Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.

Detalhes bibliográficos
Autor(a) principal: Higuchi, Marcelo Makoto
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Biblioteca Digital de Teses e Dissertações da USP
Texto Completo: http://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/
Resumo: Digital games are part of the creative industries, which is based on value creation through ideas and creativity. This market has gained relevance due to technology development that attracted both new firms and users. The present dissertation aims to explore three themes: (1) video game market as a two-sided market; (2) the effects of characteristics and behavior of game titles on consoles sales; and (3) project management to develop digital games. Those themes were explored through three articles: the first is a literature review and a bibliometric study of the economic concepts on two-sided market, which focused at identifying main topics, research trends and avenues for futures research. The second text is an analysis on the simultaneous influence of games\' quality and exclusivity on console sales. The last one is a qualitative, multiple-case study to understand, explore and suggest improvements to game project management in the Brazilian market. Findings include: (1) the main authors and topics, trends and developments, from and avenues for future research; (2) combinations of quality and exclusivity can affect console sales either positively or negatively, (3) quality has a predominant effect on sales over games non-exclusivity; and (4) the use of agile methodologies and Design Thinking are diffused among game developers.
id USP_e50b156ee3c00224bb73735d160353b8
oai_identifier_str oai:teses.usp.br:tde-23052018-114837
network_acronym_str USP
network_name_str Biblioteca Digital de Teses e Dissertações da USP
repository_id_str 2721
spelling Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.Plataforma de jogos digitais: uma revisão da literatura, uma avaliação empírica de qualidade e exclusividade no mercado de video-game e um estudo sobre gestão de projeto.Administração de projetosAdvertisingAgile methodologiesBibliometric studyDesign thinkinggame developmentJogos eletrônicosmultihomingPayment schemesPlatformsProject managementqualitySimultaneous effectTwo sided-marketsVideo game marketDigital games are part of the creative industries, which is based on value creation through ideas and creativity. This market has gained relevance due to technology development that attracted both new firms and users. The present dissertation aims to explore three themes: (1) video game market as a two-sided market; (2) the effects of characteristics and behavior of game titles on consoles sales; and (3) project management to develop digital games. Those themes were explored through three articles: the first is a literature review and a bibliometric study of the economic concepts on two-sided market, which focused at identifying main topics, research trends and avenues for futures research. The second text is an analysis on the simultaneous influence of games\' quality and exclusivity on console sales. The last one is a qualitative, multiple-case study to understand, explore and suggest improvements to game project management in the Brazilian market. Findings include: (1) the main authors and topics, trends and developments, from and avenues for future research; (2) combinations of quality and exclusivity can affect console sales either positively or negatively, (3) quality has a predominant effect on sales over games non-exclusivity; and (4) the use of agile methodologies and Design Thinking are diffused among game developers.Sem resumo.Biblioteca Digitais de Teses e Dissertações da USPNakano, Davi NoboruHiguchi, Marcelo Makoto2018-04-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/reponame:Biblioteca Digital de Teses e Dissertações da USPinstname:Universidade de São Paulo (USP)instacron:USPLiberar o conteúdo para acesso público.info:eu-repo/semantics/openAccesseng2018-07-19T20:50:39Zoai:teses.usp.br:tde-23052018-114837Biblioteca Digital de Teses e Dissertaçõeshttp://www.teses.usp.br/PUBhttp://www.teses.usp.br/cgi-bin/mtd2br.plvirginia@if.usp.br|| atendimento@aguia.usp.br||virginia@if.usp.bropendoar:27212018-07-19T20:50:39Biblioteca Digital de Teses e Dissertações da USP - Universidade de São Paulo (USP)false
dc.title.none.fl_str_mv Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
Plataforma de jogos digitais: uma revisão da literatura, uma avaliação empírica de qualidade e exclusividade no mercado de video-game e um estudo sobre gestão de projeto.
title Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
spellingShingle Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
Higuchi, Marcelo Makoto
Administração de projetos
Advertising
Agile methodologies
Bibliometric study
Design thinking
game development
Jogos eletrônicos
multihoming
Payment schemes
Platforms
Project management
quality
Simultaneous effect
Two sided-markets
Video game market
title_short Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
title_full Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
title_fullStr Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
title_full_unstemmed Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
title_sort Digital games platforms: a literature review, an empirical assessment of quality and exclusivity in video-game market and a study on project management.
author Higuchi, Marcelo Makoto
author_facet Higuchi, Marcelo Makoto
author_role author
dc.contributor.none.fl_str_mv Nakano, Davi Noboru
dc.contributor.author.fl_str_mv Higuchi, Marcelo Makoto
dc.subject.por.fl_str_mv Administração de projetos
Advertising
Agile methodologies
Bibliometric study
Design thinking
game development
Jogos eletrônicos
multihoming
Payment schemes
Platforms
Project management
quality
Simultaneous effect
Two sided-markets
Video game market
topic Administração de projetos
Advertising
Agile methodologies
Bibliometric study
Design thinking
game development
Jogos eletrônicos
multihoming
Payment schemes
Platforms
Project management
quality
Simultaneous effect
Two sided-markets
Video game market
description Digital games are part of the creative industries, which is based on value creation through ideas and creativity. This market has gained relevance due to technology development that attracted both new firms and users. The present dissertation aims to explore three themes: (1) video game market as a two-sided market; (2) the effects of characteristics and behavior of game titles on consoles sales; and (3) project management to develop digital games. Those themes were explored through three articles: the first is a literature review and a bibliometric study of the economic concepts on two-sided market, which focused at identifying main topics, research trends and avenues for futures research. The second text is an analysis on the simultaneous influence of games\' quality and exclusivity on console sales. The last one is a qualitative, multiple-case study to understand, explore and suggest improvements to game project management in the Brazilian market. Findings include: (1) the main authors and topics, trends and developments, from and avenues for future research; (2) combinations of quality and exclusivity can affect console sales either positively or negatively, (3) quality has a predominant effect on sales over games non-exclusivity; and (4) the use of agile methodologies and Design Thinking are diffused among game developers.
publishDate 2018
dc.date.none.fl_str_mv 2018-04-04
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/
url http://www.teses.usp.br/teses/disponiveis/3/3136/tde-23052018-114837/
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv
dc.rights.driver.fl_str_mv Liberar o conteúdo para acesso público.
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Liberar o conteúdo para acesso público.
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.coverage.none.fl_str_mv
dc.publisher.none.fl_str_mv Biblioteca Digitais de Teses e Dissertações da USP
publisher.none.fl_str_mv Biblioteca Digitais de Teses e Dissertações da USP
dc.source.none.fl_str_mv
reponame:Biblioteca Digital de Teses e Dissertações da USP
instname:Universidade de São Paulo (USP)
instacron:USP
instname_str Universidade de São Paulo (USP)
instacron_str USP
institution USP
reponame_str Biblioteca Digital de Teses e Dissertações da USP
collection Biblioteca Digital de Teses e Dissertações da USP
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da USP - Universidade de São Paulo (USP)
repository.mail.fl_str_mv virginia@if.usp.br|| atendimento@aguia.usp.br||virginia@if.usp.br
_version_ 1815257362791923712