching gross anatomy: an experience report

Detalhes bibliográficos
Autor(a) principal: Silva Filho, Francisco Cezimar da
Data de Publicação: 2020
Outros Autores: Pereira, Andresa Costa
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/6602
Resumo: The modern Anatomy education allows the use of digital tools which innovate the way we study the human body. This paper aimed to report our experience and analyse how an anatomy website containing games was accessed in a gross anatomy discipline. The website was provided as an additional (non-mandatory) resource to the topics discussed in the lecture programme, in anatomy. On the website, the student could find several anatomical topics. This was an optional tool and students were not required to access the website nor play the games. The data collected by Google Analytics were tabulated, showing the page views according to the anatomy content and the daily number of page views. During the academic semester, the highest number of views corresponded to the subjects taught during the lectures. Besides, the “peak” of the views always occurred on the days before the assessment tests. It was concluded that games are attractive learning tools and students used them for the coursework in anatomy (especially on the day before assessments), even if this activity was not mandatory. This methodology can be an effective strategy in health blended education to motivate students as an extra-class study.
id UNIFEI_5fe66a8edfc7a80fb52f706c3877a38a
oai_identifier_str oai:ojs.pkp.sfu.ca:article/6602
network_acronym_str UNIFEI
network_name_str Research, Society and Development
repository_id_str
spelling The use of digital games for teaching gross anatomy: an experience report El uso de juegos digitales para enseñar anatomía humana: un informe de experiênciaO uso de jogos digitais para o ensino da anatomia humana: um relato de experiênciaExperimental gamesAnatomyDistance educationTeaching.Jogos experimentaisAnatomiaEducação à distânciaEnsino.Juegos experimentalesAnatomíaEducación a distanciaEnseñanza.The modern Anatomy education allows the use of digital tools which innovate the way we study the human body. This paper aimed to report our experience and analyse how an anatomy website containing games was accessed in a gross anatomy discipline. The website was provided as an additional (non-mandatory) resource to the topics discussed in the lecture programme, in anatomy. On the website, the student could find several anatomical topics. This was an optional tool and students were not required to access the website nor play the games. The data collected by Google Analytics were tabulated, showing the page views according to the anatomy content and the daily number of page views. During the academic semester, the highest number of views corresponded to the subjects taught during the lectures. Besides, the “peak” of the views always occurred on the days before the assessment tests. It was concluded that games are attractive learning tools and students used them for the coursework in anatomy (especially on the day before assessments), even if this activity was not mandatory. This methodology can be an effective strategy in health blended education to motivate students as an extra-class study.La enseñanza moderna de anatomía permite el uso de herramientas tecnológicas que innovan la forma de aprender el cuerpo humano. El objetivo de este trabajo fue informar la experiencia de usar juegos digitales como material complementario en la enseñanza de la anatomía humana en el curso de odontología y analizar cómo se accedió al sitio web que contiene estos juegos durante un semestre académico. La dirección electrónica se puso a disposición como un recurso adicional (no obligatorio) para el estudio de los temas tratados en las clases tradicionales de anatomía. En el sitio web, el estudiante puede encontrar enlaces a los juegos en diferentes contenidos, con acceso anónimo. Los datos recopilados por Google Analytics mostraron la vista de la página de acuerdo con el tema cubierto y la cantidad de visitas por día. Durante el semestre académico, el mayor número de acceso al sitio web correspondió exactamente a los temas cubiertos por el calendario y el "pico" de acessos siempre ocurrían antes de las evaluaciones de la disciplina. Se concluyó que los juegos eran herramientas de enseñanza atractivas y los estudiantes los usaron en toda la disciplina de anatomía (especialmente en la víspera de las evaluaciones) a pesar de que no era una actividad obligatoria. Esta metodología puede ser una estrategia efectiva en educación de salud híbrida para motivar a los estudiantes en el estudio extra-clase.O ensino moderno de Anatomia permite a utilização de ferramentas tecnológicas que inovam a forma de aprender o corpo humano. O objetivo deste trabalho foi relatar a experiência de utilizar jogos digitais como material complementar no ensino de anatomia humana no curso de odontologia e analisar como o site contendo esses jogos foi acessado durante um semestre acadêmico. O endereço eletrônico foi disponibilizado como um recurso extra (não obrigatório) para o estudo dos assuntos discutidos nas aulas tradicionais de Anatomia. No