Educational games: educational training through meaningful learning and a curriculum adapted by projects
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Data de Publicação: | 2020 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/7969 |
Resumo: | With the development of education, it became evident the need to produce in the student, the ability to interact critically with people in their environment. With this advance, the ludic approach to teaching and didactic materials have become fundamental pedagogical tools for the teaching and learning processes, characterizing the didactic game as a helper for teachers by promoting the construction of knowledge to the student. Thus, this research was developed with the objective of analyzing the influence of the elaboration of didactic games, in the construction of scientific knowledge to the student. This work presents a qualitative methodology within an exploratory bibliographic perspective, in which the denoted data were analyzed based on the perspective of the Document Analysis Method, which consists in extracting informational elements from an original document in order to express its content in a shortened, resulting in the conversion of a primary document into a secondary document. In the data obtained it can be inferred that the use of didactic games in the teaching process contributes positively to the appropriation of concepts and corroborates with the critical and intellectual formation of the student. |
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Educational games: educational training through meaningful learning and a curriculum adapted by projectsJuegos educativos: formación educativa a través del aprendizaje significativo y un plan de estudios adaptado por proyectosJogos didáticos: a formação educativa através de uma aprendizagem significativa e um currículo adaptado por projetosGamesDevelopmentTeachingLearning.JuegosDesarrolloEnseñandoAprendizaje.JogosDesenvolvimentoEnsinoAprendizagem. With the development of education, it became evident the need to produce in the student, the ability to interact critically with people in their environment. With this advance, the ludic approach to teaching and didactic materials have become fundamental pedagogical tools for the teaching and learning processes, characterizing the didactic game as a helper for teachers by promoting the construction of knowledge to the student. Thus, this research was developed with the objective of analyzing the influence of the elaboration of didactic games, in the construction of scientific knowledge to the student. This work presents a qualitative methodology within an exploratory bibliographic perspective, in which the denoted data were analyzed based on the perspective of the Document Analysis Method, which consists in extracting informational elements from an original document in order to express its content in a shortened, resulting in the conversion of a primary document into a secondary document. In the data obtained it can be inferred that the use of didactic games in the teaching process contributes positively to the appropriation of concepts and corroborates with the critical and intellectual formation of the student.Con el desarrollo de la educación, se hizo evidente la necesidad de producir en el alumno, la capacidad de interactuar críticamente con las personas de su entorno. Con este avance, el enfoque lúdico de la enseñanza y los materiales didácticos se han convertido en herramientas pedagógicas fundamentales para los procesos de enseñanza y aprendizaje, caracterizando el juego didáctico como un ayudante para los docentes al promover la construcción del conocimiento en el alumno. Así, esta investigación se desarrolló con el objetivo de analizar la influencia de la elaboración de juegos didácticos, en la construcción del conocimiento científico para el alumno. Este trabajo presenta una metodología cualitativa dentro de una perspectiva bibliográfica exploratoria, en la que los datos denotados fueron analizados con base en la perspectiva del Método de Análisis de Documentos, que consiste en extraer elementos informativos de un documento original con el fin de expresar su contenido en un formato. Abreviado, lo que da como resultado la conversión de un documento principal en un documento secundario. De los datos obtenidos se puede inferir que el uso de juegos didácticos en el proceso de enseñanza contribuye positivamente a la apropiación de conceptos y corrobora con la formación crítica e intelectual del alumno.Com o desenvolvimento da educação, tornou-se evidente a necessidade de produzir no educando, a capacidade de interagir criticamente com as pessoas em seu meio. Com esse avanço, a abordagem lúdica no ensino e os materiais didáticos se transformaram em ferramentas pedagógicas fundamentais para os processos de ensino e aprendizagem, caracterizando o jogo didático como auxiliador de professores ao favorecer a construção do conhecimento ao aluno. Assim, essa pesquisa foi desenvolvida com o objetivo de analisar a influência da elaboração de jogos didáticos, na construção de conhecimentos científicos ao educando. Este trabalho apresenta metodologia de natureza