Interview with Julian Quijano, creator of game Monster Prom
Autor(a) principal: | |
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Data de Publicação: | 2020 |
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Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Belas Infiéis |
Texto Completo: | https://periodicos.unb.br/index.php/belasinfieis/article/view/27334 |
Resumo: | We report on an interview with Julian Quijano, founder of Beautiful Glitch. This is an independent developer which produced Monster Prom, an English-language visual novel released in April 2018 and available on Steam. The interview, kindly provided by email in June 2019, addresses the company, the game development, and Julian Quijano’s opinion of game localization. The goal was to learn a little more about the videogame market, moving away from the traditional approach to big companies. The interview was conducted in English and translated into Portuguese to be reported in a bilingual English-Portuguese version as a means to reach a wider audience. |
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Belas Infiéis |
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Interview with Julian Quijano, creator of game Monster PromEntrevista com Julian Quijano, criador do jogo Monster PromDesenvolvedor independente. Videogame. Localização. Entrevista.Indie developer. Videogame. Localization. Interview.We report on an interview with Julian Quijano, founder of Beautiful Glitch. This is an independent developer which produced Monster Prom, an English-language visual novel released in April 2018 and available on Steam. The interview, kindly provided by email in June 2019, addresses the company, the game development, and Julian Quijano’s opinion of game localization. The goal was to learn a little more about the videogame market, moving away from the traditional approach to big companies. The interview was conducted in English and translated into Portuguese to be reported in a bilingual English-Portuguese version as a means to reach a wider audience.Apresentamos uma entrevista com Julian Quijano, fundador da Beautiful Glitch. Trata-se de uma desenvolvedora independente que produziu Monster Prom, uma visual novel ocidental lançada em abril de 2018 e disponível na plataforma Steam. A entrevista, concedida gentilmente por e-mail em junho de 2019, aborda questões sobre a empresa, o desenvolvimento do jogo e a opinião de Julian Quijano em relação à localização de videogames. Nosso objetivo foi conhecer um pouco mais do mercado de videogames, fugindo da tradicional abordagem à s grandes empresas. A entrevista foi realizada em língua inglesa, mas optamos aqui por traduzi-la e apresentá-la em versão bilíngue inglês-português a fim de atingir um público mais amplo.Programa de Pós-Graduação em Estudos da Tradução (POSTRAD) do Departamento de Línguas Estrangeiras e Tradução (LET) do Instituto de Letras (IL) da Universidade de Brasília2020-07-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://periodicos.unb.br/index.php/belasinfieis/article/view/2733410.26512/belasinfieis.v9.n4.2020.27334Belas Infiéis; Vol. 9 No. 4 (2020): Translation and Digital Technology: Practices, Theories, Research Methods, and the Classroom; 271-278Belas Infiéis; v. 9 n. 4 (2020): Tradução na Era Digital: práticas, teorias, métodos de investigação e sala de aula; 271-2782316-661410.26512/belasinfieis.v9.n4.2020.4reponame:Belas Infiéisinstname:Universidade de Brasília (UnB)instacron:UNBporenghttps://periodicos.unb.br/index.php/belasinfieis/article/view/27334/26762https://periodicos.unb.br/index.php/belasinfieis/article/view/27334/26763Copyright (c) 2020 CC BYhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Igor Antônio Lourenço da Radin, Luna2020-07-29T21:16:38Zoai:ojs.pkp.sfu.ca:article/27334Revistahttps://periodicos.unb.br/index.php/belasinfieisPUBhttps://periodicos.unb.br/index.php/belasinfieis/oai||germanahp@gmail.com|| belasinfieis@gmail.com2316-66142316-6614opendoar:2020-07-29T21:16:38Belas Infiéis - Universidade de Brasília (UnB)false |
dc.title.none.fl_str_mv |
Interview with Julian Quijano, creator of game Monster Prom Entrevista com Julian Quijano, criador do jogo Monster Prom |
title |
Interview with Julian Quijano, creator of game Monster Prom |
spellingShingle |
Interview with Julian Quijano, creator of game Monster Prom Silva, Igor Antônio Lourenço da Desenvolvedor independente. Videogame. Localização. Entrevista. Indie developer. Videogame. Localization. Interview. |
title_short |
Interview with Julian Quijano, creator of game Monster Prom |
title_full |
Interview with Julian Quijano, creator of game Monster Prom |
title_fullStr |
Interview with Julian Quijano, creator of game Monster Prom |
title_full_unstemmed |
Interview with Julian Quijano, creator of game Monster Prom |
title_sort |
Interview with Julian Quijano, creator of game Monster Prom |
author |
Silva, Igor Antônio Lourenço da |
author_facet |
Silva, Igor Antônio Lourenço da Radin, Luna |
author_role |
author |
author2 |
Radin, Luna |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Silva, Igor Antônio Lourenço da Radin, Luna |
dc.subject.por.fl_str_mv |
Desenvolvedor independente. Videogame. Localização. Entrevista. Indie developer. Videogame. Localization. Interview. |
topic |
Desenvolvedor independente. Videogame. Localização. Entrevista. Indie developer. Videogame. Localization. Interview. |
description |
We report on an interview with Julian Quijano, founder of Beautiful Glitch. This is an independent developer which produced Monster Prom, an English-language visual novel released in April 2018 and available on Steam. The interview, kindly provided by email in June 2019, addresses the company, the game development, and Julian Quijano’s opinion of game localization. The goal was to learn a little more about the videogame market, moving away from the traditional approach to big companies. The interview was conducted in English and translated into Portuguese to be reported in a bilingual English-Portuguese version as a means to reach a wider audience. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.unb.br/index.php/belasinfieis/article/view/27334 10.26512/belasinfieis.v9.n4.2020.27334 |
url |
https://periodicos.unb.br/index.php/belasinfieis/article/view/27334 |
identifier_str_mv |
10.26512/belasinfieis.v9.n4.2020.27334 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://periodicos.unb.br/index.php/belasinfieis/article/view/27334/26762 https://periodicos.unb.br/index.php/belasinfieis/article/view/27334/26763 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 CC BY https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 CC BY https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Programa de Pós-Graduação em Estudos da Tradução (POSTRAD) do Departamento de Línguas Estrangeiras e Tradução (LET) do Instituto de Letras (IL) da Universidade de Brasília |
publisher.none.fl_str_mv |
Programa de Pós-Graduação em Estudos da Tradução (POSTRAD) do Departamento de Línguas Estrangeiras e Tradução (LET) do Instituto de Letras (IL) da Universidade de Brasília |
dc.source.none.fl_str_mv |
Belas Infiéis; Vol. 9 No. 4 (2020): Translation and Digital Technology: Practices, Theories, Research Methods, and the Classroom; 271-278 Belas Infiéis; v. 9 n. 4 (2020): Tradução na Era Digital: práticas, teorias, métodos de investigação e sala de aula; 271-278 2316-6614 10.26512/belasinfieis.v9.n4.2020.4 reponame:Belas Infiéis instname:Universidade de Brasília (UnB) instacron:UNB |
instname_str |
Universidade de Brasília (UnB) |
instacron_str |
UNB |
institution |
UNB |
reponame_str |
Belas Infiéis |
collection |
Belas Infiéis |
repository.name.fl_str_mv |
Belas Infiéis - Universidade de Brasília (UnB) |
repository.mail.fl_str_mv |
||germanahp@gmail.com|| belasinfieis@gmail.com |
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