Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting

Detalhes bibliográficos
Autor(a) principal: Reinaldo Gimenes de Sena, Carla Cristina [UNESP]
Data de Publicação: 2021
Outros Autores: Flaire Jordao, Barbara Gomes, Zamperlin, P., Cantile, A., Milli, M.
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.5194/ica-proc-4-99-2021
http://hdl.handle.net/11449/245081
Resumo: The multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirao Preto/SP [ Sao Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students' comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by constructing their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught.
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spelling Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom settingCartography teachingpandemicMinecraftgame-based learningThe multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirao Preto/SP [ Sao Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students' comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by constructing their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught.Sao Paulo State Univ, Univ Estadual Paulista, UNESP, Sao Paulo, BrazilUniv Sao Paulo, USP, Sao Paulo, BrazilSao Paulo State Univ, Univ Estadual Paulista, UNESP, Sao Paulo, BrazilCopernicus Gesellschaft MbhUniversidade Estadual Paulista (UNESP)Universidade de São Paulo (USP)Reinaldo Gimenes de Sena, Carla Cristina [UNESP]Flaire Jordao, Barbara GomesZamperlin, P.Cantile, A.Milli, M.2023-07-29T11:36:44Z2023-07-29T11:36:44Z2021-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject7http://dx.doi.org/10.5194/ica-proc-4-99-202130th International Cartographic Conference (icc 2021), Vol 4. Gottingen: Copernicus Gesellschaft Mbh, 7 p., 2021.http://hdl.handle.net/11449/24508110.5194/ica-proc-4-99-2021WOS:000855572500097Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPeng30th International Cartographic Conference (icc 2021), Vol 4info:eu-repo/semantics/openAccess2023-07-29T11:36:44Zoai:repositorio.unesp.br:11449/245081Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T21:06:05.730116Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
title Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
spellingShingle Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
Reinaldo Gimenes de Sena, Carla Cristina [UNESP]
Cartography teaching
pandemic
Minecraft
game-based learning
title_short Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
title_full Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
title_fullStr Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
title_full_unstemmed Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
title_sort Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
author Reinaldo Gimenes de Sena, Carla Cristina [UNESP]
author_facet Reinaldo Gimenes de Sena, Carla Cristina [UNESP]
Flaire Jordao, Barbara Gomes
Zamperlin, P.
Cantile, A.
Milli, M.
author_role author
author2 Flaire Jordao, Barbara Gomes
Zamperlin, P.
Cantile, A.
Milli, M.
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (UNESP)
Universidade de São Paulo (USP)
dc.contributor.author.fl_str_mv Reinaldo Gimenes de Sena, Carla Cristina [UNESP]
Flaire Jordao, Barbara Gomes
Zamperlin, P.
Cantile, A.
Milli, M.
dc.subject.por.fl_str_mv Cartography teaching
pandemic
Minecraft
game-based learning
topic Cartography teaching
pandemic
Minecraft
game-based learning
description The multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirao Preto/SP [ Sao Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students' comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by constructing their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-01
2023-07-29T11:36:44Z
2023-07-29T11:36:44Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.5194/ica-proc-4-99-2021
30th International Cartographic Conference (icc 2021), Vol 4. Gottingen: Copernicus Gesellschaft Mbh, 7 p., 2021.
http://hdl.handle.net/11449/245081
10.5194/ica-proc-4-99-2021
WOS:000855572500097
url http://dx.doi.org/10.5194/ica-proc-4-99-2021
http://hdl.handle.net/11449/245081
identifier_str_mv 30th International Cartographic Conference (icc 2021), Vol 4. Gottingen: Copernicus Gesellschaft Mbh, 7 p., 2021.
10.5194/ica-proc-4-99-2021
WOS:000855572500097
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 30th International Cartographic Conference (icc 2021), Vol 4
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 7
dc.publisher.none.fl_str_mv Copernicus Gesellschaft Mbh
publisher.none.fl_str_mv Copernicus Gesellschaft Mbh
dc.source.none.fl_str_mv Web of Science
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
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