Gamification as a teaching strategy of Unified Health System for medical students

Detalhes bibliográficos
Autor(a) principal: Souza , Daniela Maysa de
Data de Publicação: 2021
Outros Autores: Cunha , Maria Antônia Silva da, Valente, Caroline, Marchinhacki , Raíssa Wurth
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Brasileira de Educação e Saúde
Texto Completo: https://www.gvaa.com.br/revista/index.php/REBES/article/view/9068
Resumo: In front of the Covid-19 pandemic scenario, practical classes were replaced by alternative activities, remotely. The use of active methodologies, also in this context, is a reality that is are spreading and becoming increasingly used, opposing to the traditional teaching method. Those methodologies are based uppon student’s activism during the knowledge construction process, as well as the principle of student protagonism and the execution of an exclusively mediating role for the teacher. Within these active methodologies, there’s gamification which is based on relaxed and recreational activities as a process in which the student can acquire new knowledge. Through an experience report, this article aims to describe the use of gamification as teaching strategy about the Unified Health System for medical students, in the scenario bred by the Covid-19 pandemic.  It was carried out based on the experience of students in the fourth period of the Community Interaction discipline of the Medicine course at the Universidade Regional de Blumenau in the first semester of 2020. At the end of the experience, students were able to review some concepts and learn even more about the Brazilian public health system, in addition to learning about other ways of learning. Therefore, the article approaches the introduction of gamification, as also highlights the benefits of using student-centered methodologies in a university context mediated by technologies.        
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spelling Gamification as a teaching strategy of Unified Health System for medical studentsGamificação como estratégia de ensino sobre o Sistema Único de Saúde para acadêmicos de MedicinaIn front of the Covid-19 pandemic scenario, practical classes were replaced by alternative activities, remotely. The use of active methodologies, also in this context, is a reality that is are spreading and becoming increasingly used, opposing to the traditional teaching method. Those methodologies are based uppon student’s activism during the knowledge construction process, as well as the principle of student protagonism and the execution of an exclusively mediating role for the teacher. Within these active methodologies, there’s gamification which is based on relaxed and recreational activities as a process in which the student can acquire new knowledge. Through an experience report, this article aims to describe the use of gamification as teaching strategy about the Unified Health System for medical students, in the scenario bred by the Covid-19 pandemic.  It was carried out based on the experience of students in the fourth period of the Community Interaction discipline of the Medicine course at the Universidade Regional de Blumenau in the first semester of 2020. At the end of the experience, students were able to review some concepts and learn even more about the Brazilian public health system, in addition to learning about other ways of learning. Therefore, the article approaches the introduction of gamification, as also highlights the benefits of using student-centered methodologies in a university context mediated by technologies.        Diante do cenário pandêmico causado pelo novo corona vírus (Covid-19), as aulas práticas foram substituídas por atividades alternativas, de forma remota. A utilização de metodologias ativas, também neste contexto, é uma realidade que vêm se difundindo, tornando-se cada vez mais empregadas, em contraposição ao modelo de ensino tradicional. Estas metodologias se baseiam em um ativismo do estudante durante o processo de construção de conhecimento, bem como no princípio de protagonismo discente e a execução de um papel exclusivamente de mediador por parte do docente. Dentre estas metodologias ativas, está a gamificação, que se fundamenta em atividades descontraídas e recreativas, possibilitando ao aluno a obtenção de novos conhecimentos. A partir de um relato de experiência, este trabalho descritivo tem por objetivo apresentar a gamificação como estratégia de ensino sobre o Sistema Único de Saúde para acadêmicos de medicina, no cenário gerado pela pandemia da Covid-19. Foi realizado a partir da vivência dos discentes da quarta fase da disciplina de Interação Comunitária do curso de medicina da Universidade Regional de Blumenau no primeiro semestre de 2020. Ao final da experiência, os discentes puderam revisar alguns conceitos e aprender ainda mais sobre o sistema público de saúde brasileiro, além conhecerem outras formas de aprendizagem. Portanto, o artigo aborda a introdução da gamificação, como também ressalta os