Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.5194/ica-proc-4-99-2021 http://hdl.handle.net/11449/245081 |
Resumo: | The multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirao Preto/SP [ Sao Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students' comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by constructing their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught. |
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Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom settingCartography teachingpandemicMinecraftgame-based learningThe multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirao Preto/SP [ Sao Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students' comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by constructing their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught.Sao Paulo State Univ, Univ Estadual Paulista, UNESP, Sao Paulo, BrazilUniv Sao Paulo, USP, Sao Paulo, BrazilSao Paulo State Univ, Univ Estadual Paulista, UNESP, Sao Paulo, BrazilCopernicus Gesellschaft MbhUniversidade Estadual Paulista (UNESP)Universidade de São Paulo (USP)Reinaldo Gimenes de Sena, Carla Cristina [UNESP]Flaire Jordao, Barbara GomesZamperlin, P.Cantile, A.Milli, M.2023-07-29T11:36:44Z2023-07-29T11:36:44Z2021-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject7http://dx.doi.org/10.5194/ica-proc-4-99-202130th International Cartographic Conference (icc 2021), Vol 4. Gottingen: Copernicus Gesellschaft Mbh, 7 p., 2021.http://hdl.handle.net/11449/24508110.5194/ica-proc-4-99-2021WOS:000855572500097Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPeng30th International Cartographic Conference (icc 2021), Vol 4info:eu-repo/semantics/openAccess2023-07-29T11:36:44Zoai:repositorio.unesp.br:11449/245081Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T21:06:05.730116Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
title |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
spellingShingle |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting Reinaldo Gimenes de Sena, Carla Cristina [UNESP] Cartography teaching pandemic Minecraft game-based learning |
title_short |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
title_full |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
title_fullStr |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
title_full_unstemmed |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
title_sort |
Challenges in the teaching of Cartography during the COVID-19 pandemic: use of Minecraft in the remote classroom setting |
author |
Reinaldo Gimenes de Sena, Carla Cristina [UNESP] |
author_facet |
Reinaldo Gimenes de Sena, Carla Cristina [UNESP] Flaire Jordao, Barbara Gomes Zamperlin, P. Cantile, A. Milli, M. |
author_role |
author |
author2 |
Flaire Jordao, Barbara Gomes Zamperlin, P. Cantile, A. Milli, M. |
author2_role |
author author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (UNESP) Universidade de São Paulo (USP) |
dc.contributor.author.fl_str_mv |
Reinaldo Gimenes de Sena, Carla Cristina [UNESP] Flaire Jordao, Barbara Gomes Zamperlin, P. Cantile, A. Milli, M. |
dc.subject.por.fl_str_mv |
Cartography teaching pandemic Minecraft game-based learning |
topic |
Cartography teaching pandemic Minecraft game-based learning |
description |
The multi-tasking and technological phenomena of modern society form the basis for so-called active methodology options, which engage students through several different teaching strategies. Among these strategies is game-based learning, very appealing to the younger generation of students and with great didactic potential in the teaching of Cartography and Geography. With the increase in versions of games available on different platforms, their lower cost and the introduction of devices such as mobile telephones, smartphones, tablet computers and desk top computers into the school environment, it has been possible to introduce a sandbox-type game in the didactic approach to the teaching of Geography, which includes cartography content. The purpose of this article is to demonstrate the potential of a methodology based on use of the digital game Minecraft for the learning of cartographic concepts related to geographical themes in primary education during the period of social isolation, in which schools remained closed in Brazil, due to the advancing COVID-19 pandemic. This didactic concept was applied to 178 students at a private school in the city of Ribeirao Preto/SP [ Sao Paulo] in the context of remote learning, between the months of October and November 2020. The outcomes were assessed based on the students' comprehension of the different viewpoints and the function and importance of scale in representations they created using Minecraft. The study demonstrated that, by constructing their representations, students could become the protagonists of their own learning process, connecting theoretical concepts to everyday practice and, thus, giving meaning to what they were being taught. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-01 2023-07-29T11:36:44Z 2023-07-29T11:36:44Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.5194/ica-proc-4-99-2021 30th International Cartographic Conference (icc 2021), Vol 4. Gottingen: Copernicus Gesellschaft Mbh, 7 p., 2021. http://hdl.handle.net/11449/245081 10.5194/ica-proc-4-99-2021 WOS:000855572500097 |
url |
http://dx.doi.org/10.5194/ica-proc-4-99-2021 http://hdl.handle.net/11449/245081 |
identifier_str_mv |
30th International Cartographic Conference (icc 2021), Vol 4. Gottingen: Copernicus Gesellschaft Mbh, 7 p., 2021. 10.5194/ica-proc-4-99-2021 WOS:000855572500097 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
30th International Cartographic Conference (icc 2021), Vol 4 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
7 |
dc.publisher.none.fl_str_mv |
Copernicus Gesellschaft Mbh |
publisher.none.fl_str_mv |
Copernicus Gesellschaft Mbh |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
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1808129283890085888 |