Let’s Play: game development to aid in programming learning

Detalhes bibliográficos
Autor(a) principal: Bezerra, Ana Paula Berto
Data de Publicação: 2022
Outros Autores: Batista, Ewerthon Dyego de Araújo, Sousa, Jamile Farias de, Olegário, Taynná de Almeida, Evangelista, Eliel Bento, Lira, Romeryto Vieira
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/27668
Resumo: Introduction: student dropout has always been a problem in the area of information technology, and one of the main causes that influence it is the difficulty that students have in learning programming. In order to alleviate this problem, this article is based on gamification to improve and facilitate the study of programming through the creation of board and digital games. Objective: to create board and digital games to assist in teaching and learning programming for beginning students. Methodology: the project was divided into four phases: search for articles related to the use of games and the facilitation of student learning in programming; soon after, from the answers of a survey, developed previously, the themes used to create the games were chosen, there was the implementation of the board version and the digital version of the games. Results: from the search for materials that were related to the theme, six relevant articles were selected for analysis, according to the pre-determined inclusion and exclusion criteria; from the results of the research that was produced with the aim of detecting the biggest difficulties of the students in the discipline of Algorithms and Logic of programming, the answers were obtained that helped to guide the production of the games. The board versions were produced with draw.io, an online graphics editor, and the digital versions were developed with the Flippity tool, used to create different types of games.
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spelling Let’s Play: game development to aid in programming learningJuguemos: desarrollo de juegos para ayudar en el aprendizaje de la programaciónBora Jogar: desenvolvimento de jogos para auxiliar na aprendizagem de programaçãoGamesLearningTeachingProgramming.JogosAprendizagemEnsinoProgramação.JuegosAprendizajeEnseñandoProgramación.Introduction: student dropout has always been a problem in the area of information technology, and one of the main causes that influence it is the difficulty that students have in learning programming. In order to alleviate this problem, this article is based on gamification to improve and facilitate the study of programming through the creation of board and digital games. Objective: to create board and digital games to assist in teaching and learning programming for beginning students. Methodology: the project was divided into four phases: search for articles related to the use of games and the facilitation of student learning in programming; soon after, from the answers of a survey, developed previously, the themes used to create the games were chosen, there was the implementation of the board version and the digital version of the games. Results: from the search for materials that were related to the theme, six relevant articles were selected for analysis, according to the pre-determined inclusion and exclusion criteria; from the results of the research that was produced with the aim of detecting the biggest difficulties of the students in the discipline of Algorithms and Logic of programming, the answers were obtained that helped to guide the production of the games. The board versions were produced with draw.io, an online graphics editor, and the digital versions were developed with the Flippity tool, used to create different types of games.Introducción: la deserción estudiantil siempre ha sido un problema en el área de tecnologías de la información, y una de las principales causas que inciden en ella es la dificultad que tienen los estudiantes para aprender a programar. Para paliar este problema, este artículo se basa en la gamificación para mejorar y facilitar el estudio de la programación a través de la creación de juegos de mesa y digitales. Objetivo: crear juegos de mesa y digitales para ayudar en la enseñanza y el aprendizaje de la programación para estudiantes principiantes. Metodología: el proyecto se dividió en cuatro fases: búsqueda de artículos relacionados con el uso de juegos y la facilitación del aprendizaje de los estudiantes en programación; luego, a partir de las respuestas de una encuesta, desarrollada previamente, se eligieron los temas utilizados para la creación de los juegos, se procedió a la implementación de la versión de tablero y la versión digital de los juegos. Resultados: a partir de la búsqueda de materiales que tuvieran relación con el tema, fueron seleccionados seis artículos relevantes para el análisis, de acuerdo con los criterios de inclusión y exclusión predeterminados; a partir de los resultados de la investigación que se produjo con el objetivo de detectar las mayores dificultades de los estudiantes en la disciplina de Algoritmos y Lógica de programación, se obtuvieron las respuestas que ayudaron a orientar la producción de los juegos. Las versiones de tablero se produjeron con draw.io, un editor de gráficos en línea, y las versiones digitales se desarrollaron con la herramienta Flippity, utilizada para crear diferentes tipos de juegos.Introdução: a desistência de alunos sempre foi um problema na área da tecnologia da informação, e uma das principais causas que influenciam é a dificuldade que os estudantes apresentam em aprender programação. Visando amenizar esse problema, o presente artigo se baseia na gamificação para aprimorar e facilitar o estudo de programação através da criação de jogos de tabuleiro e digitais. Objetivo: criar jogos de tabuleiro e digitais para auxiliarem