Bibliometric analysis of scientific production on gamification in History teaching
Autor(a) principal: | |
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Data de Publicação: | 2023 |
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Tipo de documento: | Artigo |
Idioma: | por eng |
Título da fonte: | Diversitas Journal |
Texto Completo: | https://diversitasjournal.com.br/diversitas_journal/article/view/2753 |
Resumo: | Gamification has become increasingly popular as a pedagogical strategy in several areas of knowledge. This approach consists of applying game elements in learning contexts, with the aim of engaging and motivating students to actively participate in the educational process. This study aimed to carry out a bibliometric analysis of scientific publications, in the Scopus database, on gamification in history teaching, identifying the evolution of scientific productions on the proposed theme in the last ten years. The present work followed a methodology of bibliometric study, which consists of the mathematical and statistical analysis of literary works in a certain field of knowledge, seeking to identify the academic communities, authors and what leads to research for certain themes. The research is classified as exploratory quantitative, using keywords related to the topic of Gamification in History Teaching as a criterion. 24 publications were found in the Scopus database, covering the period from 2013 to 2022. After the analysis, there was a significant increase in the number of publications on the subject in recent years. Spain is the country that most contributed with publications on the subject, Brazil presented a low number of publications. It is necessary that more research related to gamification in History teaching be carried out, so that one can understand how games can influence the teaching of History. |
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Bibliometric analysis of scientific production on gamification in History teachingAnálise bibliométrica da produção científica sobre a gamificação no ensino de História Bibliometriaeducaçãoludificaçãojogos educativosBibliometricseducationgamificationeducational gamesGamification has become increasingly popular as a pedagogical strategy in several areas of knowledge. This approach consists of applying game elements in learning contexts, with the aim of engaging and motivating students to actively participate in the educational process. This study aimed to carry out a bibliometric analysis of scientific publications, in the Scopus database, on gamification in history teaching, identifying the evolution of scientific productions on the proposed theme in the last ten years. The present work followed a methodology of bibliometric study, which consists of the mathematical and statistical analysis of literary works in a certain field of knowledge, seeking to identify the academic communities, authors and what leads to research for certain themes. The research is classified as exploratory quantitative, using keywords related to the topic of Gamification in History Teaching as a criterion. 24 publications were found in the Scopus database, covering the period from 2013 to 2022. After the analysis, there was a significant increase in the number of publications on the subject in recent years. Spain is the country that most contributed with publications on the subject, Brazil presented a low number of publications. It is necessary that more research related to gamification in History teaching be carried out, so that one can understand how games can influence the teaching of History.A gamificação tem se tornado cada vez mais popular como uma estratégia pedagógica em diversas áreas do conhecimento. Essa abordagem consiste em aplicar elementos de jogos em contextos de aprendizagem, com o objetivo de engajar e motivar os alunos a participarem ativamente do processo educacional. Este estudo teve como objetivo realizar uma análise bibliométrica de publicações científicas, no banco de dados Scopus, sobre gamificação no ensino de história, identificando a evolução das produções científicas sobre o tema proposto nos últimos dez anos. O presente trabalho seguiu uma metodologia de estudo bibliométrico, que consiste na análise matemática e estatística de obras literárias em determinado campo de conhecimento, buscando identificar as comunidades acadêmicas, autores e o que leva a pesquisa por determinados temas. A pesquisa é classificada como exploratória quantitativa, utilizando como critério palavras-chave voltadas ao tema Gamificação no Ensino de História. Foram encontradas 24 publicações na base Scopus, abrangendo o período de 2013 a 2022. Após a análises, constatou-se aumento significativo no número de publicações sobre o tema nos últimos anos. A Espanha o país que mais contribuiu com publicações a respeito da temática, o Brasil apresentou um número baixo de publicações. É necessário que mais pesquisas relacionadas a gamificação no ensino de História sejam realizadas, para que se possa compreender como os jogos podem influenciar no ensino de história.Universidade Estadual de Alagoas - Eduneal2023-10-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://diversitasjournal.com.br/diversitas_journal/article/view/275310.48017/dj.v8i4.2753Diversitas Journal; Vol. 8 No. 4 (2023): Science, innovation and the role of the university in the production of knowledge; 2753-2763Diversitas Journal; Vol. 8 Núm. 4 (2023): Ciencia, innovación y el papel de la universidad en la producción de conocimiento; 2753-2763Diversitas Journal; v. 8 n. 4 (2023): Ciência, inovação e o papel da universidade na produção de conhecimento; 2753-27632525-521510.48017/dj.v8i4reponame:Diversitas Journalinstname:Universidade Estadual de Alagoas (UNEAL)instacron:UNEALporenghttps://diversitasjournal.com.br/diversitas_journal/article/view/2753/2262https://diversitasjournal.com.br/diversitas_journal/article/view/2753/2278Copyright (c) 2023 Natália Silva Farias, Francisco Soares Pintohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva Farias, NatáliaSoares Pinto, Francisco2023-12-29T21:54:57Zoai:ojs.diversitasjournal.com.br:article/2753Revistahttps://diversitasjournal.com.br/diversitas_journal/indexPUBhttps://www.e-publicacoes.uerj.br/index.php/muralinternacional/oairevistadiversitasjournal@gmail.com2525-52152525-5215opendoar:2023-12-29T21:54:57Diversitas Journal - Universidade Estadual de Alagoas (UNEAL)false |