qualitativa dentro de uma perspectiva bibliográfica exploratória, no qual os dados denotados foram analisados com base na perspectiva do Método da Análise Documental, que constitui na extração de elementos informativos de um documento original a fim de expressar seu conteúdo de forma abreviada, resultando na conversão de um documento primário em documento secundário. Nos dados obtidos infere-se que a utilização dos jogos didáticos no processo de ensino contribuem positivamente para apropriação de conceitos e corrobora com a formação crítica e intelectual do educando.Research, Society and Development2020-09-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/796910.33448/rsd-v9i9.7969Research, Society and Development; Vol. 9 No. 9; e820997969Research, Society and Development; Vol. 9 Núm. 9; e820997969Research, Society and Development; v. 9 n. 9; e8209979692525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/7969/7087Copyright (c) 2020 Joselia Cristina Siqueira da Silva; Gilmene Biancohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Joselia Cristina Siqueira da Bianco, Gilmene2020-09-18T01:42:11Zoai:ojs.pkp.sfu.ca:article/7969Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:30:33.371705Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Educational games: educational training through meaningful learning and a curriculum adapted by projects Juegos educativos: formación educativa a través del aprendizaje significativo y un plan de estudios adaptado por proyectos Jogos didáticos: a formação educativa através de uma aprendizagem significativa e um currículo adaptado por projetos |
title |
Educational games: educational training through meaningful learning and a curriculum adapted by projects |
spellingShingle |
Educational games: educational training through meaningful learning and a curriculum adapted by projects Silva, Joselia Cristina Siqueira da Games Development Teaching Learning. Juegos Desarrollo Enseñando Aprendizaje. Jogos Desenvolvimento Ensino Aprendizagem. |
title_short |
Educational games: educational training through meaningful learning and a curriculum adapted by projects |
title_full |
Educational games: educational training through meaningful learning and a curriculum adapted by projects |
title_fullStr |
Educational games: educational training through meaningful learning and a curriculum adapted by projects |
title_full_unstemmed |
Educational games: educational training through meaningful learning and a curriculum adapted by projects |
title_sort |
Educational games: educational training through meaningful learning and a curriculum adapted by projects |
author |
Silva, Joselia Cristina Siqueira da |
author_facet |
Silva, Joselia Cristina Siqueira da Bianco, Gilmene |
author_role |
author |
author2 |
Bianco, Gilmene |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Silva, Joselia Cristina Siqueira da Bianco, Gilmene |
dc.subject.por.fl_str_mv |
Games Development Teaching Learning. Juegos Desarrollo Enseñando Aprendizaje. Jogos Desenvolvimento Ensino Aprendizagem. |
topic |
Games Development Teaching Learning. Juegos Desarrollo Enseñando Aprendizaje. Jogos Desenvolvimento Ensino Aprendizagem. |
description |
With the development of education, it became evident the need to produce in the student, the ability to interact critically with people in their environment. With this advance, the ludic approach to teaching and didactic materials have become fundamental pedagogical tools for the teaching and learning processes, characterizing the didactic game as a helper for teachers by promoting the construction of knowledge to the student. Thus, this research was developed with the objective of analyzing the influence of the elaboration of didactic games, in the construction of scientific knowledge to the student. This work presents a qualitative methodology within an exploratory bibliographic perspective, in which the denoted data were analyzed based on the perspective of the Document Analysis Method, which consists in extracting informational elements from an original document in order to express its content in a shortened, resulting in the conversion of a primary document into a secondary document. In the data obtained it can be inferred that the use of didactic games in the teaching process contributes positively to the appropriation of concepts and corroborates with the critical and intellectual formation of the student. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-09-08 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/7969 10.33448/rsd-v9i9.7969 |
url |
https://rsdjournal.org/index.php/rsd/article/view/7969 |
identifier_str_mv |
10.33448/rsd-v9i9.7969 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/7969/7087 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Joselia Cristina Siqueira da Silva; Gilmene Bianco https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Joselia Cristina Siqueira da Silva; Gilmene Bianco https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 9; e820997969 Research, Society and Development; Vol. 9 Núm. 9; e820997969 Research, Society and Development; v. 9 n. 9; e820997969 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052658300747776 |