Developing Children's Regulation of Learning in Problem-Solving With a Serious Game

Detalhes bibliográficos
Autor(a) principal: Eugénio Proença Rodrigues, Ricardo
Data de Publicação: 2020
Outros Autores: Ferreira, Paula, Prada, Rui, Paulino, Paula, Veiga Simão, Ana
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10451/62507
Resumo: To support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.
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spelling Developing Children's Regulation of Learning in Problem-Solving With a Serious GameSerious gamesProblem solvingCollaborative learningTo support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.IEEE Computer SocietyRepositório da Universidade de LisboaEugénio Proença Rodrigues, RicardoFerreira, PaulaPrada, RuiPaulino, PaulaVeiga Simão, Ana2024-02-08T10:38:50Z2020-09-012024-01-31T21:58:04Z2020-09-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10451/62507engRodrigues, R., Ferreira, P. C., Prada, R., Paulino, P., & Veiga Simão, A. M. (2020). Developing children's regulation of learning in problem-solving with a serious game. IEEE Computer Graphics ana Applications, 40(5), 26-40. https://doi.org/10.1109/mcg.2020.30116160272-1716cv-prod-220369810.1109/mcg.2020.3011616info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-19T01:18:22Zoai:repositorio.ul.pt:10451/62507Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T02:37:51.549925Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
title Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
spellingShingle Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
Eugénio Proença Rodrigues, Ricardo
Serious games
Problem solving
Collaborative learning
title_short Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
title_full Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
title_fullStr Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
title_full_unstemmed Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
title_sort Developing Children's Regulation of Learning in Problem-Solving With a Serious Game
author Eugénio Proença Rodrigues, Ricardo
author_facet Eugénio Proença Rodrigues, Ricardo
Ferreira, Paula
Prada, Rui
Paulino, Paula
Veiga Simão, Ana
author_role author
author2 Ferreira, Paula
Prada, Rui
Paulino, Paula
Veiga Simão, Ana
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Repositório da Universidade de Lisboa
dc.contributor.author.fl_str_mv Eugénio Proença Rodrigues, Ricardo
Ferreira, Paula
Prada, Rui
Paulino, Paula
Veiga Simão, Ana
dc.subject.por.fl_str_mv Serious games
Problem solving
Collaborative learning
topic Serious games
Problem solving
Collaborative learning
description To support learning in problem solving in math, we created Festarola, a digital serious game where players are part of a team that organizes a party for a group of guests. The game’s main objective is to develop problem-solving strategies in students and foster self- and shared regulated learning. The game is designed according to the four phases of problem-solving, which are in accordance with the self-regulation phases, namely, understanding the problem (forethought), elaborating a plan (strategic planning), executing the plan (performance), and reflecting on the results (self-reflection). A user study was conducted with 363 primary school students to measure the impact of the game. Throughout several sessions, the children interacted with different sections of the game both individually and in a group. The positive results indicate that the game successfully stimulates and develops problem-solving strategies, as well as self- and shared regulation strategies.
publishDate 2020
dc.date.none.fl_str_mv 2020-09-01
2020-09-01T00:00:00Z
2024-02-08T10:38:50Z
2024-01-31T21:58:04Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10451/62507
url http://hdl.handle.net/10451/62507
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Rodrigues, R., Ferreira, P. C., Prada, R., Paulino, P., & Veiga Simão, A. M. (2020). Developing children's regulation of learning in problem-solving with a serious game. IEEE Computer Graphics ana Applications, 40(5), 26-40. https://doi.org/10.1109/mcg.2020.3011616
0272-1716
cv-prod-2203698
10.1109/mcg.2020.3011616
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dc.publisher.none.fl_str_mv IEEE Computer Society
publisher.none.fl_str_mv IEEE Computer Society
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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