Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
DOI: | 10.33448/rsd-v9i9.7283 |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/7283 |
Resumo: | Technologies are present in everyday school life through different means. So, why not use them in favor of teaching? Thus, the present research aimed to investigate contributions of educational technologies, as well as to test how the digital game developed in the scope of this research provides teaching-learning processes. The research has an exploratory, qualitative, quantitative and investigative character, with collected data being predominantly descriptive. The research sample is non-probabilistic and the procedure for analyzing the questionnaires occurred through the Content Analysis proposed by Bardin (2016). As data collection instruments, semi-open questionnaires applied to teachers in training. The results showed that, for the most part, technologies can help and contribute to the teaching-learning process and still believe that the non-use of these technologies may be linked to the lack of equipment or to the aversion to new methodologies. Regarding the digital game, most respondents believe that it positively influenced the learning of scientific concepts and that it would be feasible to take the technologies to the classroom context in order to make them more motivating. It was found that the game developed contributed to the learning of biology concepts, including it in the context of innovative methodologies for teaching practice. |
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Research, Society and Development |
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Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in BiologyDesarrollo y análisis de un juego educativo digital: contribuciones a la enseñanza-aprendizaje de conceptos científicos en BiologíaDesenvolvimento e análise de um jogo digital educativo: contributos para o ensino-aprendizagem de conceitos científicos em BiologiaEnsino de CiênciasTecnologias no ensino de BiologiaTecnologias educacionais digitaisJogos digitaisEnsino-aprendizagem por meio das TIC.Enseñanza de la cienciaTecnologías en la educación en biologiaTecnologías educativas digitalesJuegos digitalesEnseñanza-aprendizaje a través de las TIC.Science teachingTechnologies in Biology EducationDigital educational technologiesDigital gamesTeaching-learning through ICT.Technologies are present in everyday school life through different means. So, why not use them in favor of teaching? Thus, the present research aimed to investigate contributions of educational technologies, as well as to test how the digital game developed in the scope of this research provides teaching-learning processes. The research has an exploratory, qualitative, quantitative and investigative character, with collected data being predominantly descriptive. The research sample is non-probabilistic and the procedure for analyzing the questionnaires occurred through the Content Analysis proposed by Bardin (2016). As data collection instruments, semi-open questionnaires applied to teachers in training. The results showed that, for the most part, technologies can help and contribute to the teaching-learning process and still believe that the non-use of these technologies may be linked to the lack of equipment or to the aversion to new methodologies. Regarding the digital game, most respondents believe that it positively influenced the learning of scientific concepts and that it would be feasible to take the technologies to the classroom context in order to make them more motivating. It was found that the game developed contributed to the learning of biology concepts, including it in the context of innovative methodologies for teaching practice.Las tecnologías están presentes en la vida escolar diaria a través de diferentes medios. Entonces, ¿por qué no usarlos a favor de la enseñanza? Por lo tanto, la presente investigación tuvo como objetivo investigar las contribuciones de las tecnologías educativas, así como probar cómo el juego digital desarrollado en el ámbito de esta investigación proporciona procesos de enseñanza-aprendizaje. La investigación tiene un carácter exploratorio, cualitativo, cuantitativo e investigativo, y los datos recopilados son predominantemente descriptivos. La muestra de investigación no es probabilística y el procedimiento de análisis del cuestionario se realizó a través del Análisis de Contenido propuesto por Bardin (2016). Como instrumentos de recopilación de datos, se aplicaron cuestionarios semiabiertos a los docentes en formación. Los resultados mostraron que, en su mayor parte, las tecnologías pueden ayudar y contribuir al proceso de enseñanza-aprendizaje y aún creen que el no uso de estas tecnologías puede estar relacionado con la falta de equipos o la aversión a nuevas metodologías. Con respecto al juego digital, la mayoría de los encuestados cree que influyó positivamente en el aprendizaje de conceptos científicos y que sería factible llevar las tecnologías al contexto del aula para que sean más motivadoras. Se descubrió que el juego desarrollado contribuyó al aprendizaje de conceptos de biología, incluso en el contexto de metodologías innovadoras para la práctica docente.As tecnologias se fazem presentes no cotidiano escolar por diversos meios. Então, porque não utilizá-las em favor do ensino? Destarte, a presente pesquisa objetivou investigar contribuições de tecnologias educacionais, bem como testar de que forma o jogo digital desenvolvido no âmbito desta pesquisa proporciona a processos de ensino-aprendizagem. A pesquisa tem caráter exploratório, qualitativo, quantitativo e investigativo, com dados coletados são predominantemente descritivos. A amostra da pesquisa é não probabilística e o procedimento da análise dos questionários ocorreu por meio da Análise de Conteúdo proposta por Bardin (2016). Como instrumentos de coleta de dados, questionários semiabertos aplicados a docentes em formação. Os resultados mostraram que, para grande parte, as tecnologias podem auxiliar e contribuir no processo de ensino-aprendizagem e ainda acreditam que a não utilização dessas tecnologias pode estar atrelada à falta de equipamentos ou à aversão em relação a novas metodologias. Com relação ao jogo digital a maioria dos respondentes acredita que ele influenciou positivamente na aprendizagem de conceitos científicos