Architectural Diagram for Educational Games on Agile Methodologies
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | |
Tipo de documento: | Artigo de conferência |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.23919/CISTI52073.2021.9476445 http://hdl.handle.net/11449/222492 |
Resumo: | For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games. |
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Architectural Diagram for Educational Games on Agile MethodologiesDiagrama Arquitetural para Jogos Educativos sobre Metodologias ÁgeisAgile Methodologies LearningEducational GameSoftware ArchitectureFor software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.Universidade Estadual Paulista júlio de Mesquita Filho-UNESP Departamento de Ciências de Computação e EstatísticaUniversidade Estadual Paulista júlio de Mesquita Filho-UNESP Departamento de Ciências de Computação e EstatísticaUniversidade Estadual Paulista (UNESP)Aragao, Paulo Andre Pimenta [UNESP]De Souza, Rogeria Cristiane Gratao [UNESP]2022-04-28T19:44:56Z2022-04-28T19:44:56Z2021-06-23info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjecthttp://dx.doi.org/10.23919/CISTI52073.2021.9476445Iberian Conference on Information Systems and Technologies, CISTI.2166-07352166-0727http://hdl.handle.net/11449/22249210.23919/CISTI52073.2021.94764452-s2.0-85115810436Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporIberian Conference on Information Systems and Technologies, CISTIinfo:eu-repo/semantics/openAccess2022-04-28T19:44:56Zoai:repositorio.unesp.br:11449/222492Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T19:59:16.177667Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Architectural Diagram for Educational Games on Agile Methodologies Diagrama Arquitetural para Jogos Educativos sobre Metodologias Ágeis |
title |
Architectural Diagram for Educational Games on Agile Methodologies |
spellingShingle |
Architectural Diagram for Educational Games on Agile Methodologies Aragao, Paulo Andre Pimenta [UNESP] Agile Methodologies Learning Educational Game Software Architecture |
title_short |
Architectural Diagram for Educational Games on Agile Methodologies |
title_full |
Architectural Diagram for Educational Games on Agile Methodologies |
title_fullStr |
Architectural Diagram for Educational Games on Agile Methodologies |
title_full_unstemmed |
Architectural Diagram for Educational Games on Agile Methodologies |
title_sort |
Architectural Diagram for Educational Games on Agile Methodologies |
author |
Aragao, Paulo Andre Pimenta [UNESP] |
author_facet |
Aragao, Paulo Andre Pimenta [UNESP] De Souza, Rogeria Cristiane Gratao [UNESP] |
author_role |
author |
author2 |
De Souza, Rogeria Cristiane Gratao [UNESP] |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Aragao, Paulo Andre Pimenta [UNESP] De Souza, Rogeria Cristiane Gratao [UNESP] |
dc.subject.por.fl_str_mv |
Agile Methodologies Learning Educational Game Software Architecture |
topic |
Agile Methodologies Learning Educational Game Software Architecture |
description |
For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-06-23 2022-04-28T19:44:56Z 2022-04-28T19:44:56Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.23919/CISTI52073.2021.9476445 Iberian Conference on Information Systems and Technologies, CISTI. 2166-0735 2166-0727 http://hdl.handle.net/11449/222492 10.23919/CISTI52073.2021.9476445 2-s2.0-85115810436 |
url |
http://dx.doi.org/10.23919/CISTI52073.2021.9476445 http://hdl.handle.net/11449/222492 |
identifier_str_mv |
Iberian Conference on Information Systems and Technologies, CISTI. 2166-0735 2166-0727 10.23919/CISTI52073.2021.9476445 2-s2.0-85115810436 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Iberian Conference on Information Systems and Technologies, CISTI |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808129145911115776 |