Gamification in nursing teaching: assessment of the impact on learning
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/23884 |
Resumo: | This study aims to identify the evidence available in the literature on the effectiveness of gamification as a teaching-learning strategy in nursing education. This is a scope review, developed according to the methodology of the Joanna Briggs Institute. The Cochrane, PubMed, Lilacs, Science Direct and ERIC databases were used. The search strategy was adjusted according to the protocols of each database and the descriptors for combinations were defined from the controlled vocabulary of the Medical Subject Headings (MeSH). Documents published in the last five years were used, with a final sample of 16 articles. It observed the predominance of the application of gamification online, having two studies that brought the use of games in person. All studies pointed out as positive the use of gamification in the classroom. It also shows that it can be understood as an additional resource in the teacher's work, bringing significant learning and a safe environment. There is a scarcity of studies related to the effectiveness of gamification in nursing education, but one can observe the extreme importance of inserting games as a teaching and learning strategy, as they help the student body in their intellectual and personal development. |
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Gamification in nursing teaching: assessment of the impact on learningGamificación en la enfermería: evaluación del impacto en el aprendizajeGamificação no ensino de enfermagem: avaliação do impacto na aprendizagemAprendizagemEducação baseada em competênciasEducação em enfermagem.AprendizajeEducación basada en competenciasEducación en enfermería.LearningCompetency-based educationNursing education.This study aims to identify the evidence available in the literature on the effectiveness of gamification as a teaching-learning strategy in nursing education. This is a scope review, developed according to the methodology of the Joanna Briggs Institute. The Cochrane, PubMed, Lilacs, Science Direct and ERIC databases were used. The search strategy was adjusted according to the protocols of each database and the descriptors for combinations were defined from the controlled vocabulary of the Medical Subject Headings (MeSH). Documents published in the last five years were used, with a final sample of 16 articles. It observed the predominance of the application of gamification online, having two studies that brought the use of games in person. All studies pointed out as positive the use of gamification in the classroom. It also shows that it can be understood as an additional resource in the teacher's work, bringing significant learning and a safe environment. There is a scarcity of studies related to the effectiveness of gamification in nursing education, but one can observe the extreme importance of inserting games as a teaching and learning strategy, as they help the student body in their intellectual and personal development.Este estudio tiene como objetivo identificar la evidencia disponible en la literatura sobre la efectividad de la gamificación como estrategia de enseñanza-aprendizaje en la educación en enfermería. Se trata de una revisión del alcance, desarrollada según la metodología del Instituto Joanna Briggs. Se utilizaron las bases de datos Cochrane, PubMed, Lilacs, Science Direct y ERIC. La estrategia de búsqueda se ajustó según los protocolos de cada base de datos y los descriptores para las combinaciones se definieron a partir del vocabulario controlado de los Medical Subject Headings (MeSH). Se utilizaron documentos publicados en los últimos cinco años, con una muestra final de 16 artículos. Observó el predominio de la aplicación de gamificación online, habiendo dos estudios que trajeron el uso de juegos de forma presencial. Todos los estudios señalaron como positivo el uso de la gamificación en el aula. También muestra que puede entenderse como un recurso adicional en el trabajo del docente, aportando un aprendizaje significativo y un entorno seguro. Existe una escasez de estudios relacionados con la efectividad de la gamificación en la formación en enfermería, pero se puede observar la extrema importancia de la inserción de juegos como estrategia de enseñanza y aprendizaje, ya que ayudan al alumnado en su desarrollo intelectual y personal.Este estudo tem como objetivo identificar as evidências disponíveis na literatura sobre a eficácia da gamificação como estratégia de ensino aprendizagem na formação do enfermeiro. Trata-se de uma revisão de escopo, desenvolvida de acordo com a metodologia do Instituto Joanna Briggs. Utilizou-se as bases de dados Cochrane, PubMed, Lilacs, Science Direct e ERIC. A estratégia de busca foi ajustada de acordo com os protocolos de cada base e os descritores para combinações foram definidos a partir do vocabulário controlado da Medical Subject Headings (MeSH). Foram utilizados documentos publicados nos últimos cinco anos, com amostra final composta por 16 artigos. Observou o predomínio da aplicação da gamificação de forma online, tendo dois estudos que trouxeram a utilização dos games de maneira presencial. Todos os estudos apontaram como positiva a utilização da gamificação em sala de aula. Evidencia também que a mesma pode ser entendida como um recurso adicional no trabalho do docente, trazendo uma aprendizagem