Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects

Detalhes bibliográficos
Autor(a) principal: Higuchi, Marcelo Makoto
Data de Publicação: 2017
Outros Autores: Nakano, Davi Noboru
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Revista Gestão e Projetos (GeP)
Texto Completo: https://periodicos.uninove.br/gep/article/view/9670
Resumo: Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development.
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spelling Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games ProjectsAgile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games ProjectsgGame Development, Design Thinking, Agile Methodologies; Project Management.Game Development, Design Thinking, Agile Methodologies; Project Management.Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development.Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development.Universidade Nove de Julho (Uninove)Higuchi, Marcelo MakotoNakano, Davi Noboru2017-08-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uninove.br/gep/article/view/967010.5585/gep.v8i2.528Revista de Gestão e Projetos; v. 8, n. 2 (2017): maio-agosto; 109-1262236-0972reponame:Revista Gestão e Projetos (GeP)instname:Universidade Nove de Julho (UNINOVE)instacron:UNINOVEenghttps://periodicos.uninove.br/gep/article/view/9670/4415Direitos autorais 2017 Marcelo Makoto Higuchi, Davi Noboru Nakanohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccess2019-05-27T21:18:59Zoai:https://periodicos.uninove.br:article/9670Revistahttps://periodicos.uninove.br/gepPRIhttps://periodicos.uninove.br/gep/oaigep@uninove.br || editor@revistagep.org || crismonteiro@uninove.br2236-09722236-0972opendoar:2019-05-27T21:18:59Revista Gestão e Projetos (GeP) - Universidade Nove de Julho (UNINOVE)false
dc.title.none.fl_str_mv Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
title Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
spellingShingle Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
Higuchi, Marcelo Makoto
gGame Development, Design Thinking, Agile Methodologies; Project Management.
Game Development, Design Thinking, Agile Methodologies; Project Management.
title_short Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
title_full Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
title_fullStr Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
title_full_unstemmed Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
title_sort Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
author Higuchi, Marcelo Makoto
author_facet Higuchi, Marcelo Makoto
Nakano, Davi Noboru
author_role author
author2 Nakano, Davi Noboru
author2_role author
dc.contributor.none.fl_str_mv
dc.contributor.author.fl_str_mv Higuchi, Marcelo Makoto
Nakano, Davi Noboru
dc.subject.por.fl_str_mv gGame Development, Design Thinking, Agile Methodologies; Project Management.
Game Development, Design Thinking, Agile Methodologies; Project Management.
topic gGame Development, Design Thinking, Agile Methodologies; Project Management.
Game Development, Design Thinking, Agile Methodologies; Project Management.
description Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development.
publishDate 2017
dc.date.none.fl_str_mv 2017-08-29
dc.type.none.fl_str_mv

dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.uninove.br/gep/article/view/9670
10.5585/gep.v8i2.528
url https://periodicos.uninove.br/gep/article/view/9670
identifier_str_mv 10.5585/gep.v8i2.528
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://periodicos.uninove.br/gep/article/view/9670/4415
dc.rights.driver.fl_str_mv Direitos autorais 2017 Marcelo Makoto Higuchi, Davi Noboru Nakano
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Direitos autorais 2017 Marcelo Makoto Higuchi, Davi Noboru Nakano
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Nove de Julho (Uninove)
publisher.none.fl_str_mv Universidade Nove de Julho (Uninove)
dc.source.none.fl_str_mv Revista de Gestão e Projetos; v. 8, n. 2 (2017): maio-agosto; 109-126
2236-0972
reponame:Revista Gestão e Projetos (GeP)
instname:Universidade Nove de Julho (UNINOVE)
instacron:UNINOVE
instname_str Universidade Nove de Julho (UNINOVE)
instacron_str UNINOVE
institution UNINOVE
reponame_str Revista Gestão e Projetos (GeP)
collection Revista Gestão e Projetos (GeP)
repository.name.fl_str_mv Revista Gestão e Projetos (GeP) - Universidade Nove de Julho (UNINOVE)
repository.mail.fl_str_mv gep@uninove.br || editor@revistagep.org || crismonteiro@uninove.br
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