Digital games and Blended Learning in language learning: a case study with high school students
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Data de Publicação: | 2017 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Vértices (Campos dos Goitacazes. Online) |
Texto Completo: | https://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186 |
Resumo: | Contemporary language teaching can turn to a tool provided by the development of digital technologies - digital games. This resource is used by the vast majority of students, and its attractive features allow for meaningful learning. This method can be classified as Blended Learning since students use games to learn without the physical presence of the teacher, but still favor face-to-face learning. To verify digital games as a tool for teaching languages and for Blended Learning, a questionnaire created in Google Forms was shared with 67 interviewees with four questions related to the theme. It is a quantitative research supported by the contributions of Kenski (2007), Mattar (2011), Mendes (2011), Prensky (2012), and Tori (2010). among others. |
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Digital games and Blended Learning in language learning: a case study with high school studentsJogos digitais e Aprendizagem Híbrida na aprendizagem de idiomas: um estudo de caso com alunos do Ensino MédioBlended LearningLanguagesDigital gamesAprendizagem HíbridaIdiomasJogos digitaisContemporary language teaching can turn to a tool provided by the development of digital technologies - digital games. This resource is used by the vast majority of students, and its attractive features allow for meaningful learning. This method can be classified as Blended Learning since students use games to learn without the physical presence of the teacher, but still favor face-to-face learning. To verify digital games as a tool for teaching languages and for Blended Learning, a questionnaire created in Google Forms was shared with 67 interviewees with four questions related to the theme. It is a quantitative research supported by the contributions of Kenski (2007), Mattar (2011), Mendes (2011), Prensky (2012), and Tori (2010). among others.O ensino de idiomas nos dias atuais conta com uma das ferramentas oferecidas com o advir tecnológico digital, os jogos digitais. Esse objeto é usado pela grande maioria dos alunos e seu modo atrativo permite que o aprendizado seja significante. Esse método de aprender pode ser considerado como um item de Aprendizagem Híbrida uma vez que os alunos utilizam os jogos para aprender sem a presença física do professor, favorecendo, porém, o aprendizado presencial. Para a constatação dos jogos digitais como ferramenta para o ensino de idiomas e para a Aprendizagem Híbrida, formulou-se um questionário no Google Forms contendo quatro perguntas relativas ao tema deste estudo, o qual foi compartilhado entre 67 entrevistados. É uma pesquisa quantitativa apoiada nas contribuições de Kenski (2007), Mattar (2011), Mendes (2011), Prensky (2012), Tori (2010) entre outros.Instituto Federal de Educação, Ciência e Tecnologia Fluminense2017-07-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/ziphttps://editoraessentia.iff.edu.br/index.php/vertices/article/view/618610.19180/1809-2667.v19n12017p25-34Revista Vértices; Vol. 19 No. 1 (2017): Jan./Apr.; 25-34Revista Vértices; Vol. 19 Núm. 1 (2017): ene./abr.; 25-34Revista Vértices; v. 19 n. 1 (2017): jan./abr.; 25-341809-26671415-2843reponame:Vértices (Campos dos Goitacazes. Online)instname:Centro Federal de Educação Tecnológica de Campos dos Goytacazesinstacron:IFFluminenseporhttps://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186/7189https://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186/14567Teixeira da Silva, Elaineinfo:eu-repo/semantics/openAccess2022-01-03T08:25:34Zoai:ojs.editoraessentia.iff.edu.br:article/6186Revistahttps://essentiaeditora.iff.edu.br/index.php/vertices/PUBhttps://essentiaeditora.iff.edu.br/index.php/vertices/oaiessentia@iff.edu.br1809-26671415-2843opendoar:2022-01-03T08:25:34Vértices (Campos dos Goitacazes. Online) - Centro Federal de Educação Tecnológica de Campos dos Goytacazesfalse |
dc.title.none.fl_str_mv |
Digital games and Blended Learning in language learning: a case study with high school students Jogos digitais e Aprendizagem Híbrida na aprendizagem de idiomas: um estudo de caso com alunos do Ensino Médio |
title |
Digital games and Blended Learning in language learning: a case study with high school students |
spellingShingle |
Digital games and Blended Learning in language learning: a case study with high school students Teixeira da Silva, Elaine Blended Learning Languages Digital games Aprendizagem Híbrida Idiomas Jogos digitais |
title_short |
Digital games and Blended Learning in language learning: a case study with high school students |
title_full |
Digital games and Blended Learning in language learning: a case study with high school students |
title_fullStr |
Digital games and Blended Learning in language learning: a case study with high school students |
title_full_unstemmed |
Digital games and Blended Learning in language learning: a case study with high school students |
title_sort |
Digital games and Blended Learning in language learning: a case study with high school students |
author |
Teixeira da Silva, Elaine |
author_facet |
Teixeira da Silva, Elaine |
author_role |
author |
dc.contributor.author.fl_str_mv |
Teixeira da Silva, Elaine |
dc.subject.por.fl_str_mv |
Blended Learning Languages Digital games Aprendizagem Híbrida Idiomas Jogos digitais |
topic |
Blended Learning Languages Digital games Aprendizagem Híbrida Idiomas Jogos digitais |
description |
Contemporary language teaching can turn to a tool provided by the development of digital technologies - digital games. This resource is used by the vast majority of students, and its attractive features allow for meaningful learning. This method can be classified as Blended Learning since students use games to learn without the physical presence of the teacher, but still favor face-to-face learning. To verify digital games as a tool for teaching languages and for Blended Learning, a questionnaire created in Google Forms was shared with 67 interviewees with four questions related to the theme. It is a quantitative research supported by the contributions of Kenski (2007), Mattar (2011), Mendes (2011), Prensky (2012), and Tori (2010). among others. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-07-03 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186 10.19180/1809-2667.v19n12017p25-34 |
url |
https://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186 |
identifier_str_mv |
10.19180/1809-2667.v19n12017p25-34 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186/7189 https://editoraessentia.iff.edu.br/index.php/vertices/article/view/6186/14567 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/zip |
dc.publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia Fluminense |
publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia Fluminense |
dc.source.none.fl_str_mv |
Revista Vértices; Vol. 19 No. 1 (2017): Jan./Apr.; 25-34 Revista Vértices; Vol. 19 Núm. 1 (2017): ene./abr.; 25-34 Revista Vértices; v. 19 n. 1 (2017): jan./abr.; 25-34 1809-2667 1415-2843 reponame:Vértices (Campos dos Goitacazes. Online) instname:Centro Federal de Educação Tecnológica de Campos dos Goytacazes instacron:IFFluminense |
instname_str |
Centro Federal de Educação Tecnológica de Campos dos Goytacazes |
instacron_str |
IFFluminense |
institution |
IFFluminense |
reponame_str |
Vértices (Campos dos Goitacazes. Online) |
collection |
Vértices (Campos dos Goitacazes. Online) |
repository.name.fl_str_mv |
Vértices (Campos dos Goitacazes. Online) - Centro Federal de Educação Tecnológica de Campos dos Goytacazes |
repository.mail.fl_str_mv |
essentia@iff.edu.br |
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