site, o aluno podia encontrar links para os jogos sobre diferentes conteúdos, com acesso anônimo. Os dados coletados pelo Google Analytics mostraram a visualização de páginas de acordo com o assunto abordado e o número de visualizações de página por dia. Durante o semestre acadêmico, o maior número de visualizações correspondeu exatamente aos assuntos abordados pelo cronograma e o “pico” de visualizações sempre ocorreu antes das avaliações da disciplina. Concluiu-se que os jogos foram ferramentas de ensino atrativas e os alunos os utilizaram ao longo da disciplina de anatomia (especialmente na véspera das avaliações) mesmo não sendo uma atividade mandatória. Esta metodologia pode ser uma estratégia efetiva no ensino híbrido em saúde para motivar os alunos no estudo extra-classe.Research, Society and Development2020-08-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/660210.33448/rsd-v9i9.6602Research, Society and Development; Vol. 9 No. 9; e261996602Research, Society and Development; Vol. 9 Núm. 9; e261996602Research, Society and Development; v. 9 n. 9; e2619966022525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/6602/6406Copyright (c) 2020 Francisco Cezimar da Silva Filho, Andresa Costa Pereirahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva Filho, Francisco Cezimar da Pereira, Andresa Costa2020-09-18T01:42:11Zoai:ojs.pkp.sfu.ca:article/6602Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:29:40.487560Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv The use of digital games for teaching gross anatomy: an experience report
El uso de juegos digitales para enseñar anatomía humana: un informe de experiência
O uso de jogos digitais para o ensino da anatomia humana: um relato de experiência
title The use of digital games for teaching gross anatomy: an experience report
spellingShingle The use of digital games for teaching gross anatomy: an experience report
Silva Filho, Francisco Cezimar da
Experimental games
Anatomy
Distance education
Teaching.
Jogos experimentais
Anatomia
Educação à distância
Ensino.
Juegos experimentales
Anatomía
Educación a distancia
Enseñanza.
title_short The use of digital games for teaching gross anatomy: an experience report
title_full The use of digital games for teaching gross anatomy: an experience report
title_fullStr The use of digital games for teaching gross anatomy: an experience report
title_full_unstemmed The use of digital games for teaching gross anatomy: an experience report
title_sort The use of digital games for teaching gross anatomy: an experience report
author Silva Filho, Francisco Cezimar da
author_facet Silva Filho, Francisco Cezimar da
Pereira, Andresa Costa
author_role author
author2 Pereira, Andresa Costa
author2_role author
dc.contributor.author.fl_str_mv Silva Filho, Francisco Cezimar da
Pereira, Andresa Costa
dc.subject.por.fl_str_mv Experimental games
Anatomy
Distance education
Teaching.
Jogos experimentais
Anatomia
Educação à distância
Ensino.
Juegos experimentales
Anatomía
Educación a distancia
Enseñanza.
topic Experimental games
Anatomy
Distance education
Teaching.
Jogos experimentais
Anatomia
Educação à distância
Ensino.
Juegos experimentales
Anatomía
Educación a distancia
Enseñanza.
description The modern Anatomy education allows the use of digital tools which innovate the way we study the human body. This paper aimed to report our experience and analyse how an anatomy website containing games was accessed in a gross anatomy discipline. The website was provided as an additional (non-mandatory) resource to the topics discussed in the lecture programme, in anatomy. On the website, the student could find several anatomical topics. This was an optional tool and students were not required to access the website nor play the games. The data collected by Google Analytics were tabulated, showing the page views according to the anatomy content and the daily number of page views. During the academic semester, the highest number of views corresponded to the subjects taught during the lectures. Besides, the “peak” of the views always occurred on the days before the assessment tests. It was concluded that games are attractive learning tools and students used them for the coursework in anatomy (especially on the day before assessments), even if this activity was not mandatory. This methodology can be an effective strategy in health blended education to motivate students as an extra-class study.
publishDate 2020
dc.date.none.fl_str_mv 2020-08-17
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/6602
10.33448/rsd-v9i9.6602
url https://rsdjournal.org/index.php/rsd/article/view/6602
identifier_str_mv 10.33448/rsd-v9i9.6602
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/6602/6406
dc.rights.driver.fl_str_mv Copyright (c) 2020 Francisco Cezimar da Silva Filho, Andresa Costa Pereira
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Francisco Cezimar da Silva Filho, Andresa Costa Pereira
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 9; e261996602
Research, Society and Development; Vol. 9 Núm. 9; e261996602
Research, Society and Development; v. 9 n. 9; e261996602
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
_version_ 1797052655242051584