Digital games as tools for corporate work and movement in the learning process
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/34499 |
Resumo: | Movement must be part of the school experience, becoming a constructive part of learning. This training process is not only linked to cognitive learning, but also to the learning of meaning and the body. Aiming to link interdisciplinarity to movement, with a view to breaking this dualistic barrier, we seek to validate games capable of perceiving the child's movements in order to generate a real-time interaction with digital dynamics that stimulate the same. In this sense, this article seeks to develop game prototypes using Scratch to assist children in learning, involving physical interaction. From this perspective, there is the insertion of the child in a playful digital environment with activities that develop the expected skills, where the movements interact with them. To support this discussion, the present work has as its theoretical foundation the Learning Based on Digital Games combined with physical exercises, the exerlearnings. The exerlearnings for this work bring the possibility of integration of movement in the area of languages, ceasing to be an exclusive factor for the discipline of Physical Education. It is expected that the artifact will contribute positively to the education of children, making the concepts of the area of languages work and experience. |
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Digital games as tools for corporate work and movement in the learning process Los juegos digitales como herramientas de trabajo y movimiento corporativo en el proceso de aprendizajeJogos digitais como ferramentas para o trabalho da corporeidade e movimento no processo de aprendizagemAprendizaje Basado en Juegos DigitalesMovimiento CorporalExerlearnings.Learning Based on Digital GamesMovementExerlearnings.Aprendizagem Baseada em Jogos DigitaisMovimento corporalExerlearnings.Movement must be part of the school experience, becoming a constructive part of learning. This training process is not only linked to cognitive learning, but also to the learning of meaning and the body. Aiming to link interdisciplinarity to movement, with a view to breaking this dualistic barrier, we seek to validate games capable of perceiving the child's movements in order to generate a real-time interaction with digital dynamics that stimulate the same. In this sense, this article seeks to develop game prototypes using Scratch to assist children in learning, involving physical interaction. From this perspective, there is the insertion of the child in a playful digital environment with activities that develop the expected skills, where the movements interact with them. To support this discussion, the present work has as its theoretical foundation the Learning Based on Digital Games combined with physical exercises, the exerlearnings. The exerlearnings for this work bring the possibility of integration of movement in the area of languages, ceasing to be an exclusive factor for the discipline of Physical Education. It is expected that the artifact will contribute positively to the education of children, making the concepts of the area of languages work and experience.El movimiento debe ser parte de la experiencia escolar, convirtiéndose en una parte constructiva del aprendizaje. Este proceso formativo no sólo está ligado al aprendizaje cognitivo, sino también al aprendizaje del significado y del cuerpo. Con el objetivo de vincular la interdisciplinariedad al movimiento, con miras a romper esta barrera dualista, buscamos validar juegos capaces de percibir los movimientos del niño para generar una interacción en tiempo real con dinámicas digitales que estimulen el mismo. En este sentido, este artículo buscam desarrollar prototipos de juegos utilizando Scratch para asistir a los niños en el aprendizaje, involucrando la interacción física. Desde esta perspectiva, se encuentra la inserción del niño en un entorno digital lúdico con actividades que desarrollan las habilidades esperadas, donde los movimientos interactúan con ellas. Para sustentar esta discusión, el presente trabajo tiene como fundamento teórico el Aprendizaje Basado en Juegos Digitales combinado con ejercicios físicos, los exerlearnings. Los exerlearnings para este trabajo traen la posibilidad de integración del movimiento en el área de lenguajes, dejando de ser un factor exclusivo para la disciplina de Educación Física. Se espera que el artefacto contribuya positivamente a la educación de los niños, haciendo trabajar y vivenciar los conceptos del área de idiomas.O movimento deve fazer parte da vivência na escola, transformando-se numa parte construtiva da aprendizagem. Esse processo de formação não está atrelado apenas a aprendizagem cognitiva, mas também a do sentido e a do corpo. Visando atrelar a interdisciplinaridade ao movimentar-se, com vistas a quebrar essa barreira dualística, busca-se validar jogos capazes de perceber os movimentos da criança a fim de gerar uma interação em tempo real com dinâmicas digitais que estimulem o mesmo. Nesse sentido, este artigo busca desenvolver protótipos de jogos utilizando o Scratch para auxiliar crianças na aprendizagem, envolvendo a interação física. Nessa perspectiva, há a inserção da criança em um ambiente digital lúdico com