Architectural Diagram for Educational Games on Agile Methodologies

Detalhes bibliográficos
Autor(a) principal: Aragao, Paulo Andre Pimenta [UNESP]
Data de Publicação: 2021
Outros Autores: Souza, Rogeria Cristiane Gratao de [UNESP], Rocha, A., Goncalves, R., Penalvo, F. G., Martins, J.
Tipo de documento: Artigo de conferência
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://hdl.handle.net/11449/237782
Resumo: For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.
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spelling Architectural Diagram for Educational Games on Agile MethodologiesAgile Methodologies LearningEducational GameSoftware ArchitectureFor software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.Univ Estadual Paulista Julio de Mesquita Filho UN, Dept Ciencias Comp & Estat, Sao Jose Do Rio Preto, SP, BrazilUniv Estadual Paulista Julio de Mesquita Filho UN, Dept Ciencias Comp & Estat, Sao Jose Do Rio Preto, SP, BrazilIeeeUniversidade Estadual Paulista (UNESP)Aragao, Paulo Andre Pimenta [UNESP]Souza, Rogeria Cristiane Gratao de [UNESP]Rocha, A.Goncalves, R.Penalvo, F. G.Martins, J.2022-11-30T13:44:47Z2022-11-30T13:44:47Z2021-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject6Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021.2166-0727http://hdl.handle.net/11449/237782WOS:000824588500172Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporProceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021)info:eu-repo/semantics/openAccess2022-11-30T13:44:47Zoai:repositorio.unesp.br:11449/237782Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T21:55:34.203125Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Architectural Diagram for Educational Games on Agile Methodologies
title Architectural Diagram for Educational Games on Agile Methodologies
spellingShingle Architectural Diagram for Educational Games on Agile Methodologies
Aragao, Paulo Andre Pimenta [UNESP]
Agile Methodologies Learning
Educational Game
Software Architecture
title_short Architectural Diagram for Educational Games on Agile Methodologies
title_full Architectural Diagram for Educational Games on Agile Methodologies
title_fullStr Architectural Diagram for Educational Games on Agile Methodologies
title_full_unstemmed Architectural Diagram for Educational Games on Agile Methodologies
title_sort Architectural Diagram for Educational Games on Agile Methodologies
author Aragao, Paulo Andre Pimenta [UNESP]
author_facet Aragao, Paulo Andre Pimenta [UNESP]
Souza, Rogeria Cristiane Gratao de [UNESP]
Rocha, A.
Goncalves, R.
Penalvo, F. G.
Martins, J.
author_role author
author2 Souza, Rogeria Cristiane Gratao de [UNESP]
Rocha, A.
Goncalves, R.
Penalvo, F. G.
Martins, J.
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Aragao, Paulo Andre Pimenta [UNESP]
Souza, Rogeria Cristiane Gratao de [UNESP]
Rocha, A.
Goncalves, R.
Penalvo, F. G.
Martins, J.
dc.subject.por.fl_str_mv Agile Methodologies Learning
Educational Game
Software Architecture
topic Agile Methodologies Learning
Educational Game
Software Architecture
description For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-01
2022-11-30T13:44:47Z
2022-11-30T13:44:47Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021.
2166-0727
http://hdl.handle.net/11449/237782
WOS:000824588500172
identifier_str_mv Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021.
2166-0727
WOS:000824588500172
url http://hdl.handle.net/11449/237782
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021)
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Ieee
publisher.none.fl_str_mv Ieee
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
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reponame_str Repositório Institucional da UNESP
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