Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal on Interactive Systems |
Texto Completo: | https://sol.sbc.org.br/journals/index.php/jis/article/view/754 |
Resumo: | Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games. Joining efforts to the advances in GUR, this work focuses on the evaluation of player interaction with Location-Based Games (LBGs), seeking to understand which aspects of this interaction can be explored through interviews and how researchers and practitioners have been using this method. We analyzed 23 studies that applied interviews to this end and conducted an expert opinion survey with the authors of these studies. As a result, we presented lessons and research challenges for the use of interviews in this type of evaluation, in hopes to encourage the conscious and systematic application of this method, in addition to guiding practitioners and researchers, especially beginners. |
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Journal on Interactive Systems |
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Using Interviews to Evaluate Location-Based Games: Lessons and ChallengesLocation-based games, Evaluation methods, Interview, Interaction, Player ExperienceGames User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games. Joining efforts to the advances in GUR, this work focuses on the evaluation of player interaction with Location-Based Games (LBGs), seeking to understand which aspects of this interaction can be explored through interviews and how researchers and practitioners have been using this method. We analyzed 23 studies that applied interviews to this end and conducted an expert opinion survey with the authors of these studies. As a result, we presented lessons and research challenges for the use of interviews in this type of evaluation, in hopes to encourage the conscious and systematic application of this method, in addition to guiding practitioners and researchers, especially beginners.Brazilian Computer Society2021-01-25info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/75410.5753/jis.2020.754Journal of Interactive Systems; v. 11 n. 1 (2020); 125-138Journal on Interactive Systems; Vol. 11 No. 1 (2020); 125-1382763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/754/1495Copyright (c) 2020 Nayana Thércia Carneiro, Ticianne Darin, Mateus Pinheiro, Windson Vianahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCarneiro, NayanaDarin, TiciannePinheiro, MateusViana, Windson2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/754Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
title |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
spellingShingle |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges Carneiro, Nayana Location-based games, Evaluation methods, Interview, Interaction, Player Experience |
title_short |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
title_full |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
title_fullStr |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
title_full_unstemmed |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
title_sort |
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges |
author |
Carneiro, Nayana |
author_facet |
Carneiro, Nayana Darin, Ticianne Pinheiro, Mateus Viana, Windson |
author_role |
author |
author2 |
Darin, Ticianne Pinheiro, Mateus Viana, Windson |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Carneiro, Nayana Darin, Ticianne Pinheiro, Mateus Viana, Windson |
dc.subject.por.fl_str_mv |
Location-based games, Evaluation methods, Interview, Interaction, Player Experience |
topic |
Location-based games, Evaluation methods, Interview, Interaction, Player Experience |
description |
Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games. Joining efforts to the advances in GUR, this work focuses on the evaluation of player interaction with Location-Based Games (LBGs), seeking to understand which aspects of this interaction can be explored through interviews and how researchers and practitioners have been using this method. We analyzed 23 studies that applied interviews to this end and conducted an expert opinion survey with the authors of these studies. As a result, we presented lessons and research challenges for the use of interviews in this type of evaluation, in hopes to encourage the conscious and systematic application of this method, in addition to guiding practitioners and researchers, especially beginners. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-25 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/754 10.5753/jis.2020.754 |
url |
https://sol.sbc.org.br/journals/index.php/jis/article/view/754 |
identifier_str_mv |
10.5753/jis.2020.754 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://sol.sbc.org.br/journals/index.php/jis/article/view/754/1495 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Nayana Thércia Carneiro, Ticianne Darin, Mateus Pinheiro, Windson Viana http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Nayana Thércia Carneiro, Ticianne Darin, Mateus Pinheiro, Windson Viana http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Brazilian Computer Society |
publisher.none.fl_str_mv |
Brazilian Computer Society |
dc.source.none.fl_str_mv |
Journal of Interactive Systems; v. 11 n. 1 (2020); 125-138 Journal on Interactive Systems; Vol. 11 No. 1 (2020); 125-138 2763-7719 10.5753/jis.2020 reponame:Journal on Interactive Systems instname:Sociedade Brasileira de Computação (SBC) instacron:SBC |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
SBC |
institution |
SBC |
reponame_str |
Journal on Interactive Systems |
collection |
Journal on Interactive Systems |
repository.name.fl_str_mv |
Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jis@sbc.org.br |
_version_ |
1796797411077652480 |