atividades que desenvolvam as habilidades esperadas, onde os movimentos interagem com a mesma. Para embasar esta discussão, o presente trabalho tem como fundamentação teórica a Aprendizagem Baseada em Jogos Digitais combinada com exercícios físicos, os exerlearnings. Os exerlearnings para este trabalho traz a possibilidade de integração do movimento na área de linguagens, deixando de ser fator exclusivo para a disciplina de Educação Física. Espera-se que o artefato contribua de forma positiva na educação das crianças, fazendo com que os conceitos da área de linguagens sejam trabalhados e vivenciados.Research, Society and Development2022-09-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3449910.33448/rsd-v11i12.34499Research, Society and Development; Vol. 11 No. 12; e455111234499Research, Society and Development; Vol. 11 Núm. 12; e455111234499Research, Society and Development; v. 11 n. 12; e4551112344992525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIenghttps://rsdjournal.org/index.php/rsd/article/view/34499/29261Copyright (c) 2022 Jadson Lucas Gomes de Souza; Akynara Aglaé Rodrigues Santos da Silva Burlamaqui; Aquiles Medeiros Filgueira Burlamaquihttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSouza, Jadson Lucas Gomes de Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira2022-09-26T11:56:08Zoai:ojs.pkp.sfu.ca:article/34499Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:49:46.375418Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Digital games as tools for corporate work and movement in the learning process Los juegos digitales como herramientas de trabajo y movimiento corporativo en el proceso de aprendizaje Jogos digitais como ferramentas para o trabalho da corporeidade e movimento no processo de aprendizagem |
title |
Digital games as tools for corporate work and movement in the learning process |
spellingShingle |
Digital games as tools for corporate work and movement in the learning process Souza, Jadson Lucas Gomes de Aprendizaje Basado en Juegos Digitales Movimiento Corporal Exerlearnings. Learning Based on Digital Games Movement Exerlearnings. Aprendizagem Baseada em Jogos Digitais Movimento corporal Exerlearnings. |
title_short |
Digital games as tools for corporate work and movement in the learning process |
title_full |
Digital games as tools for corporate work and movement in the learning process |
title_fullStr |
Digital games as tools for corporate work and movement in the learning process |
title_full_unstemmed |
Digital games as tools for corporate work and movement in the learning process |
title_sort |
Digital games as tools for corporate work and movement in the learning process |
author |
Souza, Jadson Lucas Gomes de |
author_facet |
Souza, Jadson Lucas Gomes de Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
author_role |
author |
author2 |
Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Souza, Jadson Lucas Gomes de Burlamaqui, Akynara Aglaé Rodrigues Santos da Silva Burlamaqui, Aquiles Medeiros Filgueira |
dc.subject.por.fl_str_mv |
Aprendizaje Basado en Juegos Digitales Movimiento Corporal Exerlearnings. Learning Based on Digital Games Movement Exerlearnings. Aprendizagem Baseada em Jogos Digitais Movimento corporal Exerlearnings. |
topic |
Aprendizaje Basado en Juegos Digitales Movimiento Corporal Exerlearnings. Learning Based on Digital Games Movement Exerlearnings. Aprendizagem Baseada em Jogos Digitais Movimento corporal Exerlearnings. |
description |
Movement must be part of the school experience, becoming a constructive part of learning. This training process is not only linked to cognitive learning, but also to the learning of meaning and the body. Aiming to link interdisciplinarity to movement, with a view to breaking this dualistic barrier, we seek to validate games capable of perceiving the child's movements in order to generate a real-time interaction with digital dynamics that stimulate the same. In this sense, this article seeks to develop game prototypes using Scratch to assist children in learning, involving physical interaction. From this perspective, there is the insertion of the child in a playful digital environment with activities that develop the expected skills, where the movements interact with them. To support this discussion, the present work has as its theoretical foundation the Learning Based on Digital Games combined with physical exercises, the exerlearnings. The exerlearnings for this work bring the possibility of integration of movement in the area of languages, ceasing to be an exclusive factor for the discipline of Physical Education. It is expected that the artifact will contribute positively to the education of children, making the concepts of the area of languages work and experience. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-09-20 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/34499 10.33448/rsd-v11i12.34499 |
url |
https://rsdjournal.org/index.php/rsd/article/view/34499 |
identifier_str_mv |
10.33448/rsd-v11i12.34499 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/34499/29261 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 11 No. 12; e455111234499 Research, Society and Development; Vol. 11 Núm. 12; e455111234499 Research, Society and Development; v. 11 n. 12; e455111234499 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052798128357376 |