Ludicity applied in Virtual Learning Environments
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/3136 |
Resumo: | The result of the advancement and democratization of digital information and communication technologies (TDIC) has made it possible to expand contemporary educational trends such as the use of virtual learning environments (AVA) and distance education (EAD). However, the implementation of this online education resource still faces major challenges, among them, that of engaging, involving and motivating students' actions in the environment. In this sense, the purpose of this article is to reflect on the use of playfulness in virtual learning environments. The research showed that the Ludicity applied to virtual environments may enable the enrichment of learning situations, as long as it is well planned and implemented in a systematic way considering the context in which the student is inserted. Finally, it is believed that the strategy of using Ludicity in AVA can improve the efficiency of learning processes in distance education. |
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Ludicity applied in Virtual Learning EnvironmentsLudicidad aplicada en Entornos de Aprendizaje VirtualLudicidade aplicada em Ambientes Virtuais de AprendizagemLudicidadEntornos virtuales de aprendizajeEducación a distancia.LudicidadeAmbientes virtuais de aprendizagemEducação a distância.LudicityVirtual learning environmentsDistance educationThe result of the advancement and democratization of digital information and communication technologies (TDIC) has made it possible to expand contemporary educational trends such as the use of virtual learning environments (AVA) and distance education (EAD). However, the implementation of this online education resource still faces major challenges, among them, that of engaging, involving and motivating students' actions in the environment. In this sense, the purpose of this article is to reflect on the use of playfulness in virtual learning environments. The research showed that the Ludicity applied to virtual environments may enable the enrichment of learning situations, as long as it is well planned and implemented in a systematic way considering the context in which the student is inserted. Finally, it is believed that the strategy of using Ludicity in AVA can improve the efficiency of learning processes in distance education.El resultado del avance y la democratización de las tecnologías digitales de información y comunicación (TDIC) ha permitido ampliar las tendencias educativas contemporáneas, como el uso de entornos virtuales de aprendizaje (AVA) y la educación a distancia (EAD). Sin embargo, la implementación de este recurso de educación en línea aún enfrenta grandes desafíos, entre ellos, involucrar, involucrar y motivar las acciones de los estudiantes en el medio ambiente. En este sentido, el objetivo de este artículo es reflexionar sobre el uso de la ludicidad en entornos virtuales de aprendizaje. La investigación mostró que la ludicidad aplicada a los entornos virtuales puede permitir el enriquecimiento de las situaciones de aprendizaje, siempre que esté bien planificado e implementado de manera sistemática considerando el contexto en el que se inserta el estudiante. Finalmente, se cree que la estrategia de usar la ludicidad en AVA puede mejorar la eficiencia de los procesos de aprendizaje en la educación a distancia.O resultado do avanço e democratização das tecnologias digitais de informação e comunicação (TDIC) possibilitou a ampliação de tendências educacionais contemporâneas como a utilização de ambientes virtuais de aprendizagem (AVA) e a educação a distância (EAD). Todavia, a implementação deste recurso educação online ainda tem, pela frente, grandes desafios, entre eles, o de engajar, envolver e motivar ações dos alunos no ambiente. Nesse sentido, o objetivo deste artigo é refletir sobre a utilização da ludicidade em ambientes virtuais de aprendizagem. A pesquisa evidenciou que a ludicidade aplicada a ambientes virtuais poderá possibilitar o enriquecimento das situações de aprendizagem, desde que seja bem planejada e implementada de forma sistemática considerando o contexto no qual o aluno está inserido. Por fim, acredita-se que a estratégia de utilizar a ludicidade em AVA poderá melhorar a eficiência de processos de aprendizagem na educação a distância.Research, Society and Development2020-03-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/313610.33448/rsd-v9i5.3136Research, Society and Development; Vol. 9 No. 5; e39953136Research, Society and Development; Vol. 9 Núm. 5; e39953136Research, Society and Development; v. 9 n. 5; e399531362525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/3136/5356Copyright (c) 2020 Larissa Torres Ferreira, João Batista da Silva, José Demontier Vieira de Souza Filho, Alfredo Saboya Dias Lopes, Ana Judite Gomes Barrosinfo:eu-repo/semantics/openAccessFerreira, Larissa TorresSilva, João Batista daSouza Filho, José Demontier Vieira deLopes, Alfredo Saboya DiasBarros, Ana Judite Gomes2020-08-20T18:06:36Zoai:ojs.pkp.sfu.ca:article/3136Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:27:26.883783Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Ludicity applied in Virtual Learning Environments Ludicidad aplicada en Entornos de Aprendizaje Virtual Ludicidade aplicada em Ambientes Virtuais de Aprendizagem |
title |
Ludicity applied in Virtual Learning Environments |
spellingShingle |
Ludicity applied in Virtual Learning Environments Ferreira, Larissa Torres Ludicidad Entornos virtuales de aprendizaje Educación a distancia. Ludicidade Ambientes virtuais de aprendizagem Educação a distância. Ludicity Virtual learning environments Distance education |
title_short |
Ludicity applied in Virtual Learning Environments |
title_full |
Ludicity applied in Virtual Learning Environments |
title_fullStr |
Ludicity applied in Virtual Learning Environments |
title_full_unstemmed |
Ludicity applied in Virtual Learning Environments |
title_sort |
Ludicity applied in Virtual Learning Environments |
author |
Ferreira, Larissa Torres |
author_facet |
Ferreira, Larissa Torres Silva, João Batista da Souza Filho, José Demontier Vieira de Lopes, Alfredo Saboya Dias Barros, Ana Judite Gomes |
author_role |
author |
author2 |
Silva, João Batista da Souza Filho, José Demontier Vieira de Lopes, Alfredo Saboya Dias Barros, Ana Judite Gomes |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Ferreira, Larissa Torres Silva, João Batista da Souza Filho, José Demontier Vieira de Lopes, Alfredo Saboya Dias Barros, Ana Judite Gomes |
dc.subject.por.fl_str_mv |
Ludicidad Entornos virtuales de aprendizaje Educación a distancia. Ludicidade Ambientes virtuais de aprendizagem Educação a distância. Ludicity Virtual learning environments Distance education |
topic |
Ludicidad Entornos virtuales de aprendizaje Educación a distancia. Ludicidade Ambientes virtuais de aprendizagem Educação a distância. Ludicity Virtual learning environments Distance education |
description |
The result of the advancement and democratization of digital information and communication technologies (TDIC) has made it possible to expand contemporary educational trends such as the use of virtual learning environments (AVA) and distance education (EAD). However, the implementation of this online education resource still faces major challenges, among them, that of engaging, involving and motivating students' actions in the environment. In this sense, the purpose of this article is to reflect on the use of playfulness in virtual learning environments. The research showed that the Ludicity applied to virtual environments may enable the enrichment of learning situations, as long as it is well planned and implemented in a systematic way considering the context in which the student is inserted. Finally, it is believed that the strategy of using Ludicity in AVA can improve the efficiency of learning processes in distance education. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-03-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/3136 10.33448/rsd-v9i5.3136 |
url |
https://rsdjournal.org/index.php/rsd/article/view/3136 |
identifier_str_mv |
10.33448/rsd-v9i5.3136 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/3136/5356 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 5; e39953136 Research, Society and Development; Vol. 9 Núm. 5; e39953136 Research, Society and Development; v. 9 n. 5; e39953136 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052647007584256 |