Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology

Detalhes bibliográficos
Autor(a) principal: Dionizio, Lidiane Machado
Data de Publicação: 2020
Outros Autores: Barros, Ezequiel Leão, Fernandes-Sobrinho, Marcos
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
DOI: 10.33448/rsd-v9i9.7283
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/7283
Resumo: Technologies are present in everyday school life through different means. So, why not use them in favor of teaching? Thus, the present research aimed to investigate contributions of educational technologies, as well as to test how the digital game developed in the scope of this research provides teaching-learning processes. The research has an exploratory, qualitative, quantitative and investigative character, with collected data being predominantly descriptive. The research sample is non-probabilistic and the procedure for analyzing the questionnaires occurred through the Content Analysis proposed by Bardin (2016). As data collection instruments, semi-open questionnaires applied to teachers in training. The results showed that, for the most part, technologies can help and contribute to the teaching-learning process and still believe that the non-use of these technologies may be linked to the lack of equipment or to the aversion to new methodologies. Regarding the digital game, most respondents believe that it positively influenced the learning of scientific concepts and that it would be feasible to take the technologies to the classroom context in order to make them more motivating. It was found that the game developed contributed to the learning of biology concepts, including it in the context of innovative methodologies for teaching practice.
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spelling Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in BiologyDesarrollo y análisis de un juego educativo digital: contribuciones a la enseñanza-aprendizaje de conceptos científicos en BiologíaDesenvolvimento e análise de um jogo digital educativo: contributos para o ensino-aprendizagem de conceitos científicos em BiologiaEnsino de CiênciasTecnologias no ensino de BiologiaTecnologias educacionais digitaisJogos digitaisEnsino-aprendizagem por meio das TIC.Enseñanza de la cienciaTecnologías en la educación en biologiaTecnologías educativas digitalesJuegos digitalesEnseñanza-aprendizaje a través de las TIC.Science teachingTechnologies in Biology EducationDigital educational technologiesDigital gamesTeaching-learning through ICT.Technologies are present in everyday school life through different means. So, why not use them in favor of teaching? Thus, the present research aimed to investigate contributions of educational technologies, as well as to test how the digital game developed in the scope of this research provides teaching-learning processes. The research has an exploratory, qualitative, quantitative and investigative character, with collected data being predominantly descriptive. The research sample is non-probabilistic and the procedure for analyzing the questionnaires occurred through the Content Analysis proposed by Bardin (2016). As data collection instruments, semi-open questionnaires applied to teachers in training. The results showed that, for the most part, technologies can help and contribute to the teaching-learning process and still believe that the non-use of these technologies may be linked to the lack of equipment or to the aversion to new methodologies. Regarding the digital game, most respondents believe that it positively influenced the learning of scientific concepts and that it would be feasible to take the technologies to the classroom context in order to make them more motivating. It was found that the game developed contributed to the learning of biology concepts, including it in the context of innovative methodologies for teaching practice.Las tecnologías están presentes en la vida escolar diaria a través de diferentes medios. Entonces, ¿por qué no usarlos a favor de la enseñanza? Por lo tanto, la presente investigación tuvo como objetivo investigar las contribuciones de las tecnologías educativas, así como probar cómo el juego digital desarrollado en el ámbito de esta investigación proporciona procesos de enseñanza-aprendizaje. La investigación tiene un carácter exploratorio, cualitativo, cuantitativo e investigativo, y los datos recopilados son predominantemente descriptivos. La muestra de investigación no es probabilística y el procedimiento de análisis del cuestionario se realizó a través del Análisis de Contenido propuesto por Bardin (2016). Como instrumentos de recopilación de datos, se aplicaron cuestionarios semiabiertos a los docentes en formación. Los resultados mostraron que, en su mayor parte, las tecnologías pueden ayudar y contribuir al proceso de enseñanza-aprendizaje y aún creen que el no uso de estas tecnologías puede estar relacionado con la falta de equipos o la aversión a nuevas metodologías. Con respecto al juego digital, la mayoría de los encuestados cree que influyó positivamente en el aprendizaje de conceptos científicos y que sería factible llevar las tecnologías al contexto del aula para que sean más motivadoras. Se descubrió que el juego desarrollado contribuyó al aprendizaje de conceptos de biología, incluso en el contexto de metodologías innovadoras para la práctica docente.As tecnologias se fazem presentes no cotidiano escolar por diversos meios. Então, porque não utilizá-las em favor do ensino? Destarte, a presente pesquisa objetivou investigar contribuições de tecnologias educacionais, bem como testar de que forma o jogo digital desenvolvido no âmbito desta pesquisa proporciona a processos de ensino-aprendizagem. A pesquisa tem caráter exploratório, qualitativo, quantitativo e investigativo, com dados coletados são predominantemente descritivos. A amostra da pesquisa é não probabilística e o procedimento da análise dos questionários ocorreu por meio da Análise de Conteúdo proposta por Bardin (2016). Como instrumentos de coleta de dados, questionários semiabertos aplicados a docentes em formação. Os resultados mostraram que, para grande parte, as tecnologias podem auxiliar e contribuir no processo de ensino-aprendizagem e ainda acreditam que a não utilização dessas tecnologias pode estar atrelada à falta de equipamentos ou à aversão em relação a novas metodologias. Com relação ao jogo digital a maioria dos respondentes acredita que ele influenciou positivamente na aprendizagem de conceitos científicos e que seria viável levar as tecnologias para o contexto da sala de aula com o propósito de as tornares mais motivadoras. Constatou-se que o jogo desenvolvido trouxe contributos para a aprendizagem de conceitos de biologia, incluindo-o com contexto das metodologias inovadoras para a prática docente.Research, Society and Development2020-08-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/728310.33448/rsd-v9i9.7283Research, Society and Development; Vol. 9 No. 9; e330997283Research, Society and Development; Vol. 9 Núm. 9; e330997283Research, Society and Development; v. 9 n. 9; e3309972832525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/7283/6484Copyright (c) 2020 Lidiane Machado Dionizio; Ezequiel Leão Barros; Marcos Fernandes-Sobrinhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessDionizio, Lidiane MachadoBarros, Ezequiel Leão Fernandes-Sobrinho, Marcos2020-09-18T01:42:11Zoai:ojs.pkp.sfu.ca:article/7283Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:30:03.376295Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
Desarrollo y análisis de un juego educativo digital: contribuciones a la enseñanza-aprendizaje de conceptos científicos en Biología
Desenvolvimento e análise de um jogo digital educativo: contributos para o ensino-aprendizagem de conceitos científicos em Biologia
title Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
spellingShingle Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
Dionizio, Lidiane Machado
Ensino de Ciências
Tecnologias no ensino de Biologia
Tecnologias educacionais digitais
Jogos digitais
Ensino-aprendizagem por meio das TIC.