no ensino e no aprendizado de programação para alunos iniciantes. Metodologia:  o projeto foi dividido em quatro fases:  busca de artigos relacionados à utilização de jogos e a facilitação do aprendizado de alunos na programação; logo após, a partir das respostas de um survey, desenvolvido anteriormente, os temas usados para criar os jogos foram escolhidos, houve a implementação da versão em tabuleiro e da versão digital dos jogos. Resultados: a partir da busca de materiais que tivessem relação com o tema, foram selecionados seis artigos relevantes para análise, de acordo com os critérios de inclusão e exclusão pré-determinados; a partir dos resultados da pesquisa que foi produzida com o intuito de detectar as maiores dificuldades dos alunos na disciplina de Algoritmos e Lógica de programação, foram obtidas as respostas que ajudaram a nortear a produção dos jogos. As versões em tabuleiro foram produzidas com o draw.io, um editor de gráficos online, e as versões digitais foram desenvolvidas com a ferramenta Flippity, usada para criar diferentes tipos de jogos.Research, Society and Development2022-04-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2766810.33448/rsd-v11i5.27668Research, Society and Development; Vol. 11 No. 5; e15511527668Research, Society and Development; Vol. 11 Núm. 5; e15511527668Research, Society and Development; v. 11 n. 5; e155115276682525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/27668/24424Copyright (c) 2022 Ana Paula Berto Bezerra; Ewerthon Dyego de Araújo Batista; Jamile Farias de Sousa; Taynná de Almeida Olegário; Eliel Bento Evangelista; Romeryto Vieira Lirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessBezerra, Ana Paula Berto Batista, Ewerthon Dyego de Araújo Sousa, Jamile Farias deOlegário, Taynná de AlmeidaEvangelista, Eliel Bento Lira, Romeryto Vieira 2022-04-17T18:18:56Zoai:ojs.pkp.sfu.ca:article/27668Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:45:18.955920Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Let’s Play: game development to aid in programming learning
Juguemos: desarrollo de juegos para ayudar en el aprendizaje de la programación
Bora Jogar: desenvolvimento de jogos para auxiliar na aprendizagem de programação
title Let’s Play: game development to aid in programming learning
spellingShingle Let’s Play: game development to aid in programming learning
Bezerra, Ana Paula Berto
Games
Learning
Teaching
Programming.
Jogos
Aprendizagem
Ensino
Programação.
Juegos
Aprendizaje
Enseñando
Programación.
title_short Let’s Play: game development to aid in programming learning
title_full Let’s Play: game development to aid in programming learning
title_fullStr Let’s Play: game development to aid in programming learning
title_full_unstemmed Let’s Play: game development to aid in programming learning
title_sort Let’s Play: game development to aid in programming learning
author Bezerra, Ana Paula Berto
author_facet Bezerra, Ana Paula Berto
Batista, Ewerthon Dyego de Araújo
Sousa, Jamile Farias de
Olegário, Taynná de Almeida
Evangelista, Eliel Bento
Lira, Romeryto Vieira
author_role author
author2 Batista, Ewerthon Dyego de Araújo
Sousa, Jamile Farias de
Olegário, Taynná de Almeida
Evangelista, Eliel Bento
Lira, Romeryto Vieira
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Bezerra, Ana Paula Berto
Batista, Ewerthon Dyego de Araújo
Sousa, Jamile Farias de
Olegário, Taynná de Almeida
Evangelista, Eliel Bento
Lira, Romeryto Vieira
dc.subject.por.fl_str_mv Games
Learning
Teaching
Programming.
Jogos
Aprendizagem
Ensino
Programação.
Juegos
Aprendizaje
Enseñando
Programación.
topic Games
Learning
Teaching
Programming.
Jogos
Aprendizagem
Ensino
Programação.
Juegos
Aprendizaje
Enseñando
Programación.
description Introduction: student dropout has always been a problem in the area of information technology, and one of the main causes that influence it is the difficulty that students have in learning programming. In order to alleviate this problem, this article is based on gamification to improve and facilitate the study of programming through the creation of board and digital games. Objective: to create board and digital games to assist in teaching and learning programming for beginning students. Methodology: the project was divided into four phases: search for articles related to the use of games and the facilitation of student learning in programming; soon after, from the answers of a survey, developed previously, the themes used to create the games were chosen, there was the implementation of the board version and the digital version of the games. Results: from the search for materials that were related to the theme, six relevant articles were selected for analysis, according to the pre-determined inclusion and exclusion criteria; from the results of the research that was produced with the aim of detecting the biggest difficulties of the students in the discipline of Algorithms and Logic of programming, the answers were obtained that helped to guide the production of the games. The board versions were produced with draw.io, an online graphics editor, and the digital versions were developed with the Flippity tool, used to create different types of games.
publishDate 2022
dc.date.none.fl_str_mv 2022-04-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/27668
10.33448/rsd-v11i5.27668
url https://rsdjournal.org/index.php/rsd/article/view/27668
identifier_str_mv 10.33448/rsd-v11i5.27668
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/27668/24424
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 5; e15511527668
Research, Society and Development; Vol. 11 Núm. 5; e15511527668
Research, Society and Development; v. 11 n. 5; e15511527668
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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