Bibliometric analysis of scientific production on gamification in History teaching

Detalhes bibliográficos
Autor(a) principal: Silva Farias, Natália
Data de Publicação: 2023
Outros Autores: Soares Pinto, Francisco
Tipo de documento: Artigo
Idioma: por
eng
Título da fonte: Diversitas Journal
Texto Completo: https://diversitasjournal.com.br/diversitas_journal/article/view/2753
Resumo: Gamification has become increasingly popular as a pedagogical strategy in several areas of knowledge. This approach consists of applying game elements in learning contexts, with the aim of engaging and motivating students to actively participate in the educational process. This study aimed to carry out a bibliometric analysis of scientific publications, in the Scopus database, on gamification in history teaching, identifying the evolution of scientific productions on the proposed theme in the last ten years. The present work followed a methodology of bibliometric study, which consists of the mathematical and statistical analysis of literary works in a certain field of knowledge, seeking to identify the academic communities, authors and what leads to research for certain themes. The research is classified as exploratory quantitative, using keywords related to the topic of Gamification in History Teaching as a criterion. 24 publications were found in the Scopus database, covering the period from 2013 to 2022. After the analysis, there was a significant increase in the number of publications on the subject in recent years. Spain is the country that most contributed with publications on the subject, Brazil presented a low number of publications. It is necessary that more research related to gamification in History teaching be carried out, so that one can understand how games can influence the teaching of History.
id UNEAL_d38c6d1431c40153e21350e8270c91a9
oai_identifier_str oai:ojs.diversitasjournal.com.br:article/2753
network_acronym_str UNEAL
network_name_str Diversitas Journal
repository_id_str
spelling Bibliometric analysis of scientific production on gamification in History teachingAnálise bibliométrica da produção científica sobre a gamificação no ensino de História Bibliometriaeducaçãoludificaçãojogos educativosBibliometricseducationgamificationeducational gamesGamification has become increasingly popular as a pedagogical strategy in several areas of knowledge. This approach consists of applying game elements in learning contexts, with the aim of engaging and motivating students to actively participate in the educational process. This study aimed to carry out a bibliometric analysis of scientific publications, in the Scopus database, on gamification in history teaching, identifying the evolution of scientific productions on the proposed theme in the last ten years. The present work followed a methodology of bibliometric study, which consists of the mathematical and statistical analysis of literary works in a certain field of knowledge, seeking to identify the academic communities, authors and what leads to research for certain themes. The research is classified as exploratory quantitative, using keywords related to the topic of Gamification in History Teaching as a criterion. 24 publications were found in the Scopus database, covering the period from 2013 to 2022. After the analysis, there was a significant increase in the number of publications on the subject in recent years. Spain is the country that most contributed with publications on the subject, Brazil presented a low number of publications. It is necessary that more research related to gamification in History teaching be carried out, so that one can understand how games can influence the teaching of History.A gamificação tem se tornado cada vez mais popular como uma estratégia pedagógica em diversas áreas do conhecimento. Essa abordagem consiste em aplicar elementos de jogos em contextos de aprendizagem, com o objetivo de engajar e motivar os alunos a participarem ativamente do processo educacional. Este estudo teve como objetivo realizar uma análise bibliométrica de publicações científicas, no banco de dados Scopus, sobre gamificação no ensino de história, identificando a evolução das produções científicas sobre o tema proposto nos últimos dez anos. O presente trabalho seguiu uma metodologia de estudo bibliométrico, que consiste na análise matemática e estatística de obras literárias em determinado campo de conhecimento, buscando identificar as comunidades acadêmicas, autores e o que leva a pesquisa por determinados temas. A pesquisa é classificada como exploratória quantitativa, utilizando como critério palavras-chave voltadas ao tema Gamificação no Ensino de História. Foram encontradas 24 publicações na base Scopus, abrangendo o período de 2013 a 2022. Após a análises, constatou-se aumento significativo no número de publicações sobre o tema nos últimos anos. A Espanha o país que mais contribuiu com publicações a respeito da temática, o Brasil apresentou um número baixo de publicações. É necessário que mais pesquisas relacionadas a gamificação no ensino de História sejam realizadas, para que se possa compreender como os jogos podem influenciar no ensino de história.Universidade Estadual de Alagoas - Eduneal2023-10-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://diversitasjournal.com.br/diversitas_journal/article/view/275310.48017/dj.v8i4.2753Diversitas Journal; Vol. 8 No. 4 (2023): Science, innovation and the role of the university in the production of knowledge; 2753-2763Diversitas Journal; Vol. 8 Núm. 4 (2023): Ciencia, innovación y el papel de la