Development of an Educational Game: Math-Masters

Detalhes bibliográficos
Autor(a) principal: Marques, João Abel Bento Tátá
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.6/13653
Resumo: Development of Math-Masters - educational/serious game for learning of the basic multiplication in mathematics. Beyond being educational, Math-Masers is a deckbuilding roguelike game in the third perspective, where the player runs through tracks of enemies and must defeat them, in a fantasy medieval world setting. The main inspiration for Math-Masters is Fun Math Facts: Games for Kids, developed by Speedmind llc, where the player must defend itself from incoming monsters heading their way through math. The programming of the game was done by me, according to the design proposed by my colleague João Ferreira who also provided the models of the objects, art and game content. The game engine Unity was used, with the integration of an online database from PlayFab. About the Methodology, this document consists in showing how the game mechanics were implemented and how it is organized. The game is available to be tested in Itch.io through the following link: https: //thejokelion.itch.io/math-masters
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spelling Development of an Educational Game: Math-MastersJogo de MatemáticaJogo EducacionalJogos SériosUnityDomínio/Área Científica::Humanidades::Artes::Jogos DigitaisDevelopment of Math-Masters - educational/serious game for learning of the basic multiplication in mathematics. Beyond being educational, Math-Masers is a deckbuilding roguelike game in the third perspective, where the player runs through tracks of enemies and must defeat them, in a fantasy medieval world setting. The main inspiration for Math-Masters is Fun Math Facts: Games for Kids, developed by Speedmind llc, where the player must defend itself from incoming monsters heading their way through math. The programming of the game was done by me, according to the design proposed by my colleague João Ferreira who also provided the models of the objects, art and game content. The game engine Unity was used, with the integration of an online database from PlayFab. About the Methodology, this document consists in showing how the game mechanics were implemented and how it is organized. The game is available to be tested in Itch.io through the following link: https: //thejokelion.itch.io/math-mastersDesenvolvimento de Math-Masters - jogo com carácter didático e sério para aprendizagem da multiplicação básica. Para além de educacional, Math-Masters é um jogo deck-building roguelite na perspetiva de terceira pessoa, onde o jogador percorre trilhos com inimigos e tem de os derrotar no mundo medieval de fantasia. A principal inspiração de Math-Masters é Fun Math Facts: Games for Kids, desenvolvido por Speedymind llc, onde o jogador tem de se defender de monstros a ir na sua direção através da matemática. O utilizador possui um conjunto de cartas que permitem resolver os problemas matemáticos e dessa forma eliminar os inimigos e progredir no jogo. A programação do jogo foi realizada por mim, a partir do design proposto pelo colega João Ferreira que tambem providenciou os modelos dos objetos, arte e o conteúdo do jogo. Foi utilizado o motor de jogo Unity, com a integração da base de dados online PlayFab. Por isso o jogo requer internet para que o jogador se possa registar na base de dados e poder salvar o seu progresso. Quanto à metodologia, este documento consiste em mostrar como foi feita a implementação das mecânicas do jogo e como está organizado. O jogo está disponível para ser testado no Itch.io apartir do link seguinte: https: //thejokelion.itch.io/math-mastersSilva, Frutuoso Gomes Mendes dauBibliorumMarques, João Abel Bento Tátá2023-11-13T11:08:59Z2023-07-182023-06-122023-07-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10400.6/13653TID:203383095enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-12-15T09:57:19Zoai:ubibliorum.ubi.pt:10400.6/13653Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T00:53:02.804765Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Development of an Educational Game: Math-Masters
title Development of an Educational Game: Math-Masters
spellingShingle Development of an Educational Game: Math-Masters
Marques, João Abel Bento Tátá
Jogo de Matemática
Jogo Educacional
Jogos Sérios
Unity
Domínio/Área Científica::Humanidades::Artes::Jogos Digitais
title_short Development of an Educational Game: Math-Masters
title_full Development of an Educational Game: Math-Masters
title_fullStr Development of an Educational Game: Math-Masters
title_full_unstemmed Development of an Educational Game: Math-Masters
title_sort Development of an Educational Game: Math-Masters
author Marques, João Abel Bento Tátá
author_facet Marques, João Abel Bento Tátá
author_role author
dc.contributor.none.fl_str_mv Silva, Frutuoso Gomes Mendes da
uBibliorum
dc.contributor.author.fl_str_mv Marques, João Abel Bento Tátá
dc.subject.por.fl_str_mv Jogo de Matemática
Jogo Educacional
Jogos Sérios
Unity
Domínio/Área Científica::Humanidades::Artes::Jogos Digitais
topic Jogo de Matemática
Jogo Educacional
Jogos Sérios
Unity
Domínio/Área Científica::Humanidades::Artes::Jogos Digitais
description Development of Math-Masters - educational/serious game for learning of the basic multiplication in mathematics. Beyond being educational, Math-Masers is a deckbuilding roguelike game in the third perspective, where the player runs through tracks of enemies and must defeat them, in a fantasy medieval world setting. The main inspiration for Math-Masters is Fun Math Facts: Games for Kids, developed by Speedmind llc, where the player must defend itself from incoming monsters heading their way through math. The programming of the game was done by me, according to the design proposed by my colleague João Ferreira who also provided the models of the objects, art and game content. The game engine Unity was used, with the integration of an online database from PlayFab. About the Methodology, this document consists in showing how the game mechanics were implemented and how it is organized. The game is available to be tested in Itch.io through the following link: https: //thejokelion.itch.io/math-masters
publishDate 2023
dc.date.none.fl_str_mv 2023-11-13T11:08:59Z
2023-07-18
2023-06-12
2023-07-18T00:00:00Z
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.6/13653
TID:203383095
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