benefícios da utilização de metodologias centradas no aluno em um contexto universitário mediado por tecnologias.GRUPO VERDE DE AGROECOLOGIA E ABELHAS2021-10-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.gvaa.com.br/revista/index.php/REBES/article/view/906810.18378/rebes.v11i2.9068Revista Brasileira de Educação e Saúde; Vol. 11 No. 2 (2021); 279-284Revista Brasileira de Educação e Saúde; Vol. 11 Núm. 2 (2021); 279-284Revista Brasileira de Educação e Saúde; v. 11 n. 2 (2021); 279-2842358-2391reponame:Revista Brasileira de Educação e Saúdeinstname:Grupo Verde de Agroecologia e Abelhas (GVAA)instacron:GVAAporhttps://www.gvaa.com.br/revista/index.php/REBES/article/view/9068/10935Copyright (c) 2021 Daniela Maysa de Souza , Maria Antônia Silva da Cunha , Caroline Valente, Raíssa Wurth Marchinhacki info:eu-repo/semantics/openAccess Souza , Daniela Maysa de Cunha , Maria Antônia Silva daValente, Caroline Marchinhacki , Raíssa Wurth2022-01-28T10:15:52Zoai:ojs.gvaa.com.br:article/9068Revistahttps://www.gvaa.com.br/revista/index.php/REBESPRIhttp://www.gvaa.com.br/revista/index.php/REBES/oaimilenanunes@fiponline.edu.br||patriciomaracaja@gmail.com2358-23912358-2391opendoar:2022-01-28T10:15:52Revista Brasileira de Educação e Saúde - Grupo Verde de Agroecologia e Abelhas (GVAA)false
dc.title.none.fl_str_mv Gamification as a teaching strategy of Unified Health System for medical students
Gamificação como estratégia de ensino sobre o Sistema Único de Saúde para acadêmicos de Medicina
title Gamification as a teaching strategy of Unified Health System for medical students
spellingShingle Gamification as a teaching strategy of Unified Health System for medical students
Souza , Daniela Maysa de
title_short Gamification as a teaching strategy of Unified Health System for medical students
title_full Gamification as a teaching strategy of Unified Health System for medical students
title_fullStr Gamification as a teaching strategy of Unified Health System for medical students
title_full_unstemmed Gamification as a teaching strategy of Unified Health System for medical students
title_sort Gamification as a teaching strategy of Unified Health System for medical students
author Souza , Daniela Maysa de
author_facet Souza , Daniela Maysa de
Cunha , Maria Antônia Silva da
Valente, Caroline
Marchinhacki , Raíssa Wurth
author_role author
author2 Cunha , Maria Antônia Silva da
Valente, Caroline
Marchinhacki , Raíssa Wurth
author2_role author
author
author
dc.contributor.author.fl_str_mv Souza , Daniela Maysa de
Cunha , Maria Antônia Silva da
Valente, Caroline
Marchinhacki , Raíssa Wurth
description In front of the Covid-19 pandemic scenario, practical classes were replaced by alternative activities, remotely. The use of active methodologies, also in this context, is a reality that is are spreading and becoming increasingly used, opposing to the traditional teaching method. Those methodologies are based uppon student’s activism during the knowledge construction process, as well as the principle of student protagonism and the execution of an exclusively mediating role for the teacher. Within these active methodologies, there’s gamification which is based on relaxed and recreational activities as a process in which the student can acquire new knowledge. Through an experience report, this article aims to describe the use of gamification as teaching strategy about the Unified Health System for medical students, in the scenario bred by the Covid-19 pandemic.  It was carried out based on the experience of students in the fourth period of the Community Interaction discipline of the Medicine course at the Universidade Regional de Blumenau in the first semester of 2020. At the end of the experience, students were able to review some concepts and learn even more about the Brazilian public health system, in addition to learning about other ways of learning. Therefore, the article approaches the introduction of gamification, as also highlights the benefits of using student-centered methodologies in a university context mediated by technologies.        
publishDate 2021
dc.date.none.fl_str_mv 2021-10-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://www.gvaa.com.br/revista/index.php/REBES/article/view/9068
10.18378/rebes.v11i2.9068
url https://www.gvaa.com.br/revista/index.php/REBES/article/view/9068
identifier_str_mv 10.18378/rebes.v11i2.9068
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.gvaa.com.br/revista/index.php/REBES/article/view/9068/10935
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv GRUPO VERDE DE AGROECOLOGIA E ABELHAS
publisher.none.fl_str_mv GRUPO VERDE DE AGROECOLOGIA E ABELHAS
dc.source.none.fl_str_mv Revista Brasileira de Educação e Saúde; Vol. 11 No. 2 (2021); 279-284
Revista Brasileira de Educação e Saúde; Vol. 11 Núm. 2 (2021); 279-284
Revista Brasileira de Educação e Saúde; v. 11 n. 2 (2021); 279-284
2358-2391
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reponame_str Revista Brasileira de Educação e Saúde
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