Enseñanza de la ciencia
Tecnologías en la educación en biologia
Tecnologías educativas digitales
Juegos digitales
Enseñanza-aprendizaje a través de las TIC.
Science teaching
Technologies in Biology Education
Digital educational technologies
Digital games
Teaching-learning through ICT.
Dionizio, Lidiane Machado
Ensino de Ciências
Tecnologias no ensino de Biologia
Tecnologias educacionais digitais
Jogos digitais
Ensino-aprendizagem por meio das TIC.
Enseñanza de la ciencia
Tecnologías en la educación en biologia
Tecnologías educativas digitales
Juegos digitales
Enseñanza-aprendizaje a través de las TIC.
Science teaching
Technologies in Biology Education
Digital educational technologies
Digital games
Teaching-learning through ICT.
title_short Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
title_full Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
title_fullStr Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
title_full_unstemmed Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
title_sort Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
author Dionizio, Lidiane Machado
author_facet Dionizio, Lidiane Machado
Dionizio, Lidiane Machado
Barros, Ezequiel Leão
Fernandes-Sobrinho, Marcos
Barros, Ezequiel Leão
Fernandes-Sobrinho, Marcos
author_role author
author2 Barros, Ezequiel Leão
Fernandes-Sobrinho, Marcos
author2_role author
author
dc.contributor.author.fl_str_mv Dionizio, Lidiane Machado
Barros, Ezequiel Leão
Fernandes-Sobrinho, Marcos
dc.subject.por.fl_str_mv Ensino de Ciências
Tecnologias no ensino de Biologia
Tecnologias educacionais digitais
Jogos digitais
Ensino-aprendizagem por meio das TIC.
Enseñanza de la ciencia
Tecnologías en la educación en biologia
Tecnologías educativas digitales
Juegos digitales
Enseñanza-aprendizaje a través de las TIC.
Science teaching
Technologies in Biology Education
Digital educational technologies
Digital games
Teaching-learning through ICT.
topic Ensino de Ciências
Tecnologias no ensino de Biologia
Tecnologias educacionais digitais
Jogos digitais
Ensino-aprendizagem por meio das TIC.
Enseñanza de la ciencia
Tecnologías en la educación en biologia
Tecnologías educativas digitales
Juegos digitales
Enseñanza-aprendizaje a través de las TIC.
Science teaching
Technologies in Biology Education
Digital educational technologies
Digital games
Teaching-learning through ICT.
description Technologies are present in everyday school life through different means. So, why not use them in favor of teaching? Thus, the present research aimed to investigate contributions of educational technologies, as well as to test how the digital game developed in the scope of this research provides teaching-learning processes. The research has an exploratory, qualitative, quantitative and investigative character, with collected data being predominantly descriptive. The research sample is non-probabilistic and the procedure for analyzing the questionnaires occurred through the Content Analysis proposed by Bardin (2016). As data collection instruments, semi-open questionnaires applied to teachers in training. The results showed that, for the most part, technologies can help and contribute to the teaching-learning process and still believe that the non-use of these technologies may be linked to the lack of equipment or to the aversion to new methodologies. Regarding the digital game, most respondents believe that it positively influenced the learning of scientific concepts and that it would be feasible to take the technologies to the classroom context in order to make them more motivating. It was found that the game developed contributed to the learning of biology concepts, including it in the context of innovative methodologies for teaching practice.
publishDate 2020
dc.date.none.fl_str_mv 2020-08-20
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/7283
10.33448/rsd-v9i9.7283
url https://rsdjournal.org/index.php/rsd/article/view/7283
identifier_str_mv 10.33448/rsd-v9i9.7283
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/7283/6484
dc.rights.driver.fl_str_mv Copyright (c) 2020 Lidiane Machado Dionizio; Ezequiel Leão Barros; Marcos Fernandes-Sobrinho
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Lidiane Machado Dionizio; Ezequiel Leão Barros; Marcos Fernandes-Sobrinho
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 9; e330997283
Research, Society and Development; Vol. 9 Núm. 9; e330997283
Research, Society and Development; v. 9 n. 9; e330997283
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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dc.identifier.doi.none.fl_str_mv 10.33448/rsd-v9i9.7283