Architectural Diagram for Educational Games on Agile Methodologies

Detalhes bibliográficos
Autor(a) principal: Aragao, Paulo Andre Pimenta [UNESP]
Data de Publicação: 2021
Outros Autores: De Souza, Rogeria Cristiane Gratao [UNESP]
Tipo de documento: Artigo de conferência
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.23919/CISTI52073.2021.9476445
http://hdl.handle.net/11449/222492
Resumo: For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.
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spelling Architectural Diagram for Educational Games on Agile MethodologiesDiagrama Arquitetural para Jogos Educativos sobre Metodologias ÁgeisAgile Methodologies LearningEducational GameSoftware ArchitectureFor software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.Universidade Estadual Paulista júlio de Mesquita Filho-UNESP Departamento de Ciências de Computação e EstatísticaUniversidade Estadual Paulista júlio de Mesquita Filho-UNESP Departamento de Ciências de Computação e EstatísticaUniversidade Estadual Paulista (UNESP)Aragao, Paulo Andre Pimenta [UNESP]De Souza, Rogeria Cristiane Gratao [UNESP]2022-04-28T19:44:56Z2022-04-28T19:44:56Z2021-06-23info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjecthttp://dx.doi.org/10.23919/CISTI52073.2021.9476445Iberian Conference on Information Systems and Technologies, CISTI.2166-07352166-0727http://hdl.handle.net/11449/22249210.23919/CISTI52073.2021.94764452-s2.0-85115810436Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporIberian Conference on Information Systems and Technologies, CISTIinfo:eu-repo/semantics/openAccess2022-04-28T19:44:56Zoai:repositorio.unesp.br:11449/222492Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T19:59:16.177667Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Architectural Diagram for Educational Games on Agile Methodologies
Diagrama Arquitetural para Jogos Educativos sobre Metodologias Ágeis
title Architectural Diagram for Educational Games on Agile Methodologies
spellingShingle Architectural Diagram for Educational Games on Agile Methodologies
Aragao, Paulo Andre Pimenta [UNESP]
Agile Methodologies Learning
Educational Game
Software Architecture
title_short Architectural Diagram for Educational Games on Agile Methodologies
title_full Architectural Diagram for Educational Games on Agile Methodologies
title_fullStr Architectural Diagram for Educational Games on Agile Methodologies
title_full_unstemmed Architectural Diagram for Educational Games on Agile Methodologies
title_sort Architectural Diagram for Educational Games on Agile Methodologies
author Aragao, Paulo Andre Pimenta [UNESP]
author_facet Aragao, Paulo Andre Pimenta [UNESP]
De Souza, Rogeria Cristiane Gratao [UNESP]
author_role author
author2 De Souza, Rogeria Cristiane Gratao [UNESP]
author2_role author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Aragao, Paulo Andre Pimenta [UNESP]
De Souza, Rogeria Cristiane Gratao [UNESP]
dc.subject.por.fl_str_mv Agile Methodologies Learning
Educational Game
Software Architecture
topic Agile Methodologies Learning
Educational Game
Software Architecture
description For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-23
2022-04-28T19:44:56Z
2022-04-28T19:44:56Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.23919/CISTI52073.2021.9476445
Iberian Conference on Information Systems and Technologies, CISTI.
2166-0735
2166-0727
http://hdl.handle.net/11449/222492
10.23919/CISTI52073.2021.9476445
2-s2.0-85115810436
url http://dx.doi.org/10.23919/CISTI52073.2021.9476445
http://hdl.handle.net/11449/222492
identifier_str_mv Iberian Conference on Information Systems and Technologies, CISTI.
2166-0735
2166-0727
10.23919/CISTI52073.2021.9476445
2-s2.0-85115810436
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Iberian Conference on Information Systems and Technologies, CISTI
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
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