Between gamers and fans: performance and identity of videogame players
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Contracampo |
Texto Completo: | https://periodicos.uff.br/contracampo/article/view/50460 |
Resumo: | The purpose of this article is to discuss the relation between two actors: the gamer and the videogame fan. The debate includes the self-recognition of players as fans or as gamers, the elaboration of their identities in relation to these denominations and the stigmas they carry. The analysis is held through a questionnaire applied in gaming communities and in-depth interviews with players. From the results, we identified two main player profiles in the community: the one who produces content (player-producer) and the one who consumes (player-viewer). Among the main contributions, we highlight the perception of online players' encounters as fan communities, the valorisation of the fan's self-recognition process and the similarities and differences between fans and gamers, from the perspective of the players themselves. |
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Between gamers and fans: performance and identity of videogame playersEntre gamers e fãs: performance e identidade de jogadores de videogamesFansGamersPlayersCommunitiesPerformanceFãsJogadoresComunidadesPerformancesGamerThe purpose of this article is to discuss the relation between two actors: the gamer and the videogame fan. The debate includes the self-recognition of players as fans or as gamers, the elaboration of their identities in relation to these denominations and the stigmas they carry. The analysis is held through a questionnaire applied in gaming communities and in-depth interviews with players. From the results, we identified two main player profiles in the community: the one who produces content (player-producer) and the one who consumes (player-viewer). Among the main contributions, we highlight the perception of online players' encounters as fan communities, the valorisation of the fan's self-recognition process and the similarities and differences between fans and gamers, from the perspective of the players themselves.O objetivo deste artigo é discutir aproximações e distinções entre dois atores nas redes: o gamer e o fã de jogos. O debate inclui o autorreconhecimento dos jogadores como fãs ou como gamers, a elaboração de suas identidades em relação a estas denominações e os estigmas que elas carregam. A análise é feita por meio de questionário aplicado em comunidades de jogos e entrevista em profundidade com jogadores. A partir dos resultados, identificamos dois perfis principais de jogador na comunidade: aquele que produz conteúdo (jogador-produtor) e aquele que consome (jogador-espectador). Dentre as principais contribuições, destacamos a percepção de encontros de jogadores online como comunidades de fãs, a valorização do processo de autorreconhecimento do fã e as semelhanças e diferenças entre fãs e gamers, a partir do olhar dos próprios jogadores.Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense2021-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos Paresapplication/pdfapplication/pdfhttps://periodicos.uff.br/contracampo/article/view/5046010.22409/contracampo.v40i3.50460Contracampo; v. 40 n. 3 (2021): A Colonização do Jogo pelo Capitalismo Neoliberal II2238-25771414-748310.22409/contracampo.v40i3reponame:Contracampoinstname:Universidade Federal Fluminense (UFF)instacron:UFFporenghttps://periodicos.uff.br/contracampo/article/view/50460/30816https://periodicos.uff.br/contracampo/article/view/50460/32233Copyright (c) 2021 Clarice Greco, André Dal Bellohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessGreco, ClariceDal Bello, André2021-12-30T17:40:02Zoai:ojs.pkp.sfu.ca:article/50460Revistahttps://periodicos.uff.br/contracampoPUBhttps://periodicos.uff.br/contracampo/oai||contracampo.uff@gmail.com2238-25771414-7483opendoar:2021-12-30T17:40:02Contracampo - Universidade Federal Fluminense (UFF)false |
dc.title.none.fl_str_mv |
Between gamers and fans: performance and identity of videogame players Entre gamers e fãs: performance e identidade de jogadores de videogames |
title |
Between gamers and fans: performance and identity of videogame players |
spellingShingle |
Between gamers and fans: performance and identity of videogame players Greco, Clarice Fans Gamers Players Communities Performance Fãs Jogadores Comunidades Performances Gamer |
title_short |
Between gamers and fans: performance and identity of videogame players |
title_full |
Between gamers and fans: performance and identity of videogame players |
title_fullStr |
Between gamers and fans: performance and identity of videogame players |
title_full_unstemmed |
Between gamers and fans: performance and identity of videogame players |
title_sort |
Between gamers and fans: performance and identity of videogame players |
author |
Greco, Clarice |
author_facet |
Greco, Clarice Dal Bello, André |
author_role |
author |
author2 |
Dal Bello, André |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Greco, Clarice Dal Bello, André |
dc.subject.por.fl_str_mv |
Fans Gamers Players Communities Performance Fãs Jogadores Comunidades Performances Gamer |
topic |
Fans Gamers Players Communities Performance Fãs Jogadores Comunidades Performances Gamer |
description |
The purpose of this article is to discuss the relation between two actors: the gamer and the videogame fan. The debate includes the self-recognition of players as fans or as gamers, the elaboration of their identities in relation to these denominations and the stigmas they carry. The analysis is held through a questionnaire applied in gaming communities and in-depth interviews with players. From the results, we identified two main player profiles in the community: the one who produces content (player-producer) and the one who consumes (player-viewer). Among the main contributions, we highlight the perception of online players' encounters as fan communities, the valorisation of the fan's self-recognition process and the similarities and differences between fans and gamers, from the perspective of the players themselves. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos Pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.uff.br/contracampo/article/view/50460 10.22409/contracampo.v40i3.50460 |
url |
https://periodicos.uff.br/contracampo/article/view/50460 |
identifier_str_mv |
10.22409/contracampo.v40i3.50460 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://periodicos.uff.br/contracampo/article/view/50460/30816 https://periodicos.uff.br/contracampo/article/view/50460/32233 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Clarice Greco, André Dal Bello https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Clarice Greco, André Dal Bello https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense |
publisher.none.fl_str_mv |
Programa de Pós-Graduação em Comunicação da Universidade Federal Fluminense |
dc.source.none.fl_str_mv |
Contracampo; v. 40 n. 3 (2021): A Colonização do Jogo pelo Capitalismo Neoliberal II 2238-2577 1414-7483 10.22409/contracampo.v40i3 reponame:Contracampo instname:Universidade Federal Fluminense (UFF) instacron:UFF |
instname_str |
Universidade Federal Fluminense (UFF) |
instacron_str |
UFF |
institution |
UFF |
reponame_str |
Contracampo |
collection |
Contracampo |
repository.name.fl_str_mv |
Contracampo - Universidade Federal Fluminense (UFF) |
repository.mail.fl_str_mv |
||contracampo.uff@gmail.com |
_version_ |
1799705522690064384 |