significativa e um ambiente seguro. Há escassez de estudos relacionados a eficácia da gamificação na formação do enfermeiro, mas pode-se observar a extrema importância da inserção dos games como estratégia de ensino e aprendizagem, por ajudar o corpo discente no seu desenvolvimento intelectual e pessoal.Research, Society and Development2021-12-19info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/2388410.33448/rsd-v10i16.23884Research, Society and Development; Vol. 10 No. 16; e591101623884Research, Society and Development; Vol. 10 Núm. 16; e591101623884Research, Society and Development; v. 10 n. 16; e5911016238842525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/23884/21258Copyright (c) 2021 Queila Samara dos Santos Farias ; Renata Santos da Silva; Jéssica Mayara da Silva Araújo; Maria Mylena Gomes Santos; Fernanda Dantas Barros; Manuela de Carvalho Vieira Martins; Fernanda Costa Martins Gallottihttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessFarias , Queila Samara dos Santos Silva, Renata Santos da Araújo, Jéssica Mayara da Silva Gomes Santos, Maria Mylena Barros, Fernanda Dantas Martins, Manuela de Carvalho Vieira Gallotti, Fernanda Costa Martins 2021-12-20T11:03:07Zoai:ojs.pkp.sfu.ca:article/23884Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:42:36.698296Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Gamification in nursing teaching: assessment of the impact on learning Gamificación en la enfermería: evaluación del impacto en el aprendizaje Gamificação no ensino de enfermagem: avaliação do impacto na aprendizagem |
title |
Gamification in nursing teaching: assessment of the impact on learning |
spellingShingle |
Gamification in nursing teaching: assessment of the impact on learning Farias , Queila Samara dos Santos Aprendizagem Educação baseada em competências Educação em enfermagem. Aprendizaje Educación basada en competencias Educación en enfermería. Learning Competency-based education Nursing education. |
title_short |
Gamification in nursing teaching: assessment of the impact on learning |
title_full |
Gamification in nursing teaching: assessment of the impact on learning |
title_fullStr |
Gamification in nursing teaching: assessment of the impact on learning |
title_full_unstemmed |
Gamification in nursing teaching: assessment of the impact on learning |
title_sort |
Gamification in nursing teaching: assessment of the impact on learning |
author |
Farias , Queila Samara dos Santos |
author_facet |
Farias , Queila Samara dos Santos Silva, Renata Santos da Araújo, Jéssica Mayara da Silva Gomes Santos, Maria Mylena Barros, Fernanda Dantas Martins, Manuela de Carvalho Vieira Gallotti, Fernanda Costa Martins |
author_role |
author |
author2 |
Silva, Renata Santos da Araújo, Jéssica Mayara da Silva Gomes Santos, Maria Mylena Barros, Fernanda Dantas Martins, Manuela de Carvalho Vieira Gallotti, Fernanda Costa Martins |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Farias , Queila Samara dos Santos Silva, Renata Santos da Araújo, Jéssica Mayara da Silva Gomes Santos, Maria Mylena Barros, Fernanda Dantas Martins, Manuela de Carvalho Vieira Gallotti, Fernanda Costa Martins |
dc.subject.por.fl_str_mv |
Aprendizagem Educação baseada em competências Educação em enfermagem. Aprendizaje Educación basada en competencias Educación en enfermería. Learning Competency-based education Nursing education. |
topic |
Aprendizagem Educação baseada em competências Educação em enfermagem. Aprendizaje Educación basada en competencias Educación en enfermería. Learning Competency-based education Nursing education. |
description |
This study aims to identify the evidence available in the literature on the effectiveness of gamification as a teaching-learning strategy in nursing education. This is a scope review, developed according to the methodology of the Joanna Briggs Institute. The Cochrane, PubMed, Lilacs, Science Direct and ERIC databases were used. The search strategy was adjusted according to the protocols of each database and the descriptors for combinations were defined from the controlled vocabulary of the Medical Subject Headings (MeSH). Documents published in the last five years were used, with a final sample of 16 articles. It observed the predominance of the application of gamification online, having two studies that brought the use of games in person. All studies pointed out as positive the use of gamification in the classroom. It also shows that it can be understood as an additional resource in the teacher's work, bringing significant learning and a safe environment. There is a scarcity of studies related to the effectiveness of gamification in nursing education, but one can observe the extreme importance of inserting games as a teaching and learning strategy, as they help the student body in their intellectual and personal development. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-19 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/23884 10.33448/rsd-v10i16.23884 |
url |
https://rsdjournal.org/index.php/rsd/article/view/23884 |
identifier_str_mv |
10.33448/rsd-v10i16.23884 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/23884/21258 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 10 No. 16; e591101623884 Research, Society and Development; Vol. 10 Núm. 16; e591101623884 Research, Society and Development; v. 10 n. 16; e591101623884 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052698809335808 |