Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects
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Data de Publicação: | 2017 |
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Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Revista Gestão e Projetos (GeP) |
Texto Completo: | https://periodicos.uninove.br/gep/article/view/9670 |
Resumo: | Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development. |
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Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games ProjectsAgile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games ProjectsgGame Development, Design Thinking, Agile Methodologies; Project Management.Game Development, Design Thinking, Agile Methodologies; Project Management.Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development.Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development.Universidade Nove de Julho (Uninove)Higuchi, Marcelo MakotoNakano, Davi Noboru2017-08-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.uninove.br/gep/article/view/967010.5585/gep.v8i2.528Revista de Gestão e Projetos; v. 8, n. 2 (2017): maio-agosto; 109-1262236-0972reponame:Revista Gestão e Projetos (GeP)instname:Universidade Nove de Julho (UNINOVE)instacron:UNINOVEenghttps://periodicos.uninove.br/gep/article/view/9670/4415Direitos autorais 2017 Marcelo Makoto Higuchi, Davi Noboru Nakanohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccess2019-05-27T21:18:59Zoai:https://periodicos.uninove.br:article/9670Revistahttps://periodicos.uninove.br/gepPRIhttps://periodicos.uninove.br/gep/oaigep@uninove.br || editor@revistagep.org || crismonteiro@uninove.br2236-09722236-0972opendoar:2019-05-27T21:18:59Revista Gestão e Projetos (GeP) - Universidade Nove de Julho (UNINOVE)false |
dc.title.none.fl_str_mv |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
title |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
spellingShingle |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects Higuchi, Marcelo Makoto gGame Development, Design Thinking, Agile Methodologies; Project Management. Game Development, Design Thinking, Agile Methodologies; Project Management. |
title_short |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
title_full |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
title_fullStr |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
title_full_unstemmed |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
title_sort |
Agile Design: A Combined Model Based on Design Thinking and Agile Methodologies for Digital Games Projects |
author |
Higuchi, Marcelo Makoto |
author_facet |
Higuchi, Marcelo Makoto Nakano, Davi Noboru |
author_role |
author |
author2 |
Nakano, Davi Noboru |
author2_role |
author |
dc.contributor.none.fl_str_mv |
|
dc.contributor.author.fl_str_mv |
Higuchi, Marcelo Makoto Nakano, Davi Noboru |
dc.subject.por.fl_str_mv |
gGame Development, Design Thinking, Agile Methodologies; Project Management. Game Development, Design Thinking, Agile Methodologies; Project Management. |
topic |
gGame Development, Design Thinking, Agile Methodologies; Project Management. Game Development, Design Thinking, Agile Methodologies; Project Management. |
description |
Traditional approaches to project management seek to discipline the execution and to organize different activities to be performed in order to reach the project goals. However, that focus may not be suitable for the beginning of projects that require creativity, as in the case of digital games. This article aims to develop a project management model that covers the whole process of digital games development, by combining two approaches, Design Thinking and Agile Methodology. The proposed model was constructed based on the theoretical framework of both methodologies, and has three parts: the Design Thinking phase, the Connection phase and the SCRUM phase. In order to evaluate the pertinence of the model, a qualitative exploratory study was conducted through semi-structured interviews with game developers of the Brazilian market. It was observed that many aspects of Design Thinking are used in the game development, that agile development is fully diffused in this process, and that association of both methodologies, besides being possible, can contribute to the efficiency of this process. The main contribution of this work is the presentation of an integrated model of project management that fully attends the process of the digital games development. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-08-29 |
dc.type.none.fl_str_mv |
|
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.uninove.br/gep/article/view/9670 10.5585/gep.v8i2.528 |
url |
https://periodicos.uninove.br/gep/article/view/9670 |
identifier_str_mv |
10.5585/gep.v8i2.528 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://periodicos.uninove.br/gep/article/view/9670/4415 |
dc.rights.driver.fl_str_mv |
Direitos autorais 2017 Marcelo Makoto Higuchi, Davi Noboru Nakano http://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Direitos autorais 2017 Marcelo Makoto Higuchi, Davi Noboru Nakano http://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Nove de Julho (Uninove) |
publisher.none.fl_str_mv |
Universidade Nove de Julho (Uninove) |
dc.source.none.fl_str_mv |
Revista de Gestão e Projetos; v. 8, n. 2 (2017): maio-agosto; 109-126 2236-0972 reponame:Revista Gestão e Projetos (GeP) instname:Universidade Nove de Julho (UNINOVE) instacron:UNINOVE |
instname_str |
Universidade Nove de Julho (UNINOVE) |
instacron_str |
UNINOVE |
institution |
UNINOVE |
reponame_str |
Revista Gestão e Projetos (GeP) |
collection |
Revista Gestão e Projetos (GeP) |
repository.name.fl_str_mv |
Revista Gestão e Projetos (GeP) - Universidade Nove de Julho (UNINOVE) |
repository.mail.fl_str_mv |
gep@uninove.br || editor@revistagep.org || crismonteiro@uninove.br |
_version_ |
1797052865848541184 |