e que seria viável levar as tecnologias para o contexto da sala de aula com o propósito de as tornares mais motivadoras. Constatou-se que o jogo desenvolvido trouxe contributos para a aprendizagem de conceitos de biologia, incluindo-o com contexto das metodologias inovadoras para a prática docente.Research, Society and Development2020-08-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/728310.33448/rsd-v9i9.7283Research, Society and Development; Vol. 9 No. 9; e330997283Research, Society and Development; Vol. 9 Núm. 9; e330997283Research, Society and Development; v. 9 n. 9; e3309972832525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/7283/6484Copyright (c) 2020 Lidiane Machado Dionizio; Ezequiel Leão Barros; Marcos Fernandes-Sobrinhohttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessDionizio, Lidiane MachadoBarros, Ezequiel Leão Fernandes-Sobrinho, Marcos2020-09-18T01:42:11Zoai:ojs.pkp.sfu.ca:article/7283Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:30:03.376295Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology Desarrollo y análisis de un juego educativo digital: contribuciones a la enseñanza-aprendizaje de conceptos científicos en Biología Desenvolvimento e análise de um jogo digital educativo: contributos para o ensino-aprendizagem de conceitos científicos em Biologia |
title |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology |
spellingShingle |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology Dionizio, Lidiane Machado Ensino de Ciências Tecnologias no ensino de Biologia Tecnologias educacionais digitais Jogos digitais Ensino-aprendizagem por meio das TIC. Enseñanza de la ciencia Tecnologías en la educación en biologia Tecnologías educativas digitales Juegos digitales Enseñanza-aprendizaje a través de las TIC. Science teaching Technologies in Biology Education Digital educational technologies Digital games Teaching-learning through ICT. Dionizio, Lidiane Machado Ensino de Ciências Tecnologias no ensino de Biologia Tecnologias educacionais digitais Jogos digitais Ensino-aprendizagem por meio das TIC. Enseñanza de la ciencia Tecnologías en la educación en biologia Tecnologías educativas digitales Juegos digitales Enseñanza-aprendizaje a través de las TIC. Science teaching Technologies in Biology Education Digital educational technologies Digital games Teaching-learning through ICT. |
title_short |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology |
title_full |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology |
title_fullStr |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology |
title_full_unstemmed |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology |
title_sort |
Development and analysis of a digital educational game: contributions to the teaching-learning of scientific concepts in Biology |
author |
Dionizio, Lidiane Machado |
author_facet |
Dionizio, Lidiane Machado Dionizio, Lidiane Machado Barros, Ezequiel Leão Fernandes-Sobrinho, Marcos Barros, Ezequiel Leão Fernandes-Sobrinho, Marcos |
author_role |
author |
author2 |
Barros, Ezequiel Leão Fernandes-Sobrinho, Marcos |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Dionizio, Lidiane Machado Barros, Ezequiel Leão Fernandes-Sobrinho, Marcos |
dc.subject.por.fl_str_mv |
Ensino de Ciências Tecnologias no ensino de Biologia Tecnologias educacionais digitais Jogos digitais Ensino-aprendizagem por meio das TIC. Enseñanza de la ciencia Tecnologías en la educación en biologia Tecnologías educativas digitales Juegos digitales Enseñanza-aprendizaje a través de las TIC. Science teaching Technologies in Biology Education Digital educational technologies Digital games Teaching-learning through ICT. |
topic |
Ensino de Ciências Tecnologias no ensino de Biologia Tecnologias educacionais digitais Jogos digitais Ensino-aprendizagem por meio das TIC. Enseñanza de la ciencia Tecnologías en la educación en biologia Tecnologías educativas digitales Juegos digitales Enseñanza-aprendizaje a través de las TIC. Science teaching Technologies in Biology Education Digital educational technologies Digital games Teaching-learning through ICT. |
description |
Technologies are present in everyday school life through different means. So, why not use them in favor of teaching? Thus, the present research aimed to investigate contributions of educational technologies, as well as to test how the digital game developed in the scope of this research provides teaching-learning processes. The research has an exploratory, qualitative, quantitative and investigative character, with collected data being predominantly descriptive. The research sample is non-probabilistic and the procedure for analyzing the questionnaires occurred through the Content Analysis proposed by Bardin (2016). As data collection instruments, semi-open questionnaires applied to teachers in training. The results showed that, for the most part, technologies can help and contribute to the teaching-learning process and still believe that the non-use of these technologies may be linked to the lack of equipment or to the aversion to new methodologies. Regarding the digital game, most respondents believe that it positively influenced the learning of scientific concepts and that it would be feasible to take the technologies to the classroom context in order to make them more motivating. It was found that the game developed contributed to the learning of biology concepts, including it in the context of innovative methodologies for teaching practice. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-20 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/7283 10.33448/rsd-v9i9.7283 |
url |
https://rsdjournal.org/index.php/rsd/article/view/7283 |
identifier_str_mv |
10.33448/rsd-v9i9.7283 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/7283/6484 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Lidiane Machado Dionizio; Ezequiel Leão Barros; Marcos Fernandes-Sobrinho http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Lidiane Machado Dionizio; Ezequiel Leão Barros; Marcos Fernandes-Sobrinho http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 9; e330997283 Research, Society and Development; Vol. 9 Núm. 9; e330997283 Research, Society and Development; v. 9 n. 9; e330997283 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1822178680341790720 |
dc.identifier.doi.none.fl_str_mv |
10.33448/rsd-v9i9.7283 |