Architectural Diagram for Educational Games on Agile Methodologies
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo de conferência |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://hdl.handle.net/11449/237782 |
Resumo: | For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games. |
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Architectural Diagram for Educational Games on Agile MethodologiesAgile Methodologies LearningEducational GameSoftware ArchitectureFor software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games.Univ Estadual Paulista Julio de Mesquita Filho UN, Dept Ciencias Comp & Estat, Sao Jose Do Rio Preto, SP, BrazilUniv Estadual Paulista Julio de Mesquita Filho UN, Dept Ciencias Comp & Estat, Sao Jose Do Rio Preto, SP, BrazilIeeeUniversidade Estadual Paulista (UNESP)Aragao, Paulo Andre Pimenta [UNESP]Souza, Rogeria Cristiane Gratao de [UNESP]Rocha, A.Goncalves, R.Penalvo, F. G.Martins, J.2022-11-30T13:44:47Z2022-11-30T13:44:47Z2021-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject6Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021.2166-0727http://hdl.handle.net/11449/237782WOS:000824588500172Web of Sciencereponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporProceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021)info:eu-repo/semantics/openAccess2022-11-30T13:44:47Zoai:repositorio.unesp.br:11449/237782Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T21:55:34.203125Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Architectural Diagram for Educational Games on Agile Methodologies |
title |
Architectural Diagram for Educational Games on Agile Methodologies |
spellingShingle |
Architectural Diagram for Educational Games on Agile Methodologies Aragao, Paulo Andre Pimenta [UNESP] Agile Methodologies Learning Educational Game Software Architecture |
title_short |
Architectural Diagram for Educational Games on Agile Methodologies |
title_full |
Architectural Diagram for Educational Games on Agile Methodologies |
title_fullStr |
Architectural Diagram for Educational Games on Agile Methodologies |
title_full_unstemmed |
Architectural Diagram for Educational Games on Agile Methodologies |
title_sort |
Architectural Diagram for Educational Games on Agile Methodologies |
author |
Aragao, Paulo Andre Pimenta [UNESP] |
author_facet |
Aragao, Paulo Andre Pimenta [UNESP] Souza, Rogeria Cristiane Gratao de [UNESP] Rocha, A. Goncalves, R. Penalvo, F. G. Martins, J. |
author_role |
author |
author2 |
Souza, Rogeria Cristiane Gratao de [UNESP] Rocha, A. Goncalves, R. Penalvo, F. G. Martins, J. |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Aragao, Paulo Andre Pimenta [UNESP] Souza, Rogeria Cristiane Gratao de [UNESP] Rocha, A. Goncalves, R. Penalvo, F. G. Martins, J. |
dc.subject.por.fl_str_mv |
Agile Methodologies Learning Educational Game Software Architecture |
topic |
Agile Methodologies Learning Educational Game Software Architecture |
description |
For software development to be conducted in an organized manner, contributing to the quality of the final product, it is necessary to train professionals in the correct use of Software Engineering concepts and their development methodologies. Among them, the agile philosophy stands out for its acceptance of changes, with Scrum and Extreme Programming being the most used agile methodologies today. However, the teaching of this philosophy in the undergraduate courses, including the specificities involving each agile methodology, faces challenges given the vast theoretical framework involved, which can cause demotivation in students. Educational games have proven to be effective in the teaching-learning process of Software Engineering in general. Although, current solutions still have some deficiencies, such as the lack of games involving the comparison between different agile methodologies, to enable future professionals to select the best one for specific projects. Therefore, this paper proposes a software architecture to guide future implementations of quality educational games to teach agile methodologies since it remedies deficiencies detected through an empirical analysis involving available common purpose games. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-01 2022-11-30T13:44:47Z 2022-11-30T13:44:47Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021. 2166-0727 http://hdl.handle.net/11449/237782 WOS:000824588500172 |
identifier_str_mv |
Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021). New York: Ieee, 6 p., 2021. 2166-0727 WOS:000824588500172 |
url |
http://hdl.handle.net/11449/237782 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Proceedings Of 2021 16th Iberian Conference On Information Systems And Technologies (cisti'2021) |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
6 |
dc.publisher.none.fl_str_mv |
Ieee |
publisher.none.fl_str_mv |
Ieee |
dc.source.none.fl_str_mv |
Web of Science reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
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1808129373762486272 |