dc.title.none.fl_str_mv |
Bibliometric analysis of scientific production on gamification in History teaching Análise bibliométrica da produção científica sobre a gamificação no ensino de História |
title |
Bibliometric analysis of scientific production on gamification in History teaching |
spellingShingle |
Bibliometric analysis of scientific production on gamification in History teaching Silva Farias, Natália Bibliometria educação ludificação jogos educativos Bibliometrics education gamification educational games |
title_short |
Bibliometric analysis of scientific production on gamification in History teaching |
title_full |
Bibliometric analysis of scientific production on gamification in History teaching |
title_fullStr |
Bibliometric analysis of scientific production on gamification in History teaching |
title_full_unstemmed |
Bibliometric analysis of scientific production on gamification in History teaching |
title_sort |
Bibliometric analysis of scientific production on gamification in History teaching |
author |
Silva Farias, Natália |
author_facet |
Silva Farias, Natália Soares Pinto, Francisco |
author_role |
author |
author2 |
Soares Pinto, Francisco |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Silva Farias, Natália Soares Pinto, Francisco |
dc.subject.por.fl_str_mv |
Bibliometria educação ludificação jogos educativos Bibliometrics education gamification educational games |
topic |
Bibliometria educação ludificação jogos educativos Bibliometrics education gamification educational games |
description |
Gamification has become increasingly popular as a pedagogical strategy in several areas of knowledge. This approach consists of applying game elements in learning contexts, with the aim of engaging and motivating students to actively participate in the educational process. This study aimed to carry out a bibliometric analysis of scientific publications, in the Scopus database, on gamification in history teaching, identifying the evolution of scientific productions on the proposed theme in the last ten years. The present work followed a methodology of bibliometric study, which consists of the mathematical and statistical analysis of literary works in a certain field of knowledge, seeking to identify the academic communities, authors and what leads to research for certain themes. The research is classified as exploratory quantitative, using keywords related to the topic of Gamification in History Teaching as a criterion. 24 publications were found in the Scopus database, covering the period from 2013 to 2022. After the analysis, there was a significant increase in the number of publications on the subject in recent years. Spain is the country that most contributed with publications on the subject, Brazil presented a low number of publications. It is necessary that more research related to gamification in History teaching be carried out, so that one can understand how games can influence the teaching of History. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-10-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://diversitasjournal.com.br/diversitas_journal/article/view/2753 10.48017/dj.v8i4.2753 |
url |
https://diversitasjournal.com.br/diversitas_journal/article/view/2753 |
identifier_str_mv |
10.48017/dj.v8i4.2753 |
dc.language.iso.fl_str_mv |
por eng |
language |
por eng |
dc.relation.none.fl_str_mv |
https://diversitasjournal.com.br/diversitas_journal/article/view/2753/2262 https://diversitasjournal.com.br/diversitas_journal/article/view/2753/2278 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Natália Silva Farias, Francisco Soares Pinto https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 Natália Silva Farias, Francisco Soares Pinto https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Alagoas - Eduneal |
publisher.none.fl_str_mv |
Universidade Estadual de Alagoas - Eduneal |
dc.source.none.fl_str_mv |
Diversitas Journal; Vol. 8 No. 4 (2023): Science, innovation and the role of the university in the production of knowledge; 2753-2763 Diversitas Journal; Vol. 8 Núm. 4 (2023): Ciencia, innovación y el papel de la universidad en la producción de conocimiento; 2753-2763 Diversitas Journal; v. 8 n. 4 (2023): Ciência, inovação e o papel da universidade na produção de conhecimento; 2753-2763 2525-5215 10.48017/dj.v8i4 reponame:Diversitas Journal instname:Universidade Estadual de Alagoas (UNEAL) instacron:UNEAL |
instname_str |
Universidade Estadual de Alagoas (UNEAL) |
instacron_str |
UNEAL |
institution |
UNEAL |
reponame_str |
Diversitas Journal |
collection |
Diversitas Journal |
repository.name.fl_str_mv |
Diversitas Journal - Universidade Estadual de Alagoas (UNEAL) |
repository.mail.fl_str_mv |
revistadiversitasjournal@gmail.com |
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1797051274017898496 |