Ludicity applied in Virtual Learning Environments

Detalhes bibliográficos
Autor(a) principal: Ferreira, Larissa Torres
Data de Publicação: 2020
Outros Autores: Silva, João Batista da, Souza Filho, José Demontier Vieira de, Lopes, Alfredo Saboya Dias, Barros, Ana Judite Gomes
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/3136
Resumo: The result of the advancement and democratization of digital information and communication technologies (TDIC) has made it possible to expand contemporary educational trends such as the use of virtual learning environments (AVA) and distance education (EAD). However, the implementation of this online education resource still faces major challenges, among them, that of engaging, involving and motivating students' actions in the environment. In this sense, the purpose of this article is to reflect on the use of playfulness in virtual learning environments. The research showed that the Ludicity applied to virtual environments may enable the enrichment of learning situations, as long as it is well planned and implemented in a systematic way considering the context in which the student is inserted. Finally, it is believed that the strategy of using Ludicity in AVA can improve the efficiency of learning processes in distance education.
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spelling Ludicity applied in Virtual Learning EnvironmentsLudicidad aplicada en Entornos de Aprendizaje VirtualLudicidade aplicada em Ambientes Virtuais de AprendizagemLudicidadEntornos virtuales de aprendizajeEducación a distancia.LudicidadeAmbientes virtuais de aprendizagemEducação a distância.LudicityVirtual learning environmentsDistance educationThe result of the advancement and democratization of digital information and communication technologies (TDIC) has made it possible to expand contemporary educational trends such as the use of virtual learning environments (AVA) and distance education (EAD). However, the implementation of this online education resource still faces major challenges, among them, that of engaging, involving and motivating students' actions in the environment. In this sense, the purpose of this article is to reflect on the use of playfulness in virtual learning environments. The research showed that the Ludicity applied to virtual environments may enable the enrichment of learning situations, as long as it is well planned and implemented in a systematic way considering the context in which the student is inserted. Finally, it is believed that the strategy of using Ludicity in AVA can improve the efficiency of learning processes in distance education.El resultado del avance y la democratización de las tecnologías digitales de información y comunicación (TDIC) ha permitido ampliar las tendencias educativas contemporáneas, como el uso de entornos virtuales de aprendizaje (AVA) y la educación a distancia (EAD). Sin embargo, la implementación de este recurso de educación en línea aún enfrenta grandes desafíos, entre ellos, involucrar, involucrar y motivar las acciones de los estudiantes en el medio ambiente. En este sentido, el objetivo de este artículo es reflexionar sobre el uso de la ludicidad en entornos virtuales de aprendizaje. La investigación mostró que la ludicidad aplicada a los entornos virtuales puede permitir el enriquecimiento de las situaciones de aprendizaje, siempre que esté bien planificado e implementado de manera sistemática considerando el contexto en el que se inserta el estudiante. Finalmente, se cree que la estrategia de usar la ludicidad en AVA puede mejorar la eficiencia de los procesos de aprendizaje en la educación a distancia.O resultado do avanço e democratização das tecnologias digitais de informação e comunicação (TDIC) possibilitou a ampliação de tendências educacionais contemporâneas como a utilização de ambientes virtuais de aprendizagem (AVA) e a educação a distância (EAD).  