universidad en la producción de conocimiento; 2753-2763Diversitas Journal; v. 8 n. 4 (2023): Ciência, inovação e o papel da universidade na produção de conhecimento; 2753-27632525-521510.48017/dj.v8i4reponame:Diversitas Journalinstname:Universidade Estadual de Alagoas (UNEAL)instacron:UNEALporenghttps://diversitasjournal.com.br/diversitas_journal/article/view/2753/2262https://diversitasjournal.com.br/diversitas_journal/article/view/2753/2278Copyright (c) 2023 Natália Silva Farias, Francisco Soares Pintohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva Farias, NatáliaSoares Pinto, Francisco2023-12-29T21:54:57Zoai:ojs.diversitasjournal.com.br:article/2753Revistahttps://diversitasjournal.com.br/diversitas_journal/indexPUBhttps://www.e-publicacoes.uerj.br/index.php/muralinternacional/oairevistadiversitasjournal@gmail.com2525-52152525-5215opendoar:2023-12-29T21:54:57Diversitas Journal - Universidade Estadual de Alagoas (UNEAL)false
dc.title.none.fl_str_mv Bibliometric analysis of scientific production on gamification in History teaching
Análise bibliométrica da produção científica sobre a gamificação no ensino de História
title Bibliometric analysis of scientific production on gamification in History teaching
spellingShingle Bibliometric analysis of scientific production on gamification in History teaching
Silva Farias, Natália
Bibliometria
educação
ludificação
jogos educativos
Bibliometrics
education
gamification
educational games
title_short Bibliometric analysis of scientific production on gamification in History teaching
title_full Bibliometric analysis of scientific production on gamification in History teaching
title_fullStr Bibliometric analysis of scientific production on gamification in History teaching
title_full_unstemmed Bibliometric analysis of scientific production on gamification in History teaching
title_sort Bibliometric analysis of scientific production on gamification in History teaching
author Silva Farias, Natália
author_facet Silva Farias, Natália
Soares Pinto, Francisco
author_role author
author2 Soares Pinto, Francisco
author2_role author
dc.contributor.author.fl_str_mv Silva Farias, Natália
Soares Pinto, Francisco
dc.subject.por.fl_str_mv Bibliometria
educação
ludificação
jogos educativos
Bibliometrics
education
gamification
educational games
topic Bibliometria
educação
ludificação
jogos educativos
Bibliometrics
education
gamification
educational games
description Gamification has become increasingly popular as a pedagogical strategy in several areas of knowledge. This approach consists of applying game elements in learning contexts, with the aim of engaging and motivating students to actively participate in the educational process. This study aimed to carry out a bibliometric analysis of scientific publications, in the Scopus database, on gamification in history teaching, identifying the evolution of scientific productions on the proposed theme in the last ten years. The present work followed a methodology of bibliometric study, which consists of the mathematical and statistical analysis of literary works in a certain field of knowledge, seeking to identify the academic communities, authors and what leads to research for certain themes. The research is classified as exploratory quantitative, using keywords related to the topic of Gamification in History Teaching as a criterion. 24 publications were found in the Scopus database, covering the period from 2013 to 2022. After the analysis, there was a significant increase in the number of publications on the subject in recent years. Spain is the country that most contributed with publications on the subject, Brazil presented a low number of publications. It is necessary that more research related to gamification in History teaching be carried out, so that one can understand how games can influence the teaching of History.
publishDate 2023
dc.date.none.fl_str_mv 2023-10-14
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://diversitasjournal.com.br/diversitas_journal/article/view/2753
10.48017/dj.v8i4.2753
url https://diversitasjournal.com.br/diversitas_journal/article/view/2753
identifier_str_mv 10.48017/dj.v8i4.2753
dc.language.iso.fl_str_mv por
eng
language por
eng
dc.relation.none.fl_str_mv https://diversitasjournal.com.br/diversitas_journal/article/view/2753/2262
https://diversitasjournal.com.br/diversitas_journal/article/view/2753/2278
dc.rights.driver.fl_str_mv Copyright (c) 2023 Natália Silva Farias, Francisco Soares Pinto
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Natália Silva Farias, Francisco Soares Pinto
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Estadual de Alagoas - Eduneal
publisher.none.fl_str_mv Universidade Estadual de Alagoas - Eduneal
dc.source.none.fl_str_mv Diversitas Journal; Vol. 8 No. 4 (2023): Science, innovation and the role of the university in the production of knowledge; 2753-2763
Diversitas Journal; Vol. 8 Núm. 4 (2023): Ciencia, innovación y el papel de la universidad en la producción de conocimiento; 2753-2763
Diversitas Journal; v. 8 n. 4 (2023): Ciência, inovação e o papel da universidade na produção de conhecimento; 2753-2763
2525-5215
10.48017/dj.v8i4
reponame:Diversitas Journal
instname:Universidade Estadual de Alagoas (UNEAL)
instacron:UNEAL
instname_str Universidade Estadual de Alagoas (UNEAL)
instacron_str UNEAL
institution UNEAL
reponame_str Diversitas Journal
collection Diversitas Journal
repository.name.fl_str_mv Diversitas Journal - Universidade Estadual de Alagoas (UNEAL)
repository.mail.fl_str_mv revistadiversitasjournal@gmail.com
_version_ 1797051274017898496