Using Interviews to Evaluate Location-Based Games: Lessons and Challenges

Detalhes bibliográficos
Autor(a) principal: Carneiro, Nayana
Data de Publicação: 2021
Outros Autores: Darin, Ticianne, Pinheiro, Mateus, Viana, Windson
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Journal on Interactive Systems
Texto Completo: https://sol.sbc.org.br/journals/index.php/jis/article/view/754
Resumo: Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games. Joining efforts to the advances in GUR, this work focuses on the evaluation of player interaction with Location-Based Games (LBGs), seeking to understand which aspects of this interaction can be explored through interviews and how researchers and practitioners have been using this method. We analyzed 23 studies that applied interviews to this end and conducted an expert opinion survey with the authors of these studies. As a result, we presented lessons and research challenges for the use of interviews in this type of evaluation, in hopes to encourage the conscious and systematic application of this method, in addition to guiding practitioners and researchers, especially beginners.
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spelling Using Interviews to Evaluate Location-Based Games: Lessons and ChallengesLocation-based games, Evaluation methods, Interview, Interaction, Player ExperienceGames User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games. Joining efforts to the advances in GUR, this work focuses on the evaluation of player interaction with Location-Based Games (LBGs), seeking to understand which aspects of this interaction can be explored through interviews and how researchers and practitioners have been using this method. We analyzed 23 studies that applied interviews to this end and conducted an expert opinion survey with the authors of these studies. As a result, we presented lessons and research challenges for the use of interviews in this type of evaluation, in hopes to encourage the conscious and systematic application of this method, in addition to guiding practitioners and researchers, especially beginners.Brazilian Computer Society2021-01-25info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://sol.sbc.org.br/journals/index.php/jis/article/view/75410.5753/jis.2020.754Journal of Interactive Systems; v. 11 n. 1 (2020); 125-138Journal on Interactive Systems; Vol. 11 No. 1 (2020); 125-1382763-771910.5753/jis.2020reponame:Journal on Interactive Systemsinstname:Sociedade Brasileira de Computação (SBC)instacron:SBCenghttps://sol.sbc.org.br/journals/index.php/jis/article/view/754/1495Copyright (c) 2020 Nayana Thércia Carneiro, Ticianne Darin, Mateus Pinheiro, Windson Vianahttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCarneiro, NayanaDarin, TiciannePinheiro, MateusViana, Windson2023-10-12T20:48:19Zoai:ojs2.sol.sbc.org.br:article/754Revistahttps://sol.sbc.org.br/journals/index.php/jis/ONGhttps://sol.sbc.org.br/journals/index.php/jis/oaijis@sbc.org.br2763-77192763-7719opendoar:2023-10-12T20:48:19Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)false
dc.title.none.fl_str_mv Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
title Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
spellingShingle Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
Carneiro, Nayana
Location-based games, Evaluation methods, Interview, Interaction, Player Experience
title_short Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
title_full Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
title_fullStr Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
title_full_unstemmed Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
title_sort Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
author Carneiro, Nayana
author_facet Carneiro, Nayana
Darin, Ticianne
Pinheiro, Mateus
Viana, Windson
author_role author
author2 Darin, Ticianne
Pinheiro, Mateus
Viana, Windson
author2_role author
author
author
dc.contributor.author.fl_str_mv Carneiro, Nayana
Darin, Ticianne
Pinheiro, Mateus
Viana, Windson
dc.subject.por.fl_str_mv Location-based games, Evaluation methods, Interview, Interaction, Player Experience
topic Location-based games, Evaluation methods, Interview, Interaction, Player Experience
description Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games. Joining efforts to the advances in GUR, this work focuses on the evaluation of player interaction with Location-Based Games (LBGs), seeking to understand which aspects of this interaction can be explored through interviews and how researchers and practitioners have been using this method. We analyzed 23 studies that applied interviews to this end and conducted an expert opinion survey with the authors of these studies. As a result, we presented lessons and research challenges for the use of interviews in this type of evaluation, in hopes to encourage the conscious and systematic application of this method, in addition to guiding practitioners and researchers, especially beginners.
publishDate 2021
dc.date.none.fl_str_mv 2021-01-25
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/754
10.5753/jis.2020.754
url https://sol.sbc.org.br/journals/index.php/jis/article/view/754
identifier_str_mv 10.5753/jis.2020.754
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://sol.sbc.org.br/journals/index.php/jis/article/view/754/1495
dc.rights.driver.fl_str_mv Copyright (c) 2020 Nayana Thércia Carneiro, Ticianne Darin, Mateus Pinheiro, Windson Viana
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Nayana Thércia Carneiro, Ticianne Darin, Mateus Pinheiro, Windson Viana
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Brazilian Computer Society
publisher.none.fl_str_mv Brazilian Computer Society
dc.source.none.fl_str_mv Journal of Interactive Systems; v. 11 n. 1 (2020); 125-138
Journal on Interactive Systems; Vol. 11 No. 1 (2020); 125-138
2763-7719
10.5753/jis.2020
reponame:Journal on Interactive Systems
instname:Sociedade Brasileira de Computação (SBC)
instacron:SBC
instname_str Sociedade Brasileira de Computação (SBC)
instacron_str SBC
institution SBC
reponame_str Journal on Interactive Systems
collection Journal on Interactive Systems
repository.name.fl_str_mv Journal on Interactive Systems - Sociedade Brasileira de Computação (SBC)
repository.mail.fl_str_mv jis@sbc.org.br
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