Todavia, a implementação deste recurso educação online ainda tem, pela frente, grandes desafios, entre eles, o de engajar, envolver e motivar ações dos alunos no ambiente. Nesse sentido, o objetivo deste artigo é refletir sobre a utilização da ludicidade em ambientes virtuais de aprendizagem. A pesquisa evidenciou que a ludicidade aplicada a ambientes virtuais poderá possibilitar o enriquecimento das situações de aprendizagem, desde que seja bem planejada e implementada de forma sistemática considerando o contexto no qual o aluno está inserido. Por fim, acredita-se que a estratégia de utilizar a ludicidade em AVA poderá melhorar a eficiência de processos de aprendizagem na educação a distância.Research, Society and Development2020-03-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/313610.33448/rsd-v9i5.3136Research, Society and Development; Vol. 9 No. 5; e39953136Research, Society and Development; Vol. 9 Núm. 5; e39953136Research, Society and Development; v. 9 n. 5; e399531362525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/3136/5356Copyright (c) 2020 Larissa Torres Ferreira, João Batista da Silva, José Demontier Vieira de Souza Filho, Alfredo Saboya Dias Lopes, Ana Judite Gomes Barrosinfo:eu-repo/semantics/openAccessFerreira, Larissa TorresSilva, João Batista daSouza Filho, José Demontier Vieira deLopes, Alfredo Saboya DiasBarros, Ana Judite Gomes2020-08-20T18:06:36Zoai:ojs.pkp.sfu.ca:article/3136Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:27:26.883783Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Ludicity applied in Virtual Learning Environments
Ludicidad aplicada en Entornos de Aprendizaje Virtual
Ludicidade aplicada em Ambientes Virtuais de Aprendizagem
title Ludicity applied in Virtual Learning Environments
spellingShingle Ludicity applied in Virtual Learning Environments
Ferreira, Larissa Torres
Ludicidad
Entornos virtuales de aprendizaje
Educación a distancia.
Ludicidade
Ambientes virtuais de aprendizagem
Educação a distância.
Ludicity
Virtual learning environments
Distance education
title_short Ludicity applied in Virtual Learning Environments
title_full Ludicity applied in Virtual Learning Environments
title_fullStr Ludicity applied in Virtual Learning Environments
title_full_unstemmed Ludicity applied in Virtual Learning Environments
title_sort Ludicity applied in Virtual Learning Environments
author Ferreira, Larissa Torres
author_facet Ferreira, Larissa Torres
Silva, João Batista da
Souza Filho, José Demontier Vieira de
Lopes, Alfredo Saboya Dias
Barros, Ana Judite Gomes
author_role author
author2 Silva, João Batista da
Souza Filho, José Demontier Vieira de
Lopes, Alfredo Saboya Dias
Barros, Ana Judite Gomes
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Ferreira, Larissa Torres
Silva, João Batista da
Souza Filho, José Demontier Vieira de
Lopes, Alfredo Saboya Dias
Barros, Ana Judite Gomes
dc.subject.por.fl_str_mv Ludicidad
Entornos virtuales de aprendizaje
Educación a distancia.
Ludicidade
Ambientes virtuais de aprendizagem
Educação a distância.
Ludicity
Virtual learning environments
Distance education
topic Ludicidad
Entornos virtuales de aprendizaje
Educación a distancia.
Ludicidade
Ambientes virtuais de aprendizagem
Educação a distância.
Ludicity
Virtual learning environments
Distance education
description The result of the advancement and democratization of digital information and communication technologies (TDIC) has made it possible to expand contemporary educational trends such as the use of virtual learning environments (AVA) and distance education (EAD). However, the implementation of this online education resource still faces major challenges, among them, that of engaging, involving and motivating students' actions in the environment. In this sense, the purpose of this article is to reflect on the use of playfulness in virtual learning environments. The research showed that the Ludicity applied to virtual environments may enable the enrichment of learning situations, as long as it is well planned and implemented in a systematic way considering the context in which the student is inserted. Finally, it is believed that the strategy of using Ludicity in AVA can improve the efficiency of learning processes in distance education.
publishDate 2020
dc.date.none.fl_str_mv 2020-03-27
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/3136
10.33448/rsd-v9i5.3136
url https://rsdjournal.org/index.php/rsd/article/view/3136
identifier_str_mv 10.33448/rsd-v9i5.3136
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/3136/5356
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 5; e39953136
Research, Society and Development; Vol. 9 Núm. 5; e39953136
Research, Society and Development; v. 9 n. 5; e39953136
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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